Elerond
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Everything posted by Elerond
- Wasteland 2
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Where is everyone from
You enjoy correct details, so if I may, USA, or NSX or FBI, is an initialism. A letter-word spoken as a word, like NASA, is an acronym. Sorry, I'll show myself out. I was born in Provo, Utah, USA ... another reason to shamefully show myself out. This is where me being Finnish comes in, as in Finnish USA is usually used as acronym, and spelled as "U-sa" (using Finnish pronunciation for the syllables of course), probably because "U-S-A" has bit funny sound in it in Finnish pronunciation. But I should had remembered that same isn't case in English.
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Darker nights
I would guess that they have as darkness is done in my understanding by changing global illumination level.
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Seriously, Obsidian?
Creating own areas is possible, but it is quite difficult task, because creating area is not easy task if you want keep visual quality that original areas have and scripting and 'hacking' in those self made areas also demand coding+unity expertise that most people don't have. So to make new areas you (or your modding team) need to excel in 3d area design and have good knowledge about coding and unity, but it is possible, but same time I would not predict lots of new area mods.
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Where is everyone from
Australia is counted as continent in all generally used landmass continent divination systems but three continent divination (Afro-Eurasia, America, Antarctica). Commonwealth of Australia, Australia as short has got it name from Continent that it locates, same way as United States of America is sometimes called America, although acronym USA is more popular. Sometimes term Oceania is used to denote Australia continent, even though it is officially name for region that locates about in same area, although both Oceania and Australia (continent) have regions that other don't have. In technical content other terms to used to denote Australia continent are Sahul, Australinea or Meganesia (from wikipedia), when there is need to distinguish it from the Australian mainland. Although in questionnaires and even generally speaking term Oceania is preferred as Micronesia and Polynesia aren't part of any continent (in continent divination systems that are based on landmass continents).
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Seriously, Obsidian?
Obsidian didn't promised comprehensive mod support or mod tools for PoE, but they said they try their best to make game's files such that they are edit able and there is no systems that prevents such editing. They also made deal with nexus for distribution of mods https://www.kickstarter.com/projects/obsidian/project-eternity/posts/323119 Their publishing deal with Paradox is distribution deal, and money that they got/saved (which way you want to look it) because of that deal went to improve PoE itself. http://forums.obsidian.net/topic/65751-pillars-of-eternity-%E2%80%93-partnership-faq-for-backers/ EDIT: Of course it would be nice if they open even more PoE's files in released version or in future patch.
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Darker nights
Should the days be dark as night like they are in real life, too? I'm happy I don't live north of the polar circle … Of course
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Darker nights
Bah nights should be bright as day like they are in real life
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Obsidian's Preference - Our Purchase
Anywhere you decide buy the game there is somebody else (if not anybody else there is always payment handling company and tax man) that takes cut of payment before it reaches Obsidian. But if you want to support Obsidian most I would guess that they get most money from those most expensive versions of game that come with most additional digital goods when you buy them from one of stores that they advertise on PoE's web page.
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Angry Joe LOVED Pillars Of Eternity
Ego stroking is things that make your character feel important and meaningful, in other words build up their ego. I would point out that I actually argued against that latter statement. But anyway I will drop this subject in this thread as it don't have anything to do with it.
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Angry Joe LOVED Pillars Of Eternity
Strongly Agree Agree No Opinion Disagree Strongly Disagree Really it's nothing about that. Or Xzar and Montaro, Edwin or Xan make the player feel important and I've failed to see how. I know the first BG didn't put the same depth in its companions background, but they had personality nevertheless. They react towards pc, they comment about pc, they comment what pc is doing, they see pc as someone they can travel with, etc. So they are ego stroking player, they may not be best or most direct ego strokers that there are, but they still all ego stroke player. Ego stroking is quite interesting things as it usually better if player don't realize that it is happening. If we apply your train of thought to food we would say all food is the same because it all just provides carbohydrates, proteins and fat for our body. All the food is food, but they come with different flavors, benefits and negatives just like ego stroking elements in games and too much one thing is usually bad thing.
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Can u explain how death system works? I got confused
EDIT: I muttered for some reason information how things where in beginning of beta, instead of how they are now, which is that all damage reduces both health and endurance same amount, but health resource is multiple times bigger than endurance resource. Enemy characters have only one health resource and they are dead when that runs out.
