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Darkpriest

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Everything posted by Darkpriest

  1. To be honest I loved the journal from the BG series which had personal like feel to the quests. I would like to see lore/"codex" part integrated into one of journal tabs. One thing that was a bit annoying in original BG series and similar was, that you had to carry books with you if you wanted to read them. I'd prefer them to be rewritten into "lore" parts under books, etc. One thing that I'd like to see is the quest details, so the more personal text on the journal is fine, but underneath I'd like to see something like summarized Objectives, which are being ticked off during the progress of the quest + new texts As for the main map... it should be fully visible, but only major hubs should be visible as explorable from the get go. Othe areas should be revealed based on your quests, tasks, and of course special places, explorable with high exploration skills. the "action map" for hub places should have shrouded areas that are not in LoS, but visible the whole map (streets, etc) quest points and other explorable areas should have a full fog of war...
  2. I can't stand open world games... for me they are dull... prime examples of that are Elder Scrolls... I just can;t finish any of the game, even though I've tried Morrowind and Oblivion... I did not even buy Skyrim, having bad experiences with the two earlier ones... The world should be explorable, but the amount of open world and depth that had the best mix, was for me in the original BG... Still I prefer the vastly greater map, with many unique places to discover with high enough exploration skills, plus well made large hubs and quest areas
  3. Since I've played TW2 I consider it the 2nd best RPG (after PS:T) ever released. The choices there really matter. It's a true "role playing". But the first Witcher is a really bad game. The plot is average, the combat is boring and the quest are of "bring ten X and five Y" kind. I recommend playing it after TW2 to get the background. Playing it before may only ruin your experience with the series. The first Witcher was above average game IMO. Not all quests were like bring this many corpses of that monster and that many of another... There was also quite nice main plot and some of the choices from the first, reveal also consequences in the second game. The combat and potion system between the two is different though... If you will get used to a fighting system in one of them, then the second will require a new learning path.
  4. The problem with SoZ was that it was a second expansion to already dated game and it was a completely new feature to that game... Fallout was built around map with random encounters since the part of the world was rather large. Definitely quest areas and main hubs should not be limited to 1-3 areas like in NWN2: SoZ. The quest areas and main hubs in Fallouts were greater than that The random encounter areas were mostly cut to 1-2 areas, which was ok for Fallout. It would be ok also for SoZ, if the game had mechanics of maintaining appropriate time limits on your spells and would let you up to set up for combat, if you had high path finding skills
  5. ughh... another one of these... I do not get it... why is it so important to get homosexualism in games... It might be a choice, if it has some merit... going for that option just because, is plain stupid and takes away resources from some other, possibly more story influencing character... I'd stick to normal relationships, and put more focus on the world, history, quests and so on, than on a writing of a character, which could possibly feel forced onto the world... If you put in homosexuality, you should also put in world's attitude toward such... Different cultures, different views, somewhere repercussions, in other place freedom, etc. TBH personally I am not that much interested in romance options, but I won't mind them if they are good.
  6. I've made a thread about this before, but seemed to not get any attention... I would love to see Fallout / NWN2: SoZ type of traveling. Especially when we have such a nice map on the board :D
  7. It really depends on how much hype this will get in the internet media and on different forums. Do also remember that for now, none of the highly expected and highly funded projects was released, so people are still reluctant to put their money up front on Kickstarter. The future of such projects basically hangs on these titles like Wasteland 2 and Project Eternity. The cash inflow will most likely drop after the first two weeks, but it should make around 3mln by the end of the target date 4 is doubtful and 5+ is highly unlikely...
  8. That's why I love lower levels on the adventurers in DnD FR games (I've played this and Warhammer in my tabletop times)
  9. I still wish that Obsidian had a time and possibility to finish that piece of art i.e. KotOR 2... there was so much content cut, and probably even more on the boards. To be honest, I'd like to know more of the plans there were for KotOR, but I never really was that much of a forum lurker - this project got me attached as I decided to drop my 80$ :D - and I really want to have a brand new, good RPG game.
  10. TBH I won't mind if they will resemble DnD races... Sure that some twists to the characteristic would be fun, but it is not a must... I would certainly love to see some politics, racism etc. involved at some regions, races... The Witcher had an interesting concept to some of the races. As long as there is an interesting lore, history and politics, it can be anything...
