
Darkpriest
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Everything posted by Darkpriest
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in short, no one is forced upon you. You can just create own party or go solo if you wish, the starting companions are just that, starting companions for the first few maps, but even then we know that you can be solo as soon as 10min into the game (leave the merchant behind and say to the soldier female that you want to rest badly)
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I have no idea what are people's problems with the 3d models... To me they look good enough... I mean... it's not a SIM creation for Sims4, but what's the issue? you will be seeing those assets from quite far away and more concentrated on gameplay, combat animations and their feedback of effects on your character + environmental effects... I'd concentrate on the combat ones, since they will probably be most important ones for the player to get smooth, visually clear and providing decent feedback at mere glance and appearance of the effect.
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I'd kill for a proper Stargate licensed RPG... Star Wars can be too
- 350 replies
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- Obsidian
- Pillars of Eternity
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Give me Sci-fi or spy RPG
- 350 replies
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The Official Romance Thread
Darkpriest replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If only you could substantiate that claim, my analogy would be proven terrible. My argument isn't that romance DEFINITIVELY works. It's simply that seeing it not-work a bunch of times doesn't mean it can't work, just like seeing a bunch of people incorrectly cook a turkey doesn't mean it's impossible to cook one correctly. I do not say it's impossible, but IMO it is highly unlikely... I will give you an example where I think the romance could work: 1) a series of games like BG 2) defined protagonist with his own background and personality (witcher like) 3) Fixed party members (people you know from your past or people somehow related to your past / friends / family or initially presented goal), which have distinct personalities and clearly defined preferences to their goals and behaviors. In this scenario you are all together for a long trip right from the start to the finish for many weeks/months. characters can be written in a believable way, knowing the general direction of the story, and knowing what type of character the main character is based on the path and what directions he might go to. Based on the future choices and how the people who knew the person before or at the start of the journey might react to developments, you might design reactions and dialogs in a believable matter. Some decisions and experiences might get people closer, others might do exactly opposite. (including death/betrayal/abandoning) -
The Official Romance Thread
Darkpriest replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I didn't dislike the character for that. But I was very annoyed at the developers. First of all this is Mass Effect everybody wears skin tight outfights but in ME1 they at least looked practical. There was no reason at all to have Samara and Miranda wear those absurd get ups. They are beautiful women and would have looked just as hot in the regular stuff the other females wear. I found it regressive compared to how they did characters in the past. But then they made it worse by lampshade hanging it, and made it undermine Miranda's character more. Miranda does what she does to get ahead and be a success so why would she undermine that by dressing so absurdly it openly makes others mock her? It just makes no sense from a character or practical standpoint. Miranda has skills relating to her exceptional abilities as a leader, her character should be built to reflect that. It was total pandering and Bioware basically announced it was done entirely for that reason. It was weird. A company who always did a decent job with portraying women just went backwards for...no reason I could see. It undermined their characters, the setting, and the tone of their game. I still do not get it. To be honest, in ME you were putting various armors on your teammates, and could toggle helmets. The body armors were nowhere near the design of FIXED uniform which is the same for battle and out of battle in ME2 onward. Like who the hell thinks that having a female running in combat on high heels with no body armor is a good idea? let me not even mention the STUPID breath masks for out ship hazardous area missions... The same design happened in DA 2... like WTF?! and people are trying to defend those bang simulators as RPGs with romances? -
The Official Romance Thread
Darkpriest replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
WHAT THE F!!! what kind of development of the romance are you talking about? 3 lines of text which are different? give me a break? There was no dating (20min of total dialog between characters?) there was simply, winking, smiling and banging in the end... like a typical club slu.... well you know what i mean. -
The Official Romance Thread
Darkpriest replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. It only shows how relevant romance is for Bioware fans. and not even all Bioware fans, just "the vocal real life no romance chance rejects" of that forum. Writing a believable "romance" for a game which spans in time of usually a month or two of in game time is IMO impossible, and usually goes no further than "go bang that freak/person" mentality. Surely you are charmed and fall in love into people who talk to you in total for 20min of text lines... but then again world is a bizarre place full of different personalities... I get a feeling that most people just want to bang pixels, because they are so different than what they can meet in real life and in game there is no chance for rejecting, if you press right buttons, so the pixels will just swoon over you... I am not saying that it is impossible to write a good romance, but I would say it is very resource consuming and in order to make it good, you would probably have to make it in some game where you have a defined playable character and perhaps only one romancable NPC, where the decision about your interactions affect more than just "no bang / bang- fade to black" in game results. The Witcher would be a good candidate for a believable romance setting, if not for the fact the the main character is not really into that "love" thing. -
