Everything posted by Elerond
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Controversial Limerick Discussion
Frankly, judging by the fact that the dude couldn't even spell "light", I'd be astonished if it turned out backer submissions were even read at all, much less vetted for appropriateness. And you might be right. Regardless though, if they remove something solely on the grounds that it has offended or might offend someone, then it's censorship by definition. Even if they did it pre-release, if they looked at that limerick, and said "this might offend someone, we should take it out," then that's censorship. Once again, not good or bad, just fits the definition. I don't think it's a very useful definition then. (Also, typical GGer dogwhistle, which makes me even more hesitant to use the word.) It's not my definition though. I'm getting it from Wikipedia, but many other sources define it similarly. I know that people have given it a negative stigma, but I think a large part of that is people that reflexively argue that "that's not censorship!" whenever someone accuses something of being censored. When in reality, it's definitely censorship, but it's not necessarily wrong. Words don't have solid definitions, but instead their definition changes from speaker to speaker and from writer to writer. Dictionaries and other word definition instances are invented to catalog those meanings and let people have some ability to have understanding what they speak or write to each other. So when you say that you speak that act of censorship is bad then it would be recommendable to define what you include in that definition. If you borrow somebody else's definition you probably should mention if you have difference of opinion with it or parts of it. But this case don't fit in Wikipedia's definition of censorship because the group of people that ask/demands removing that memorial don't hold any power over Obsidian, meaning that Obsidian is absolute free to decide will they keep memorial, remove or edit it. You could say that it is self censorship, which maybe the case if they don't self feel that it is inappropriate text but edit/remove it in anyway to please people (this is by Wikipedia's definition) or that Obsidian censors backer who submitted it, but that is in my opinion bit far fetched as it is additional content to Obsidian's art work and Obsidian has editorial rights over it, it would be same as claim that moderator here censor us, when they make us to follow forum's rules.
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Controversial Limerick Discussion
N-space is inherently racist, and I demand that it be censored as it refers to slave housing in antebellum America. N-Space is game developer that currently is making Sword Coast Legends with Digital Extremes, so that memorial is actually their advertisement Sorry, I was kidding. It is funny that something as ridiculous as I said would be taken seriously in this climate though lol . I knew that you were kidding, but I thought to point out that memorial in question is actually bit questionable by itself, but it is to Obsidian to decide what they want to show in their game (people are of course free to disagree).
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Controversial Limerick Discussion
N-space is inherently racist, and I demand that it be censored as it refers to slave housing in antebellum America. N-Space is game developer that currently is making Sword Coast Legends with Digital Extremes, so that memorial is actually their advertisement
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Controversial Limerick Discussion
It is reaction of disgust and despair when identity that don't match persons exceptions is revealed that hits home, as it is reaction that most transgender people are familiar with and reaction that they have grown to fear and even sometimes expect. It is often root cause that drives transgender people to isolation and even suicide. It is not necessary simple thing to comprehend when one had not had to live with such fear but I see why one who has can find that memorial offensive. Offensive things in art work isn't necessary bad thing, but if they are things that artist didn't intent to their work to express then there is cause for editing, even if some of audience of their work liked that particular thing, because artist has always right to modify things in their work that they view as flaws or they just don't like, if they do feel to do so. People expressing their likes and dislikes about particular piece of art is also not bad, even when they demand changes in that piece, because it will give artist and other people alternative perspective of things. But also people that express their opinions against those likes and dislikes have right to do so, as that also gives alternative perspectives and people have also right to agree and disagree with these opinions. But at end it is artist whose views of their work is that matters and if they decide to change their work after they have gained new perspective then that change is OK, even if people disagree with it, but if change is forced by some entity like for example government then that change is not OK and should be objected by people that support freedom of expression.
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Controversial Limerick Discussion
Why? It don't really matter for act in question or do one find another attractive enough to sleep with them or anything else but make sure that persons political/ideological views aren't been violated. And it also should noted that they gender has not changed in any time during of their life, they have only altered their genitalia to match their gender which they were born with. So with that knowledge do you think that trans and other people (because there it isn't nice to but burden on just one segment of people) should tell to their possible sexual partners gender which they were born with or which genitalia(s) they born with?
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Can't see name in credits
You can read here what rewards you were entitled to in each given reward level. http://project-eternity.tumblr.com/post/33540911246/project-eternity-reward-tiers And you can see that first tier where you get you name in credits is $100 And on $500 tier and upwards you get your name in special section of credits
- Enchanted weapons look still same
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Controversial Limerick Discussion
In general speaking people learn to feel repulsive towards rotting corpses it isn't natural instinct. If you study children and their growing up process you will see that more often than not children are fascinated by death things like they are fascinated by many other things, but they usually learn from their parents and other authority figures that touching death things are bad and usually this teaching don't come with good explanation only with authoritative NO, that usually leads to psychological pattern that cause people feel repulsiveness towards corpses. Of course this isn't always the case but quite general scenario how people come to learn to be repulsive towards death (and lot of other) things.
