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Everything posted by Elerond
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Update #89: Backer Rewards
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
I am with Sensuki both options are fine by me. I would say that I think that more mature version in physical disc is that more better it would be, which is why I wouldn't complain even if you would wait until expansion to be ready before manufacturing the discs- 95 replies
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Male or Female
Elerond replied to constantine's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sentient spiders? I'd play that. Or hyenas and other animals really. I just like a good amount of unexpected. Still I am liking the CC of PoI overall, there is a lot worse out there. As largest mammals and same time largest animals in world are female blue whales I would say that it should not be that absurd that there would be fantasy/sci-fi races where females bigger than males or even that they are largest option that player can choose. -
Regardless on how smart giving such assistance maybe, giving assistance in forms of military training and weapons for independent country that ask such assistance is not interfering country's intern policies if giving those assistances aren't tied to some political purpose and even then it is most cases seen as typical international politic instead of interfering intern politics of country. And I would say that taking part of another country is bit more than interfering their intern policies. But anyway regardless of how we view these things, I agree that it is not necessary intelligent or good thing to offer weapons or military training for anybody tied in the conflict, but instead we should seeks more peaceful ways to de-escalate conflict and find long term peaceful solution that don't cause full scale civil war in Ukraine or/and start international war (cold/hybrid/traditional), as such war would lead nothing else than world wide disaster.
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Interesting developments in some USA Media circles
Elerond replied to BruceVC's topic in Way Off-Topic
https://medium.com/message/holy-****-i-interviewed-the-president-fa3e8fb44d16 Hank Green has written thoughtful piece where he ponders how younger generations of Americans view news and how he thinks they have changed and lost their way from what made them trusted sources to something that is seen in much less positive light. I am not sure if I agree with all of his points, but he has some good ones. I would like hear especially your BruceVC thoughts of what he has to say about legitimacy of American (cable) news. -
Because then PoE would look like another D:OS I've tried playing that game several times, but the 'cartoony' art keep throwing me off. Again, it's all personal taste, but PoE's graphics are much much more appealing to me. D:OS don't use that "cartoony" style because of the fact that it don't use prerendered backgrounds, but because it is style which Larian Studios liked best for the game, they could had gone with more realistic aesthetics or some other style if they had wanted to do so. Of course some aesthetic styles need more work from artist than others (like for example stick man graphics versus photo realistic) and games may have to use some other style than what its creators would prefer most because of economic reasons and some times because of technical reasons as computers or consoles aren't capable to run game in wanted aesthetics in high enough quality.
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What means witcher level adult? I mean specifications, what kind of elements make game witcher level adult?
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Real time rendered environments would had needed more work to get them to have similar look quality than what PoE's environments now have. So if they had gone with that route game would have less polished look than it now have or it would have much less environments. It is sad reality that you need quite lot money and time to be able to produce lots and lots high quality environments and spent lots of time to give them that finishing polish and if you don't have that money and time then you need make compromises in somewhere. In my opinion PoE's environments look quite excellent and I have quite few qualms with them and my qualms with don't come from their quality, but from area design where my preferences go bit different direction than what we see in PoE.
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Main goal behind health/endurance system is to remove high reliance in healing classes and make it much more viable option not have any healers in your party. Reliance towards rest spamming is tried to limit with limited resting in wilderness and giving classes per fight abilities/spells and not making any class such that they are useless in fight without their per rest abilities/spells. By removing non-rest based (potions/scrolls/other items/etc.) ways to restore health has added more value to health as strategic resource especially when resting is limited by camping supplies. But in other hand endurance resource that works as main tactical health resource and which restores fully after every fight lessens somewhat importance of health and works as way to prevent instant deaths in fights especially in low levels, without making player characters able take more punishment before they are out of the combat. So PoE's systems make game somewhat less punishing in beginning as characters don't die permanently as easily and not having healing class in party don't hinder your exploration efforts heavily. But in other hand in late game not being able to use gold/money resource to buy longevity by buying healing/resurrect potions/scrolls/other items will cause players need to control more where they use their per rest resources especially as rest is limited. Of course how these mechanics actually work and feel are determined heavily by how quantities of these resources are balanced in the game, but generally speaking these mechanics should make beginning less punishing and reducing number of resources that player has in late game.