The Official Romance Thread
Darkpriest replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do not really like romances in RPGs. I have yet to recall a good one. The most recent ones are more like one night stands than romances so I can live without them (cheese texts, behavior and no real story value) I prefer the same lines of dialog to go into fleshing out some backgrounds, or quests or other NPCs to make game more varied. Romance in cRPGs is not really helping that. -
I have only two issues and one wish: issues: - simply silly armor designs, especially women on high heels :D - no two handed crushing weapon... (shovel does not count) wish: - dynamic weather and day/night cycle Other than that, i simply love the game. So many viable combinations, although easiest so far was ranger (ranged dps) /witch (summons/buffs/debuffs) /cleric (heals and melee dps) /warrior (melee dps + tank)
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You can be a snowman and some other things too.. I really like the game. It gets more challenging the higher levels you get, because enemies get to spam more things as well and in different combinations, not to mention the sheer numbers increase... I am at level 13 and probably a half way through the second big map and half way in the main plot (freed a certain plot related character). I like it. The magic system is cool, but possible only because it is a TB combat. I feel like there could be more perks in the pool to pick up (especially for spellcasters and for skills with 2-4 points), but all in all, fun game
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I just brought up a little bit of vomit in my mouth. And I thought that Emo elves in DA2 were bad....
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Well the game doesn't really look good for me.. same combat mechanics like in DA2, probably nothing impressive story wise. Not going to pre-order and probably will wait for some bundle with all DLCs. If they will somehow redeem themselves after crap that's been pouring out starting with ME2 and complete let downs in form of DA2 and ME3, then I might consider putting them back on full price/pre-order list of devs. Currently they are far down and I am not going to buy this DA:I Hype.
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Sorry, but do You try to listen what other people try to tell? It's not all about IF we see the video, but WHEN and WHY we have to wait, while we already spent our money on the project, when press, which haven't paid a penny, can watch it now. That's the topic of the discussion, we're not idiots and we know we'll see the video eventually. Oh, c'mon... Simple: So press won't get fussed about Obsidian. Press is like vermin. They want exclusive first contact on each content. If fans would be leaking more, they would lose interest in that, and possibly also other Obsidian projects. Sometimes I get a feeling like there is a lot of people who have no idea how the real adult life works and how the company's and press environment co-exist. Will it really hurt you that much to see a video 1 or 2 week later, when you still have to wait for the game another several months? What magic revelation you expect compared to what you already know through the Kickstarter pitch and 80 dev updates? You want to see a bit of animated stuff worth of a couple of minutes? You get more technical info on light, sound, effects, etc, through the updates... you get very detailed info on classes and roles, art style, etc... I really don't get it, what is so "critical" about the press demo, that you have to get it before the press for which it was made and complied, so they could give more publicity to the project and put more people on the hype train.
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- Update 80
- Project Update
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@Rosbjerg What type of gameplay is it? Is it full TB on the galaxy map and RT battle? how does it function?
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Obsidian possible working on a new multiplatform AAA title?
Darkpriest replied to C2B's topic in Obsidian General
Fallout 4 you heard it here first. -
I had a lot of fun while playing this game: I would not mind if it was more RPG than TPS, but still it was better on the TPS side than ME series (which I consider a TPS series from ME2 onward with an interactive story), and you were rolling a space marine. Nothing can beat that
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Outside of PVP how are you finding it, are there a number of high level raid options? So in other words what do you do once you have reached maximum level? There is quite a few vet raid instances. Also this is coming up soonish -> Don't get me wrong, it still has issues with PvE, especially when not in a dungeon, but dungeons are okish. PvP has a lot of potential but needs balancing, badly... the problem is, that if you balance for PvP, you will most likely ruin PvE balance, and the other way around... so far it's more focused on PvE balance, hence the PvP is a real mess, with some really super strong combinations.
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The game is okish and even fun to play, but it needs A LOT of balancing in terms of stamina vs magicka and a number of skills (some DKs skills, some sorc skills, vampire skillset) when it comes to PvP environment.
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I assume that the point here is about 32mln on-line viewers?