-
Posts
2621 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Blogs
Everything posted by Elerond
-
Update 91: Closing in on March 26th!
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
No collector's edition would not lose value if it is delivered later, but when it is made incomplete because of promise that people would get their box in launch date and that promise don't actually hold then there is reason to complain. -
Update 91: Closing in on March 26th!
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
Unsealed/incomplete boxes have much less collection value than sealed complete boxes. So if one put $500 dollars to get signed sealed complete box to add it to their collection or to sell some other collector, then I can understand why they feel that they don't get what they paid for, especially if there is no factors that compensate that lost value. -
That is what spiritual successor is. It is something that don't actually are related to original product but its general design, thematic, aesthetic and in case of games gameplay choices are heavily influenced by original product without being copy of original product. Actual successors of products can actually sometimes be much more different from original product than spiritual successors, like for example Fallout 3, Duke Nukem 3D, Neverwinter Nights 2, Dune 2, Dreamfall: The Longest Journey, Final Fantasy 2-15, Super Mario 64, The Legend of Zelda: Ocarina of Time, Metroid: Other M, and etc.
-
Update 91: Closing in on March 26th!
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
Hmmm, havn't thought about that. But a true collector would want it to be sealed and I automatically assumed that only true collectors would back at that pledge lvl. Therefor the signatures would be on the plastic wrap. But technically your interpretation is a valid one... Obsidian released pictures where members of PoE's developing team signed game covers before they are put on game boxes -
Update 91: Closing in on March 26th!
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
I must confess that poll and update about it gave me impression that idea was to take game disc out of the box so that they would be able to ship other physical rewards to the backers so that they (all of them including those of that aren't from US) would receive their rewards before launch. Because if we get rewards after launch date I would say that then there is no difference between getting rewards week or two later or getting them 4-5 week later with game disc, at least that is case for me. But I voted to get other rewards with game disc so it would not had changed my vote. But if it comfort anybody I think that people that have ordered physical copy of the game from Amazon.de or any other store that sell physical copy will not receive their copy in launch day as Obsidian/Paradox plans to put day one version of game on disc for us and I don't think that they will make several prints of game before launch, meaning that also those people will need to wait until Paradox is able to ship copies of game to stores and then wait stores to ships it to them. There is one bizarre option for European backers, depending on where they print game disc it is possible that European backers will get their game disc before they get those other rewards, as if Paradox prints disc in Europe and start to ship them in launch date to backers then most of European backers will get game disc within a week from release as typical shipment from one European country to another takes 3-5 days (when you use your standard postal services). -
Adventurers vs Companions?
Elerond replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Both companions and adventures can die permanently and in my understanding you can't hire more adventures after 8, even if you get hired ones killed. -
To be fair there has been several requests from people that have played backer beta to include area looting in the game. But as always there is also those who don't like such feature. Similar to their decision to non-optionally award xp to players for filling bestiaries, by killing beasts, picking locks, removing traps and going new maps. Point being that they have made changes to game according to player feed back and their own experiences, but unfortunately you it is nearly impossible to fully satisfy such big crowd that backers of the game are.
-
Beetles on hard are pretty challenging in my experience. That might not be the case on other difficulties, but as I have no intention of playing lower than hard, I'm going to say Beetles are still pretty tough. As to the state of the game, I think we're going to have to wait till after the release of the expansion pack and some major patches to that before we get to highly polished. Would like to be pleasantly surprised, but am going to be realistic. They're predictable and very CC-able. I killed them with 3 characters on hard - granted though that they were very power-gamed characters(Paladin Tank, Chanter, Druid). The Wood Beetles go down fast. The Adra's lightning attack you can interrupt with a knock down or whatever, and those who aren't engaged can just run out of the way of wherever it's being aimed. The stone beetles aren't very dangerous, if you have at least one or two decent deflection characters. Maybe I've just done them so many times though that it's become easy for me. They did give me trouble the first time I was trying out the beta. And you can cheese them, as most of them have territorial behaving pattern, meaning that they don't chase character after certain point if they loose sight of them, which allowed me to kill all of them with solo-run chanter in PoD difficulty.
