Darkpriest
Members-
Posts
1394 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Darkpriest
-
I'd rather not be so optimistic.. if it will hit around the same mark as Wasteland 2, it will be a great success. It's still a long way to ho even to 3mln... 5 is rather out of reach, unless you will suddenly see a trend of a significantly increasing daily cash inflow or a spike like the first weekend. For me it looks like decreasing or flat trend at this moment. 3mln - possible. 5mln - highly unlikely. but if they would make it... that would be alot of cash and I think we could even get more voiceovers and perhaps a full multi support like NWN had.
-
Weapon fragments?
Darkpriest replied to TEODEX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Would be fun to see -
classes? at first, none.
Darkpriest replied to NerdBoner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nah, I'd prefer a predefined class, and I would not mind some extra backgrounds done in similar way like the ones in Arcanum... -
No, sorry. What worked well in IWD series and NWN2: SoZ, where it was more of a dungeon crawl with story around a band of mercs, it will not work well for a story, where it is you (main char) affected by some big story element, and on your adventures you meet other people with interesting personalities, their own stories and agendas. Would you really think that giving you your own party work that well in Planescape for example? Or Baldur's Gate? I've played BG with my custom party (cause MP allowed for that), but I was missing out some great stories in the process...
-
I am fairly sure that they at least they a look at the topics there, but they will not change the whole design of the game just because of some poll. They might be interested in things like adventures, story telling type, combat difficulty, skill focus/gameplay focus, but things like music theme, base mechanics of the game, art style, might be already decided as they fit into their vision of the world and the setting.
-
Experience for Killing Enemies
Darkpriest replied to Jojobobo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would like to have the combat XP in the game, but at the same time I'd love to see XP for avoiding combat (like sneaking past the encounter, or great discussion/barter skill use, etc.) In traditional PnP, you can put focus on the quest/RP more than a combat, so you don't really need that much xp for each kill. In a computer game, it shouldn't be that limited, but there should be extra rewards for managing with some situations in other way than straight up fight, and perhaps they even should have a higher overall xp gain, than a straight up combat -
In the new X-COM, they have this feature they call "glam cam", which basically shows a more "action themed' execution of orders. If the combat would be turn based, imagine the possibility with combat animations and zoom-ins on such. I would be a one very happy man :D Almost like when I discovered the Dawn of War RTS series with the awesome sync kill animations... RTS with super eye candy and great game play mechanics.. I fell in love in that one :D
-
As much as I like Frozen Synapse, the more "fun" TBS is X-COM for me. So if TBC would be implemented, I'd like to see rounds that are no simultaneous, but is either team based or individual based on some initiative ranking. I do not agree that TBC is not attractive... It can be very attractive. If anyone remember Panzer General series or even the most recent re-imaging of X-COM (it looks very cinematic at times)
-
To be honest it does not have to be fixed, because games like NWN shown that you can have rotating camera and also a good tactical system (for the TB cookie, go new X-COM). The problem becomes with the amount of work which needs to be put into the whole 3D environment. Obviously rotating camera does not work good with 2D environment, that was announced, and that's the only reason why the fixed camera is better here.
-
It's not like it really needs to be more than that 2k potential beta-testers that area already qualifying as I write... It's more than enough... The game will probably not have an overwhelmingly complex multiplayer client if any, so really those kind of numbers of betatesters.... I would say they are not very common.
-
Time and Weather
Darkpriest replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Two first ones were easy picks.. the last one... hmm I am not sure if a random strikes would be good, but weather having effects on certain spell types (like call lightning) would be ok. -
Killing companions
Darkpriest replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am ok with companions being killable, as long as they are still some random NPC for us... If they become a party member, I would rather not make them a subject to random hack&slash temptation, but would make killing possible in plot/adventuring related disagreements. -
Some backstory prologue similar to what was done in DA:O would be awesome. Unless the story specifically requires you to be from one place (like BG, Fallout, Planescape) I would love to see different backgrounds. It would also help you to sink in into the worlds lore... I imagine there are different relations among the elves, dwarfs, etc. A prologue would be awesome (just making it obviously clear *hint hint*)
-
No. It is a bad idea.. Even though I will most likely not up the pledge beyond my boxed copy, the lowering of beta access is just not efficient from the later feedback/accessibility point of view. Not always more = better. If there will be around a 1k beta testers, that will be already too many.. dealing with over 30k beta testers.... maybe if this would have an on-line component to make system stress testing. Other than that.. not really needed and in fact might hurt more than do good
-
I'd think that it's easier to port from RTWP to TB, than the other way around... You'd probably have to add some statistic like "initiation" and "grid speed" to get the movement sequence and distances covered. The old games had ticks (6s per round was in NWN I believe), so that could be possibly reverse engineered. Just a question of curiosity though :D
-
I will put my trust at their IH music maker... really... I am sure he will be more passionate about it than externally paid guy, who will just get some cash for his work. Besides, it would be awesome if we could hear some samples during the process of the games' creation process. Usually there are more tracks being composed than they make into the game, so let us have some more goodies... @Justin Bell If you are lurking this forum, could you share with us a sample of what you would have in mind for the soundtracks?
-
XP Sharing
Darkpriest replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's not X-COM :D TBH I think option 2 would be ok. -
Level scaling
Darkpriest replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually if they plan to make it a franchise they could do the same trick as BG series... you only get a taste of some levels out of the full scope of levels, you get more powerful in next games... It's about philosophy on the sequels... will it be like BG series or will it be like Fallout series- 168 replies
-
- level
- level scaling
-
(and 1 more)
Tagged with:
-
Classes
Darkpriest replied to Crosmando's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There - fixed