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Eternity High levels spells video (includes level 12 spells)
Elerond replied to ryukenden's topic in Backer Beta Discussion
I would say they have worth if you want chanter to be passive, but I myself like to play with very active chanter, so I don't have much experience with chant focused chanter. -
Eternity High levels spells video (includes level 12 spells)
Elerond replied to ryukenden's topic in Backer Beta Discussion
Too long compared to other classes, yeah. Aefyllath Ues Mith Fyr being bumped up from 1st to 3rd level chant is a little bananaramas. But to be fair, it is OP as all hell so it's not a terrible move! Lovely spoiler warning at the top, glad people are getting something from them. Ofc, if they devs see these and want me to take them down, they've just gotta ask. Not gonna be previous about it If you want regularly use high level invocations then you need use fast chants, which aren't as effective longer chants, but fact that it takes only half to third of the time to invoke invocations often compensates quite much. But I like also the fact that you can make chanter effective passive buffer by using those long duration chants. -
I would say that themes that come out of the gate swinging can become tiresome in later date even if you love them first, like for example I loved Dragon Age: Origins theme when I heard it first time, but know it is bit tiring. Where some themes don't impress me much when I hear them first but latter after constant hearing they become some of my favorite themes of all time, like for example Civilization 4's theme.
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Merchant Gold
Elerond replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This was never the case in the IE games. Then there was a violent solution and a non-violent one, the non-violent one usually gave more total XP. In IE games there was usually option to do non-violent option and then do violent option and get all the xp, which is behavior that they wanted to not reward in PoE. -
Josh Sawyer has said that his goal is not create system that simulates real world, which is probably why characters heal in max health 8 hour rest instead of something like healing system that you can find from games like Darklands (which is by chance one of the favorite games of all time that Sawyer has listed) where healing takes weeks of game time. Healing stamina (former endurance) and health may be in same field of science but they are quite opposite ends of that's field's spectrum. As stamina tell us character's short time ability to performance, where health what their condition is when we look long run. If I had to guess their decision to go this route is because of storytelling and world building aspects and these is purely gamic mechanics were to invent so that gameplay is not too different from those in IE games even if setting is such that magic that can heal life threating wounds or cure death don't exist (or at least such magic is very rare and limited).
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New Engine?
Elerond replied to Aoha's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Stealth in IE games worked so that character with Hide in Shadow and Move Silently skills can try to become invisible if they aren't in line of sight of enemy. Success of becoming invisible is mainly determined by character's skills (average of Hide in Shadows and Move Silently), which is influenced by character's items, time of day and is character in shadowed area, for example if character tries to go invisible during day in no shadowed area they will get quite hefty penalty in their skill roll. Usually enemies line of sight is about same what player characters can see, but it can be reduced by using spells like blindness, which can make it possible that character can become invisible even when they are near enemy characters in fight. It should be noted that Enchanted Edition of Baldur's Gate has Shadowdancer class that is able to try become invisible roll once per turn even if they are seen by enemy characters. Invisibility by stealth skills can last indefinitely if character in stealth don't attack or interact with anything, although every round character has to roll check if they stay in stealth, this roll seem to be based only move silently skill (items, time of day and being shadowed area influence this roll also). Characters' with backstab modifier get their modifier for damage for first attack they do when they are invisible if they attack with close combat weapons. It don't matter if character has become invisible by their skill, spell or item. Character's that are invisible by spell or skill can be detected by spells or by Detect Illusion skill, successful roll dispels all illusions (which includes characters that are in stealth) in 30ft area, roll is not influenced by any factors (except that items may give bonuses in it) . -
1. There is no premade party in the game, although in backer beta you get four premade party members in start so that you can test larger range of classes and their abilities and spells. You can build custom party in adventure halls/inns where you can hire custom party member. In actual game you can also take premade characters (known as companions) as your party members, but that is not forced in anyway (although in beginning of game there maybe short period when you need to have couple premade characters in your party as it work as tutorial section for the game) 2. I agree that there is currently issues in character pathfinding that causes issues that you describe and some other problems, hopefully all or most of them are sorted out before actual launch of the game. 3 - 5. Wizards spells may be do bit too little of damage, but most of your issues seems to come out from that you don't know how to properly target AoE spells, which is probably because there is no tutorial in beta and you haven't accustomed to offensive spells that also can hit on your own party members. Bows, spell and other ranged attacks have their range limited because of several game technical issues which would cause ranged attacks be too powerful if they have longer range, although I think that they dropped ranges maybe bit too much, from what they were in first backer beta release. And I would also point out that wizards have spells that target in single targets which can't hit other targets and so work like archers arrows when we speak about aiming . 6. Priest have healing spells, although their and other healing spells and abilities are limited to recover stamina, and health which is strategic resource in this game can only get back by resting. They have given explanation for this system several times during and after kickstarter campaign. It is feature that some people don't like and some like, but nevertheless it is something that I would think that high tier backer like you should have been aware for long time now and it should not had come as surprise. 7. Decision to go with mainly quest/objective based XP has caused lots of argumentation in these forums in past two years, in so much that they added system that gives XP from killing critters in limited scope. They have also given several times explanation why did they decided to go with mainly quest/objective based xp system (in short: better control over how much xp is given in game, stop rewarding players doing things that they don't feel that should be rewarded with xp, they like more this kind rewarding).