  11. DA:O - that one was fun, but the gathering of allies seemed more like an effort just to prolong the game, not to add much meaningful material. I preferred some of the sidequests over the main gathering thing - especially since it apparently had almost no reflection on DA2... ME1 - it was more personal, even though you were saving the galaxy from a baddie, still unknown baddie ME2 - was more of the action than story... you were just trying to kill the Collectors - some of the DLCs got me more interested than the main plot... ME3 - tried to follow up on the DA:O mechanics but at the same time forgot about too many things that should be implemented... and clearly it was more for a shooter crowd than RPG crowd NWN - the main plot could have been better, but it still touched some of very interesting piece of FR lore - the creator races NWN: SotU - it was more personal and fun IMO NWN: HotU - since it was an epic level adventure, it involved powerful and somewhat cliched characters... still the main antagonist was not that obvious at the start of the game NWN2 - felt very good at the start... really, until the Jerro thing was taken more into the spotlight, I really thought that the main antagonist will be someone else than we fought in the end - the main game unfortunately showed to the audience "the rushed product" effect, with the last chapters and writing for NPCs not being as good as the initial chapter NWN2: MotB - very nice and personal game... gave a whole new look at the silver sword, the shardbearer and well play it if you want more info NWN2: SoZ - I did not expect a great story, because it was not advertised as such... it still was an interesting concept with building your own "empire" so to speak. I liked the return of mechanics such as "random encounter, map travel". I just wished there was a game that was build from scratch up with such mechanics in place. Never liked the Elder Scrolls series... mainly because of the combat mechanics and bland NPCs... I did not manage to finish any of them... To the second portion of the list, I would also add The Witcher 2... I can't wait what plot the dev team will pull out for TW3 I support some more creative ending and plot. More BG2, PS:T, TW2, even Alpha Protocol style than DA, ME series
  12. One of the great things in the older games is the fact, that they have a very high replayability... Even after all these years, when I touched on the Fallout series (F2 in this case) I was nicely surprised by some events that I did not find in all of my previous plays. It required a specific set of skills to be unlocked. I also liked that in Alpha Protocol - game options and dialogs were tied to your relationships and mission records I hope that these kind of features will be maintained... I want to see skills, stats, mission history, allegiance, etc. to play a ROLE in an RPG game. The worst disappointment was to me in the most recent years the ME3. Even though it had some of the past choices affecting some parts of the ME3 play, the highly important one from past plays (Councilor, council, Rachni, Collector base, and more) were made irrelevant, not to mention that classes and skill had no effect on the play whatsoever. I am bringing this example only because the devs there justified that, to allow a player experience all the content and not cut on anything important. A plea: Please do cut even vast portions of the game (quests, organizations, etc.) if my choices logically lead to such outcomes. I will always have something new to find out, when I will start the game for my second, 10th, or even 50th time.
  13. I live in Europe, Czech Republic, thank you. And...Do things properly, otherwise don't do them at all (or postpone them to better time when you are able to do them properly). That's all I can say regarding the stretch goal UPDATE. Point of it all is that many people got pissed or confused by such a brief message which is asking for more of their money (It feels like promoting DLC and that's what everybody hates). If Obsidian had a free weekend and were unable to come up with more personal message then they should wait until Monday. Now they face damage control which is never a nice situaton. I am quite sure that we would find people complaining about Obsidian not responding at all... I personally have no problem with the info update that took place... But I expect more dev involvement during the weekdays... Kickstarter IS about a good communication between dev and customer (removing the needlessly costly publisher in between) The project is also touching good memories and it is a test of faith for the company. It is not a blind faith, that is why we - customers should expect more forthcoming dev. team. It is just pointless to complain within this short period of time, not even a one full business day has passed...
  14. Guys... you realize that the project started on Friday? You know that there was a weekend? You realize that it is just early morning hours in the USA as I write this post? Really complaining about anything at this point is just odd... Lets have this discussion on Friday afternoon, after the whole week of business days...
  15. Sorry... no... I mean.. how would you put that in the "lifetime" of the game... I could get into the idea of having a sequel in which you are playing some descendant of a previous hero, maybe a child... but a romance + a child that's just not a good idea from a game design point of view...