-
Area looting confirmed
Elerond replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The merchants have infinite gold..? Why are they making mistakes that both Icewind Dale and Fallout: New Vegas got right? They had first limited gold for merchants but then people complained it and they changed it to infinite. -
So, what? They sent out the beta build to have people check for bugs that don't exist anymore? Sounds... useful. Because they are still bugs to be found and a day 0 patch to be filled with fixes. Yes? So you don't distract people with stuff already fixed. That way they can focus on the still existing ones that need work. The logic behind what you are suggesting makes no sense. Not updating the beta build again with two weeks left is perfectly sensible, but there is zero reason to send out an old build rather the current build for the final beta cycle. They don't lean on backer beta players to find bugs, but get feed back of features and gameplay, which are things that they probably will not change anymore at this point before release. If players of backer beta find bugs that their QA team has not yet found it is added bonus. They released this latest patch for backer beta because lots of people have asked one last patch before release for couple weeks now and we have paid extra for that privilege that we get to play version of the game that is still under development. So in short they probably don't aim to gain much with this latest patch, but they released it because they felt obligated to do so and they know that it pleases us even though we complain about things in it.
-
In my understanding adventure limit was added to prevent player create unlimited number custom companions to replace dead companions. So now you can only create 8 custom companions.
-
I have played beta with all sort of party compositions (although not yet in newest build), and I have always succeeded to go through all content that beta has to offer, so even though some builds and party compositions are clearly better than others it don't mean that other builds and compositions aren't viable (which was in my understanding the goal that Josh tried to achieve). But of course it is bit sad that number of optimal builds are quite low and that they heavily support min-maxing both in attributes and talents.
-
So this came out of nowhere. Dare I say the REAL Beyond Civilization? I would say no, game don't have enough depth to be real 4x game. My first impression after first game is that game is somewhat small scope strategy game that focuses on tactical space combat. In my opinion strategy game part lacks too much depth to be interesting for long run, but in other hand tactical space battles are very entertaining and they have quite lot depth in them.
-
Sad news. Rest in peace Terry, you were extraordinary person and your books have meant lot for me for decades.
-
Best animal companion?
Elerond replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have played around with ranger in current beta to look if there is any good builds for them, which is still ongoing experiment, but I have come to realize that rangers animal companion is extremely useful because they are currently immortal, which make them excellent scouts (especially wolf) as you can sent them look enemies without any fear and you can use them to clear traps and use them to lure enemies in your ambushes and traps and they also work as meat shield to stop enemies for bit when your party shoots their opening salvo.- 65 replies
-
I think that they have watched too much news and talk shows with their sent your opinion in this hashtag feeds
-
ID@Xbox / Windows 10?
Elerond replied to zmally's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The ID@Xbox games all have Xbox achievements, leaderboards, etc don't they? Except Minecraft, for some reason? The one game on there that's owned by Microsoft! ID@Xbox (Independent Developers @ Xbox) is program that supports indie devs to produce games to MS platforms (previously it was only for Xbox One), like giving them SDKs for Xbox One. Windows 10 has integrated Xbox app that gives game developers possibility to use Xbox Live services like achievements and MS also promises to bring cross-platform play functionality which will allow developers to make multiplayer modes where PC and Console players can play against each other and universal app platform which make it possible develop apps and games that people can access from every Windows devices (phone, tablet, pc, xbox). so with the announcement, anyone know what we're getting? I can't imagine PoE is coming out on consoles, is it? Announcement was that PoE will come to Windows 10. For me it looks like two way marketing deal. Obsidian gets PoE highlighted in MS marketing for their ID@Xbox program and MS gets to show how they have lots of games in their indie program. -
Sales are lower in the second one, it was simplified to show that at the end of a project, money from kickstarter has an equal numeric effect as money from release day sales. Also, its not uncommon for major games to sell swag, and the cut kickstarter takes is lower than the cut most of the major distributors take. Of course game is more profitable if it making costs are lower and revenue is 4 million dollars higher. Which was my point your scenarios aren't equal so comparing them don't actually tell us anything. My point with swag and kickstarter cut was that even when project gets 4 million dollars from kickstarter it's actual budget is lower, meaning that you should not compare ks revenue to actual game budget as they aren't same.