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Controversial Limerick Discussion
You only need to finish it to understand that is completely unnecessary. EDIT: When people ask Obsidian to remove bugs and especially when they ask edit how system or ruleset works, or some similar change. In those threads I have never seen people tell that such demands are censorship or against freedom of speech even though those ask are technically same thing with subject of this thread, meaning that some one don't like some aspect in Obsidian's art work and they want them remove it or edit it.
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How do the characters heal?
It is one of the things where they did go with nicer gameplay experience instead of realism. Current system is copied or inspired by game called Darklands where you had to take weeks long pauses in your adventures to heal your health back and in that game your party members also could die in old age and all events in game world had timetable, so it was quite punishing for those players that didn't have good handle over what happens in combat. And as Darklands is one of Josh Sawyer's favorite games of all time I would guess that he probably at least thought to make PoE's system follow such path as well.
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Weapon and Shield Talent not working on Eder
There is bug in equipping stuff with double clicking them that causes passive talents not work, which is probably that has happened in your case. They have promised to fix it in next patch, which should be out this week.
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Still "Shipping soon"?
Yeah it still say shipped soon. It would nice to have some confirmation that they have shipped my stuff if they have already done so.
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Kind of disappointed how mechanics dominates the skills
I would hope that they will implement system which they spoke during development where in skill checks all members of party that have said skill give you benefits for the check. Like for example you could get +1/4 or maybe +1/6 party members skill to the check (rounded down), to show that they help you or that they have taught you trick or two during your travels. Such system would make party that advances all skill work nearly as good as one with min maxed skills.
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Kind of disappointed how mechanics dominates the skills
All hidden item locations are listed in the game official strategy guide I have found lots of hidden objects that aren't listed in strategy guide, although they seem to have all major objects like hidden doors and switches etc..
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Hard mode is too easy.
Yeah, that happened to me in the last few fights. I didn't even give him Defender Mode, and he's still holding off like 4 enemies at a time while my PC Wizard and Aloth tag-team stuff from afar. MY PC Wizard actually switches to a 1-handed Rapier to help out once the enemies are thinned out a bit (that and I like using as much short-range magic as possible... just my style, 8P). I think maybe a few tuning passes are in order, to make things a bit less swingy? I don't have an issue with party setup A making things easier than party setup B. But, there are some things that seem way easier even on Hard difficulty than they're meant to be. I get things being not uber-hard if you do it right, but... some stuff's been just passively unworrisome (such as 4-5 things clawing at Eder, but don't worry... he's fine for like the next 6 attacks with me not actively making him fine). Really, the only thing that's been HARD hard were the first bears I fought. They pretty much laughed at Eder's armor and Deflection values. Of course, that was at Level 2. *shrug* Edér and my tank Chanter (which I build so that enemies had quite hard time to hit her even in beginning of they without speaking after couple talents and better itemization) held without taking much of damage adra dragon at bay after I had used summons to make her to waste all her breath attacks (which are just ridiculous as its grazes do over 170 damage) Hardest enemies that I have found were actually Ogre druids, but that was because of one of their spell is bugged and it causes permanent raw damage effect to anybody that it even grazes, only way to get rid of it is to switch effected members off your party or let them get maimed (which is not option if you play with instant death option, which means that if your PC is effected by it you need to load). And I find that Crystal Eater spiders can in some cases cause raw damage effects even when they miss their initial attack which in I think should not be the case.
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Pillars of Eternity, Cities: Skylines Earn $18.5 Million in Three Weeks
1) Physical copy sellers take at least 50% (which don't mean that they make more money than steam as there are more costs associated with selling physical copies than there are in selling digital copies) of the price to themselves, which is why many publishers are keen to get people buy digital copies. 2) This is quite inexcusable thing in this days when laser printing any picture, with high DPI to cloth in manufacturing line is reality even cheapest of shops (of course there are exceptions, but there always are), only thing that prevents high quality printing is quality of cloth (how tight its knitting is). I think that reliably low quality of cloth maps with D:OS, Wasteland 2 and now PoE are because of lack of experience with them from those who were tasked to order them. 3) Localization with tight budget is hard, which don't excuse poor quality but it usually explains it, as people will always buy localizations from companies that offer to do localization cheaply but nearly always quality of their job is as half assed as their price indicates. But Paradox have seem to also done well for PoE as it seems that their marketing efforts have worked quite good. Although I am not amused that I paid $30 for shipping and I haven't yet even received confirmation that my copy has been shipped to me or they have informed me why there is delay.