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Another incident with black men getting shot by police
Elerond replied to Drowsy Emperor's topic in Way Off-Topic
If information given by this site is anywhere near correct there is quite lot incidents where police causes death of another person in USA, as according site there has been already 104 such incidents in this year alone and only three days when somebody has not died because of actions of police officers and for last year they have recorded 1966 such incidents. http://killedbypolice.net/ Anybody know if information in the site is mainly correct or false as going through all their links would take too much for me actually to check site's legitimacy myself. -
was he directly involved in BE or were they just using his name for the title? something like Clive Barker's Jericho, that had nothing to do with Clive Barker besides using his books for inspiration In my understanding most that Sid Meier did towards Xcom, Civilization 5 (also 2, 3 and 4 were mainly designed by other people) and Beyond Earth was to give his name (as it has become somewhat brand these days), his company's resources and some advices to designers of those games, at least that is what he has said in interviews about those games. So in my understanding Sid Meier has not had lots of hands on involvement with Firaxis's games, but of course as co-owner and creative director he has lot to say what ideas of games will get realized and his opinions about mechanics, etc. probably carry quite heavy weight.
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Thieving skills ?
Elerond replied to Azmodiuz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In BG and BG2 pickpocketing was quite superior skill as you can get some of the best equipment in the game in near beginning of those games. Planescape: Torment pickpocketing was done in much better fashion in my opinion as you could use it to get forward in quests, although it usually just meant that you skipped over some (dialog/exploration) content in the game. -
PAX South 2015 live thread
Elerond replied to Leferd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Avellone interacts with people in twitter, conventions and other events where he has been promoting and displaying PoE. He also has given lots of interviews to bloggers and fan communities. So from his perspective he has much more interaction with fans than what he has had in previous games that he has worked with, even though he don't interact with them in these forums. -
Those bait goals can often become burden during actual realization of project and in some cases can become cost more money than they bring, as many kickstarter projects have realized. So it can be much better for project and people running the project get bit less money than promise something that seem small but at end will make project much more complex and harder to realize. Same thing goes for the reward tiers.
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I think that MS want more lessen number of users of old Windows versions so that they don't replicate XP syndrome again and same time they get larger customer base for their new software platform and shop and also lessen how much effort they need to put in to support those old versions. As anyway they get most of their money from OS sold with new machines, so I would guess that it is better for them if they can get large part of current computers to move their newest OS withing year instead of needing to wait multiple years like with previous Windows versions, especially when they try marketing this time how all windows devices work together.
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I don't mind ligatures in PoE, but I found decision to use them bit hilarious considering that in world of PoE printing press has not yet be invented (if it ever will) and this was one of the description points that Obsidian gave us during kickstarter.