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Net Neutrality
http://knowmore.washingtonpost.com/2014/04/25/this-hilarious-graph-of-netflix-speeds-shows-the-importance-of-net-neutrality/ My take to net neutrality is that, ISP sell consumers and companies certain amount bandwidth per second that is sometimes limited with maximum number of bytes that they can download/upload in day/week/month and usually their up/download bandwidth divination is such that download is wider than upload because download bandwidth is usually cheaper of two for ISPs. And if consumer or company wants to use or offer service to other consumers or companies that are in other ISPs customers then their ISPs pay each other for the network use, usually in such way that ISP that has data uploader in their network pays more than ISP that has data downloader in their network, but of course this depends on what those ISPs have agreed with each other. And therefore ISPs should never be in situation where amount of usage by their consumers cause them monetary or capacity problems except if they have sold bandwidth that their network don't actually have capacity to offer for their customers to get more money from them without actually investing in their network, by believing that their consumers don't actually never or rarely will use all the bandwidth they are buying. Which is where problems with high bandwidth services like Netflix come in and why ISPs want to limit/ask special compensation from them. And situation is not helped by fact that most of this high bandwidth services are in direct competition with other services that ISPs provide.
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Angry Joe LOVED Pillars Of Eternity
Given this is it possible to have a non-ego stroking companion? Elerond is forgetting those characters talked about you, but not in the nicest of ways. BG1 Jaheira for example talks about your character ALL THE TIME! Of course by "talk about" I mean bitching about how you are an incompetent leader, how she is better qualified to be in charge, and how you should listen to her instruction. I wouldn't call that an ego stroking. Half the BG characters can also just up and try to kill you if you do too many things they don't like. Dakon on the other hand dedicates his life and soul to you because you threw some highschool introduction to psychology crap at him over a pint at the tavern. So yeah, I would say the Torment characters are just lame ego strokers. The BG characters? Not so much. It don't matter are they nice towards pc or not, but that pc is the central character and they make that position stronger every time they focus on player character. Ego stroking can mean that everybody worship and love pc, but also characters that hate and betrayal pc are ego stroking because it shows that they think that pc is so important that they use their time to do those things. So in short ego stroking is all the things that make pc and their decisions matter. Companions are excellent way to ego stroke player as they are good and simple way to reflect player decisions and they also give writers options to forward story and also create conflicts that player need to solve (even more ego stroking).
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Angry Joe LOVED Pillars Of Eternity
Strongly Agree Agree No Opinion Disagree Strongly Disagree Really it's nothing about that. Or Xzar and Montaro, Edwin or Xan make the player feel important and I've failed to see how. I know the first BG didn't put the same depth in its companions background, but they had personality nevertheless. They react towards pc, they comment about pc, they comment what pc is doing, they see pc as someone they can travel with, etc. So they are ego stroking player, they may not be best or most direct ego strokers that there are, but they still all ego stroke player. Ego stroking is quite interesting things as it usually better if player don't realize that it is happening.
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Angry Joe LOVED Pillars Of Eternity
No, they're not. And no, contrary to what you're trying to say, the mere use of ego-stroking does not mean that Romance is occurring. And different motivations. And different feelings. Can it be any more clear and obvious than that? Specifically, I said that they're only ego-stroking. And that's the difference. When Bioware does a romance, the ego-stroking is just the beginning of the process. No, they're not. And no, contrary to what you're trying to say, the mere use of ego-stroking does not mean that Romance is occurring. And different motivations. And different feelings. Can it be any more clear and obvious than that? Specifically, I said that they're only ego-stroking. And that's the difference. When Bioware does a romance, the ego-stroking is just the beginning of the process. Companion romance is only only ego-stroking, because it is meant to make player feel that their character is loved/lusted/admired/etc. by npc companion. Bioware's romances are pure ego stroking from start to finish (which is large part of their problems). You said "So they have a crush on TNO. A crush that for Grace goes completely unrealized, and for Annah goes unrealized until she dies. That's ego stroking, not romance." Crush is in my book something that belongs in under romantic story telling aspects and when that crush is directed towards protagonist of story or protagonist of story directs feelings of crush towards some character in story that means that story has romance/romantic aspects. Romances like every other aspect of story aren't black and white things but things that can be only marginal things that are handled with couple lines/conversations or they can be main focus of story or something from between.