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PARADOX MAKES $18.5m USD OVER CITIES + PoE
Most of revenue at least, profit depends much of how company uses their money and their other sources of revenue. So it is possible that Paradox makes more profit from PoE even though they get smaller piece of revenue because of their larger overall revenue, although at end that is just accounting game that has real meaning only those who get part of company's profits.
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Rogue builds anyone?
Resolve (opens options to persuade people, this don't necessary lead better results but you can get people do as you want), Intellect (gives you options to reason with people, these options also don't necessary lead better result but you are able to be maybe bit more diplomatic) and Perception (this opens options to spot lies, behaviors etc. also these options don't necessary lead better results but you are able to be very perceptive person) open most new conversation options, although DEX opens options to steal stuff or do other bit sneaky actions, which are in some cases nice and might opens options to intimidate people. For CON I don't think I saw even one conversation option during my first play through, but that maybe because I was very diplomatic mass murdered. So yes your dialog choices are restricted in case of any attribute, except possible CON, that you don't boost. Although you can rise attribute 6-9 points with itemization, consumables, and rest bonuses (+ brothel bonuses for main character). So if you have meta knowledge about conversations then you have possibility to boost right attribute before you go in that conversation. Also you can build rogue that does decent damage around RES, INT, and PER if you want. Could you elaborate on that? What does not work? How should it work? Is it only that it doesn't break the engagement? I'm feeling i got smacked a lot even before "escaping". My main character is an assassin-like rogue and feels more like a kamikaze fighter than an actual assassin. I'm basically just cannon fodder. Escape has bug that enemies get to make, at least sometimes, disengagement attacks against rogue even though ability should prevent that. I would support assassin rogue with Paladin (Zealous Charge), Chanter (The Fox from the Farmer Did Run and Leap, Blessed Was Wengridh, Quickest of His Tribe), or Priest (Blessing, Armor of Faith).
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Anyone find a unique arquebus?
They usually also have enchantments that you can't do yourself. Those unique items that have unique icons are usually have most unique enchantments, which of course don't mean that they are good.
- Really enjoying game, but some stipulations
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All the people with funny names and soul stories...
They had editorial and writing help from Obsidian. But if you read all of them you will find that style and composition of those stories changes constantly.
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Here's why I'd like there to be less party micromanagement in combat
"Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out." These were first words that Obsidian used to describe what they have in mind for the game in their Kickstarter.
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Rogue builds anyone?
There is one example of one of my rogue builds in beta, although Escape ability don't work currently as intended so it you could think to replace it, but in other hand patch that fixes it should come out this week. http://forums.obsidian.net/topic/71543-wtb-rogue-suggestionsadvice/page-2?do=findComment&comment=1599110 You can also do bit more defensive stat line by dropping constitution and intellect to boost your perception even more and possible to put some points in resolve. For dual wielding rouge or supper accurate single weapon (dagger, rapier, and spear are excellent choices for this because of their accuracy bonus), build you should switch might and dexterity. Also you should look bit different talents and abilities and races. Main points for melee rogue You need some defensive abilities if you don't want to get knock outed often. Intellect don't matter as much as it does for ranged rogue builds as you don't usually really on your own status effects to get sneak attacks but instead of you focus in flanking enemies and hitting enemies that are inflected by status effects from your other party members spells and abilities. Slower weapons (two handed weapons) benefit more from dex than might. Fast weapons benefit more from might than dex. Itemization is king. Athletics or/and survival are important skills, as you they give you ability to benefit from temporal bonuses longer (rest, night of pleasure, food) which aren't insignificant in this game (although they also aren't necessity, but they make life easier).
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Rogue builds anyone?
Yes it is viable. Melee has higher DPS potential, if you keep your rogue live and use your modals right.
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Very bad stealth mechanics..
on the other hand, the current mechanic makes stealth usefulness rather suspect. we were hoping, beyond hope, that obsidian would implement the stealth fix (or fixes) they had referenced before the game were released. will stealth get a fix with a patch? do we need wait for an expansion? at this point, the expansion would appear more likely. we get very little value from stealth. any character can scout. stealth adds a slight increase in how close one may approach foes w/o detection, which is only useful for setting traps and would be valuable if we could position the stealth character appropriately before battles. have party stealth drop makes our scout a proverbial sitting duck for the cf mobs that is ubiquitous in hard mode. at the moment, in Gromnir's experience, stealth is the least useful poe skill. HA! Good Fun! I think that they mentioned that they plan to rework stealth system for expansion, but it is unlikely that new version will be delivered with patch. Currently most usefulness from stealth ability comes from that it lets me steal valuable loot even places where there are close by npcs. But as you can do most before combat positioning even with stealth 0, I don't necessary find it that useful combat skill, with exception of backstabbing rogue.