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So you think there are no terrorists? Some definitions for Terrorism: "Wikipedia: Terrorism is commonly defined as violent acts (or threat of violent acts) intended to create fear (terror); to perpetrate for a religious, political, or ideological goal; and to deliberately target or disregard the safety of non-combatants (e.g., neutral military personnel or civilians). Another common definition is political, ideological or religious violence by non-state actors. Some definitions now include acts of unlawful violence and war. The use of similar tactics by criminal organizations for protection rackets or to enforce a code of silence is usually not labeled terrorism, though these same actions may be labeled terrorism when done by a politically motivated group. Usage of the term has also been criticized for its frequent undue equating with Islamism or jihadism, while ignoring non-Islamic organizations or individuals. In the international community, terrorism has no legally binding, criminal law definition. Dictionary.com Terrorism noun 1. the use of violence and threats to intimidate or coerce, especially for political purposes. 2. the state of fear and submission produced by terrorism or terrorization. 3. a terroristic method of governing or of resisting a government. British dictionary (dictionary.com) Terrorism noun 1. systematic use of violence and intimidation to achieve some goal 2. the act of terrorizing 3. the state of being terrorized These are from terrorism-research.com The United States Department of Defense defines terrorism as “the calculated use of unlawful violence or threat of unlawful violence to inculcate fear; intended to coerce or to intimidate governments or societies in the pursuit of goals that are generally political, religious, or ideological.” Within this definition, there are three key elements—violence, fear, and intimidation—and each element produces terror in its victims. The FBI uses this definition: "Terrorism is the unlawful use of force and violence against persons or property to intimidate or coerce a government, the civilian population, or any segment thereof, in furtherance of political or social objectives." The U.S. Department of State defines terrorism to be "premeditated politically-motivated violence perpetrated against non-combatant targets by sub-national groups or clandestine agents, usually intended to influence an audience". The United Nations produced the following definition of terrorism in 1992; "An anxiety-inspiring method of repeated violent action, employed by (semi-) clandestine individual, group or state actors, for idiosyncratic, criminal or political reasons, whereby - in contrast to assassination - the direct targets of violence are not the main targets." The most commonly accepted academic definition starts with the U.N. definition quoted above, and adds two sentences totalling another 77 words on the end; containing such verbose concepts as "message generators" and "violence based communication processes". Less specific and considerably less verbose, the British Government definition of terrorism from 1974 is "...the use of violence for political ends, and includes any use of violence for the purpose of putting the public, or any section of the public, in fear." Terrorism is a criminal act that influences an audience beyond the immediate victim. The strategy of terrorists is to commit acts of violence that draws the attention of the local populace, the government, and the world to their cause. The terrorists plan their attack to obtain the greatest publicity, choosing targets that symbolize what they oppose. The effectiveness of the terrorist act lies not in the act itself, but in the public’s or government’s reaction to the act. For example, in 1972 at the Munich Olympics, the Black September Organization killed 11 Israelis. The Israelis were the immediate victims. But the true target was the estimated 1 billion people watching the televised event. Those billion people watching were to be introduced to fear - which is terrorism's ultimate goal. The introduction of this fear can be from the threat of physical harm/a grizzly death, financial terrorism from the fear of losing money or negative effects on the economy, cyber terrorism harming the critical technological infrastructures of society and psychological terrorism designed to influence people's behaviour. Terrorism is designed to produce an overreaction and anecdotally, it succeeds at that almost all the time." So there is terrorists, but depending on what definition one uses it varies lot who fall under that term. As in some definitions countries, governments and people that act lawfully can't be counted as terrorists, but in some definitions some people even in this forum could be counted to be terrorists, as they use intimidation (by telling us how we will suffer if we don't change our politics/behavior/etc.) to support their ideological or political goals.
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2.5 million stretch goal - Scrap the game and make a linear first person shooter with massive setpieces and an overabundance of QTEs instead. Nah. Action FPS-RPG with TWO branches. Dating simulator with qte sex scenes and plenty of SJ issues. so new game from David Cage I think you got your Davids mixed up Trololol [take all what is said seriously mode on] David Cage's games are heavily based on QTEs including sex scenes that are controlled with them and their stories have lots of stuff that is classified as Social Justice (woman as central role with high advocacy, talking about problems that minorities face in their lives, rising issues in governmental and corporal control over people and assets, rising environmental issues and spiritualism, etc.), even though issues and representation of sexual minorities don't usually play any role in them, which is probably thing that you have in mistake reduced SJ only to mean. I would guess that your mistake is based on how EA/Bioware has decided to represent sexual minorities in some of their games, basing on that fact that you suggests that I have mixed David Cage to David Garner, who is EA/Bioware's lead writer in their Dragon Age franchise, but who has quite little responsibility in that fact that there are sexual minorities and homosexual romances in DA games, although I guess that people think that he has lot more to do with that because he identifies himself gay and don't hide that fact. [take all what is said seriously mode off]