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Angry Joe LOVED Pillars Of Eternity
Oh right. Right. They're the same as Bioware Romances. I forgot. Just like Leliana, Morrigan, Isabela, Fenris, Anders, Viconia, Jahiera, Anomen, Merril, and Aerie, Grace and Annah will ego stroke you by sleeping with you...and.... telling you that they love you...and.... telling others in your party that they love you.... And the game will give you a choice to reciprocate that line of thinking, or reject it outright. Oh wait. That doesn't happen with Annah or Grace in PS:T. Ever. Edit: It's noteworthy to point out that even when you're talking to Ravel, and she demands that you tell her how you feel about Grace and Annah, you still don't get the option to say: "I love them"....only that you could love them. Yes they are same from ego stroking perspective, they are written differently and they have different content, but you argued that Annah and Fall-from-Grace aren't romances because they are ego stroking like other characters in PS:T, which is why I pointed out that Bioware's characters are same way designed to stroke player's ego and I tried to show why your argument about something being ego stroking means that it can't be ego stroking is silly. But anyway I am not here to convince you that there was romances/romantic aspects in PS:T as I previously pointed that it don't matter.
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Angry Joe LOVED Pillars Of Eternity
"The romantic NPC should be picky, it's obvious he/she has high standards. In Planescape: Torment, we made it pretty clear that Annah and Fall-From-Grace didn't express interest in just anyone, and the player was the only one out of thousands that ever piqued their interest." http://forums.obsidian.net/blog/1/entry-79-blog-o-romance/ ^So they have a crush on TNO. A crush that for Grace goes completely unrealized, and for Annah goes unrealized until she dies. That's ego stroking, not romance. And it's a theme in PS:T. PS:T is filled to the gills with exactly that type of "TNO is the only one who gets my interest." Dakkon answers only to the Nameless one; Ignus will teach no one but the Nameless one. No one can motivate and lead Nordom but the Nameless one. Ingress' teeth only respond to the nameless one. Fell worships the Nameless one and builds an entire studio in TNO's Honor and no one else (are you going to argue that There's a Fell romance in PS:T? In that they aren't any different from romances or any other companion characters that Bioware has produced. Ego stroking is one main purpose of companion characters, as that will make player feel that his character is important, loved, hated, liked, honored, feared, worshiped, etc.. So I would say say that by reasoning you give there is no romance in any of the Bioware's RPGs either like there is not any in PS:T.
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The Funny Things thread
Kittens bully Puppy
- Update #90: Shipping and Strategy Guide
- Update on the Update
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What are you playing now?
Which is better depends on your preferences especially in remastered where they use HW2 user interface in HW1 too, which removes one biggest minuses that HW1 had compared to HW2. HW1 and HW2 are quite separate from each other, so I would say that you don't need to play HW1 to understand HW2, but I would still recommend that you also give HW1 a try as it has also excellent campaign.
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Lionsgate and Telltale Unite !
Quantic Dream is heavily tied to Sony, so I would predict that if they will ever do anything similar they will do it with Sony (Pictures Entertainment).
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Lionsgate and Telltale Unite !
I am not as sure that this will improve quality of Telltale's games, at least in segments where Telltale has excelled as Lionsgate has different perspective on what sells and what makes good story, than we have accustomed to see from Telltale, but of course this means that Telltale will probably have much larger budgets for its future products.
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Firefox and GPU heating
You can make right-click menu look like it was in previous versions by copying following css code to your firefix profiles userChrome.css #context-back image, #context-forward image, #context-reload image, #context-stop image, #context-bookmarkpage image{ display:none !important; } #context-back:before, #context-forward:before, #context-reload:before, #context-stop:before, #context-bookmarkpage:before{ content: attr(aria-label) !important; -moz-margin-start:32px !important; } #context-navigation{ -moz-box-orient: vertical !important; } #context-navigation > .menuitem-iconic { -moz-box-pack: start !important; } If you don't know what userChrome.css is, then look this page first http://kb.mozillazine.org/index.php?title=UserChrome.css EDIT: for some reason it loads error page for me when I click link so if it does same then here is URL as whole and it should work at least when you copy paste it to address bar http://kb.mozillazine.org/index.php?title=UserChrome.css Easiest way to find Firefox's profiles in windows is to search %APPDATA%\Mozilla\Firefox\Profiles (windows XP, Vista, 7 and 8[.1]) In profiles folder there should be folder named xxxxxxx.default (x are random characters), where you can find chrome folder where you should create userChrome.css file or edit existing one if one exist already (you can just paste above code in end of file if one exist)