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KenThomas

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About KenThomas

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    Edmonton Alberta

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  1. When you tell the head priestess that she has been rejected by Magran because she sent someone else to do her trial for her, you receive the worst reward. From listening to Durance and everything we've learned about Magran, that is the correct answer. The other answers are merely blowing smoke up her ass which Magran would not appreciate. At first I loaded and went with one of the fluff answers just to get the better reward but then went back and did it the first way and just decided to eat the negative reputation. It just seems bizarre and frankly wrong that the only Magran quest in defi
  2. A prison is an interesting idea. Do you have ideas for how you'd capture people to go in it or what kinds of npcs would be capturable? Practically it might have to be scripted, ie some npc betrays you and if you own the stronghold you can lock them up and interrogate them but without it you miss out on some key info.
  3. I just caught up on the updates I missed but didn't see answers. Did you guys get an answer to your questions? I'll look forward to seeing what you've made in beta and the final game.
  4. I would imagine this whole thread to be ideas and suggestions, not expectations.
  5. Moral relativism: The end product brought about by the actions taken or the intended end product is what determines whether it is a good or bad act, not some pre-defined black and white system of "murder is bad, charity is good". It's fully possible that by murdering someone you make the world a better place and by not being charitable you force someone to become a more capable person. Eugenics: A society where its most accomplished members are mandated to reproduce with other successful members and the unsuccessful are outlawed from breeding. Culling of criminals: A society with no ja
  6. Honestly that also helps solve the HUGE problem in RPG's of level scaling and powering up your character WAY past the level of the content. I find in games I'm super thorough and do everything, but the difficulty is balanced so that someone who just ploughs straight through can still get the game finished. The end of games are almost ALWAYS too easy with the way that I play.
  7. It's going to be called Fort Condor. It's going to be defended by Fighter, Defender, Attacker, Archer, Engineer, tristoners, fire catapults and at the end you get to summon a phoenix. I'm surprised by the serious thought put into this to be honest. I mean what's being proposed here sounds like a complete game within a game. For once I'm going to agree with the "not enough resources" argument and add my own: not enough interest. Not just from players but from the developers as well. This could be an interesting game, as a game on its own. I don't think it's what they're looking to make for
  8. First solid argument in this whole thread. Everyone knew that prophecy was lame, you're just the first one who hit on the deeper reasoning for why. Well done.
  9. I think the poll just has some granularity unexplored. A person doesn't seem some magical boost of godly selection or lineage to be not a regular joe. He could just be the try-hardiest joe on the planet. As much an everyman as John McClane. The guy with guts. Even if that was the case, he WOULD gain a huge amount of fame simply by his actions alone. That's Commander Shepard for you in a nutshell and yet I GUARANTEE you most of the people would go "oh god not commander shepard, he is SO a chosen one, he's always being bugged by NPC's about how great he is and conveniently being put into si
  10. He's just a regular guyyyyy... hes in the right place at the right time.... over and over again..... how is he so luckkkyyy... but hes such a regular guyyyy..... he's kinda dumb and smells kinda bad and gets constipated and has a bad back and gets rejected by women and yet and yet and yet there he is in the right place at the right time again... why does he always show up at the right time... he must be involved in these bad events somehow... lets kick his ass.... and this is the character, judging by multiple threads on this forum, and the poll in this topic, that most people want to play
  11. I find well reasoned and agree with pretty much everything you said except for the part about the language barrier. I don't think that makes for interesting gameplay. The rest of it is totally true though, regardless of if a place is "remote" or not. PC's are usually such douchebags. Why do we get to take everyone's valuables? Why is our murder justified simply because they attack us first? (Game rules typically are that even if you're trespassing, if you get attacked you're in the right regardless of how much you were provoking to begin with). Also, stealth skills. Let's say you manage to
  12. Hell yes dude. Whatever game mechanics allow us to avoid the traps of "action rpg"s I am in favor of. I do not see a purpose to playing a game like Diablo 3 or Kingdoms of Amalur.
  13. Oh I see, you're not talking about the main character being exceptional, you're talking about the idea of "prophecy" in games. Yes, prophecy is a lame and boring way to explain how the PC came about to be much stronger than other people in the world. That said, I believe what we're discussing is the idea of whether or not the main character is special at all or if he's just some schmuck. I maintain that in that case, nobody who seems to think they want the schmuck would actually find it fun if implemented in the game.
  14. That's hilarious, because The Nameless One is one of the most powerful if not *the* most powerful player character in the history of any RPG. Like I was saying before. You think that you want a story about some completely mundane dude or girl, but you actually don't.
  15. Actually I agree on this point. That was a sweet system. It however may have fit better thematically into a world where factories are no longer running and salvage is a way of life. The ability to tinker would become very important if you had any hope of being able to use old technology for a prolonged period.
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