  16. Where do you have that info from? I did not get that from any video or info on Kickstarter... I did get that they would like to re-create a similar experience to those old games.
  17. Well I wouldn't mind a bit more modern approach to camera. The most recent TBS (X-COM: EU) shows that you can have also a great tactical layer with the movable camera. They could adjust the engine which they had for DS3 or if they have possibility, they could use the NWN engine (Aurora?) It does not have to be a purely isometric view to get a great RP with tactical combat. The problem starts, when we think of resource allocation and budget limitations. If the budget would allow, I would surely welcome a more modern approach on graphics...
  18. No thanks... 1st - there are not many people at the current Bioware, which would be able to craft a more than decent RPG. Their writing just went to a dump level with DA2 and ME3. 2nd - that's not Bioware, but EAs division, so I would assume that there would be a) some legal strings attached to any form of co-operation and b) possibly future profits sharing
  19. I find the idea of "Passage of time" fairly simple for the cRPG 1) Day/Night cycle - fairly easy to implement and different sorts of quests can appear/be executed only on particular time of a day... it was done as early as BG/Fallout if not before... 2) Time on quests - failure if time passes -> this would apply only to active quests and before such a quest would be triggered, there should be an option in dialog to cancel the start of the quest. - not meeting the goal or simply failing to get the quest done - has in game consequences (from minor, like some gossip, to world/main quest changing). Portions of the main plot can be timed as well, but I am not sure if the whole plot needs to be time dependent. I think that Fallout 1 had it ok - first part was time driven, but you could also extend that time.. the time was also plentiful for that part of the plot. The other wasn't that strictly time dependent. 3) Fatigue - if you travel too long without any rest, it would be strongly advised to have some rest. Also, rest as in NWN style, which is a few moments and doable at any place and time, which resets all your spells and abilities for a day is to be avoided.. if there are resource or one per rest abilities, I'd like to have a timer on resting too (cannot rest for 2-4 IG hours after his last rest. There could be some consumables that could extend the non-rest period, but only for a limited amount of time. This system would work well with point 2) All of the above were already available as early as BG if not before... so I would welcome such things in this game. Passing seasons are pointless unless you plan to have a game stretching for years, so you could have chance to experience seasons more than once... I assume that with a rich world you will see different landscapes as it is... no need for seasons, which are not only hard, but also pointless from the SP experience perspective...
  20. I've noticed the really nice map on the kickstarter project. One of the first questions that came to my mind was, how will we travel around this world. Would you like it to be like in vanilla NWN2 (so from location to location) or more like through the map with random encounters (similarly to NWN2 SoZ or classic Fallouts) Would you maybe prefer the traveling to be purely story driven (so locations limited to chapters, but traveling on foot via mapped locations - like in NWN, IWD) Do you have other ideas for map exploration?
  21. I have faith in you Obsidian Faith = a lot of trust you know I've played games like: Baldur's Gate (I & II) - with expansions IWD (I & II) - with expansions PS:T Arcanum Fallout (I & II) Fallout:NV (although I got put off because of the combat mechanics - that's Big Beth to be blamed though) ToEE (veeery fun game = challanging) Alpha Protocol (very good game, I wish there was a sequel...) NWN 2 (and NWN) - and all expansions KotOR 2 (and KotOR) Dungeon Siege III (preferred the combat style of 1 and 2 though - so I dropped it fairly quickly) Vampire: The Masquerade - Bloodlines That's quite a record of Black Isle, Troika, Obsidian games. I think I only missed out the South Park, but that's not my theme at all. By "commiting" those games, people who work at your studios have gained my trust in every title you make. Sure, there might be something like DS3, which wasn't very good for me, but that's what I would call an accident. I realize that teams were changing over time, but the quality of story, companions, and adventures was always top notch. Just keep it up!!!
  22. I wouldn't mind the MP as an option for one of the higher stretch goals (or sequel, but that's a long way then...) if it would be done similarly to the NWN - i.e.: You can go co-op in campagin AND you can create own worlds for hosting Persistent Worlds. - I realize that this would probably require a huge amount of work (release of proper modding tools, etc.) but at the same I would expect this to be a top tier goal (prob. somewhere around 4-5mln mark), so to be done only if all other parts can work well in SP experience. Co-op would be certainly fun, but for me it would create more carving for a spiritual successor of NWN Multiplayer client
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