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  1. A pit fall that I hope Obsidian isn't making with POE, a supposed spiritual successor to BG, is creating a new IP which may or may not stay true to the feel of D&D. The problem with a new IP, is creating an "original" IP based off of D&D lore without using D&D lore and history... in itself isn't new or refreshing, rather its what EVERY Fantasy game that isn't a D&D game does. Lets take Dragon Age for example, DAO used its own IP, with elves and dwarves and magic, all with its own spin and ideas. Where did it go wrong? The amount of lore, races, history and over all plot potential, would fit in a chapter of a BG or NWN game. You have to save a continent from an army of undead blighted beings? That's almost like how I sealed away a Demon Prince, a being who could go toe to toe with gods, or the time I stopped the Drow from sacrificing a Silver Dragon egg to the lower planes in exchange for a demon army, or was sealed away in a multi dimensional mage chamber which later became my personal dimensional space ship. Many people liked DAO, but from a story and writing point of view, it fell laughably short to BG2. POE is going off there own path, that's fine... as long as they keep D&D themes and lore and history alive in the background, without it, we're going to have a game as much of a spiritual successor to BG2 as World of Warcraft, or Everquest... games that go "We have elves and dwarves, just they are OUR elves and dwarves" no infinite lore from D&D books, no rich, already fleshed out cultures and races, and potential world threats... just another fantasy game.
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