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Ztirual

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About Ztirual

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    (2) Evoker

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  • Location
    Northern Hemisphere, Planet Earth, Universe

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  • Pillars of Eternity Backer Badge
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  • Deadfire Fig Backer
  1. Hear yeay, hear yeay, I totally agree with that. I don't find the ranger's pet that much fun, probably because I've always played a petless (st)ranger which uses bows for distance and a one-handed blade when the gap is closed. It should be an auxiliary, the pet that is, not a demand.
  2. Well, you try reasoning with a species that for fun and giggles put itself in oval arenas and fought amongst itself in staged battles; battles, that rarely, if ever, did not lead to a brutal and gory death, and often other animals too would partake... For fun and giggles. Which was not so long ago.
  3. These two things are not mutually exclusive, though. But what is the goal of this discussion? What is it that we are trying to achieve with it?
  4. What is the goal of this discussion? If you participate in it, are you actually trying to dissolve the issue, or are you merely juggling idiosyncrasies, opinions, and ideas back and forth? I mean, there is a difference between seriously examining conflict so as to understand and dissolve it, and being mentally excited by opinionated debates and speculation. I just wish to know where we are going with this because it seems to me that it is not going anywhere at all.
  5. I see we are still raging about that poem incident? Well, isn't it interesting? How an externally projected conflict, conjured between thoughts put there by society and lingering solely within an individual's mind, emanates and creates further conflict within other individuals' minds, as if it is something different and independent from themselves? How the conflict jumps from one end to the other, being preserved and escalated in the momentum of the reaction made by the other individuals, furthering the conflict in the individual who firstly projected it - a response made, purely, between the friction of two ideas, thoughts, mere experiences, memories, which has no relation whatsoever to what is actually present? Simply fascinating, and, well, also quite absurd.
  6. Oh my... How very frail most minds must be, with its illusory self feeling so hurt, making such a childish turmoil over trivial non-sense. It's a monkey show, soaked in the meaninglessness of ideas and opinions fighting to be fact.
  7. What is up with implementing the feature of being able to use lockpicks from the stash? Makes little sense to me as it seems to take away the "emergency" of lockpicking. Now you don't need to worry about how many lockpicks you bring with you since they're now always available. Why should we not then be able to use potions or other auxiliary items directly from the stash? Correct me if I've understood this wrong, but it just seems a bit strange.
  8. Great stuff, I've been holding off 'till the patch release so these are welcomed news.
  9. Man, download is ready since yesterday, excitement is bursting through the roof, game is released in a few hours, and I just found out I can't play until tomorrow night... Well, here's a good luck and have fun to everybody getting to slay at release!
  10. Alright, so what exactly is the motive for this discussion, any way? I mean, are we discussing this to reach some clarification on the issue at hand, or are we just chasing our own tails?
  11. I do think proof of source is quite essential, otherwise you are just telling me to accept the fact that horses can fly.
  12. I have the same question myself. Don't know if I understand quite explicitly how the mechanics work with the two-handed, the dual wield or the singe wield.
  13. Arrows would be very nice to have in - as someone stated earlier, they were a large part of the BG experience, and one of my favourite parts as well. Having arrows would not really mess up the inventory if there were (non-infinite, of course) arrow bags/quivers to store them in - just as well as potion and scroll bags. In fact, you could have different quivers with different bonuses or penalties, and equip that quiver with all your arrows in it. With a shortcut on the UI, this would enable you to quickly change what arrows to use - without messing up the current inventory (which is, as I see it, a little messy at the moment). There is no sense in removing arrows if resource management is a crucial centerpiece of the game, and arrows are too a crucial part of mechanics as well as roleplaying. I didn't find it tedious (in the IE games) having to manage or be watchful over my ranged character's arrows, it made me more keen to develop efficient ways to take down enemies, rather than just pump them full of infinite arrows.
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