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Everything posted by Elerond
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It is just one of the things in game where "fun"* overcomes simulation in gameplay. * quotation marks because of fun begin too subjective matter not to use them
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Adult Language Filter option
Elerond replied to Falkon Swiftblade's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In steam you can select which games can accessed by everybody and which need password by using family options, which ables you to let your children to play those games that you find to be appropriate for them in your library and prevent them playing those that you think that they shouldn't play. -
Paradox Con Livestream
Elerond replied to MasterPrudent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://instagram.com/p/zClXW6px-j/ Maybe there is more behind in the story than we know -
Backer Reward Shipment Poll
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
Currently you can't buy game in physical form, but if Paradox decides to sell physical copies I would guess that they will be similar to those physical copies that backers get, which are drm free and have installer that is independent of any digital distribution service. But I can't say anything for sure. -
Update #89: Backer Rewards
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
Everybody don't have good internet connection or even possibility to access one.- 95 replies
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People wanted to get XP from exploration, so now they give you xp every time you find new place. People wanted to get XP from combat especially when fighting against critters that aren't tied to any quest, but they didn't want to implement per kill xp (for various reasons which you can find from these forums if you are interested), so they now give you xp every time you get new information about said critters in your bestiary, which you currently get from killing critters to certain point. People wanted to get XP from lock picking and defusing traps, so now you get xp from doing those things.
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Update #89: Backer Rewards
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
I am with Sensuki both options are fine by me. I would say that I think that more mature version in physical disc is that more better it would be, which is why I wouldn't complain even if you would wait until expansion to be ready before manufacturing the discs- 95 replies
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Male or Female
Elerond replied to constantine's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sentient spiders? I'd play that. Or hyenas and other animals really. I just like a good amount of unexpected. Still I am liking the CC of PoI overall, there is a lot worse out there. As largest mammals and same time largest animals in world are female blue whales I would say that it should not be that absurd that there would be fantasy/sci-fi races where females bigger than males or even that they are largest option that player can choose. -
Regardless on how smart giving such assistance maybe, giving assistance in forms of military training and weapons for independent country that ask such assistance is not interfering country's intern policies if giving those assistances aren't tied to some political purpose and even then it is most cases seen as typical international politic instead of interfering intern politics of country. And I would say that taking part of another country is bit more than interfering their intern policies. But anyway regardless of how we view these things, I agree that it is not necessary intelligent or good thing to offer weapons or military training for anybody tied in the conflict, but instead we should seeks more peaceful ways to de-escalate conflict and find long term peaceful solution that don't cause full scale civil war in Ukraine or/and start international war (cold/hybrid/traditional), as such war would lead nothing else than world wide disaster.
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Interesting developments in some USA Media circles
Elerond replied to BruceVC's topic in Way Off-Topic
https://medium.com/message/holy-****-i-interviewed-the-president-fa3e8fb44d16 Hank Green has written thoughtful piece where he ponders how younger generations of Americans view news and how he thinks they have changed and lost their way from what made them trusted sources to something that is seen in much less positive light. I am not sure if I agree with all of his points, but he has some good ones. I would like hear especially your BruceVC thoughts of what he has to say about legitimacy of American (cable) news. -
Because then PoE would look like another D:OS I've tried playing that game several times, but the 'cartoony' art keep throwing me off. Again, it's all personal taste, but PoE's graphics are much much more appealing to me. D:OS don't use that "cartoony" style because of the fact that it don't use prerendered backgrounds, but because it is style which Larian Studios liked best for the game, they could had gone with more realistic aesthetics or some other style if they had wanted to do so. Of course some aesthetic styles need more work from artist than others (like for example stick man graphics versus photo realistic) and games may have to use some other style than what its creators would prefer most because of economic reasons and some times because of technical reasons as computers or consoles aren't capable to run game in wanted aesthetics in high enough quality.
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What means witcher level adult? I mean specifications, what kind of elements make game witcher level adult?
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Real time rendered environments would had needed more work to get them to have similar look quality than what PoE's environments now have. So if they had gone with that route game would have less polished look than it now have or it would have much less environments. It is sad reality that you need quite lot money and time to be able to produce lots and lots high quality environments and spent lots of time to give them that finishing polish and if you don't have that money and time then you need make compromises in somewhere. In my opinion PoE's environments look quite excellent and I have quite few qualms with them and my qualms with don't come from their quality, but from area design where my preferences go bit different direction than what we see in PoE.
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Main goal behind health/endurance system is to remove high reliance in healing classes and make it much more viable option not have any healers in your party. Reliance towards rest spamming is tried to limit with limited resting in wilderness and giving classes per fight abilities/spells and not making any class such that they are useless in fight without their per rest abilities/spells. By removing non-rest based (potions/scrolls/other items/etc.) ways to restore health has added more value to health as strategic resource especially when resting is limited by camping supplies. But in other hand endurance resource that works as main tactical health resource and which restores fully after every fight lessens somewhat importance of health and works as way to prevent instant deaths in fights especially in low levels, without making player characters able take more punishment before they are out of the combat. So PoE's systems make game somewhat less punishing in beginning as characters don't die permanently as easily and not having healing class in party don't hinder your exploration efforts heavily. But in other hand in late game not being able to use gold/money resource to buy longevity by buying healing/resurrect potions/scrolls/other items will cause players need to control more where they use their per rest resources especially as rest is limited. Of course how these mechanics actually work and feel are determined heavily by how quantities of these resources are balanced in the game, but generally speaking these mechanics should make beginning less punishing and reducing number of resources that player has in late game.
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Eternity High levels spells video (includes level 12 spells)
Elerond replied to ryukenden's topic in Backer Beta Discussion
I would say they have worth if you want chanter to be passive, but I myself like to play with very active chanter, so I don't have much experience with chant focused chanter. -
Eternity High levels spells video (includes level 12 spells)
Elerond replied to ryukenden's topic in Backer Beta Discussion
Too long compared to other classes, yeah. Aefyllath Ues Mith Fyr being bumped up from 1st to 3rd level chant is a little bananaramas. But to be fair, it is OP as all hell so it's not a terrible move! Lovely spoiler warning at the top, glad people are getting something from them. Ofc, if they devs see these and want me to take them down, they've just gotta ask. Not gonna be previous about it If you want regularly use high level invocations then you need use fast chants, which aren't as effective longer chants, but fact that it takes only half to third of the time to invoke invocations often compensates quite much. But I like also the fact that you can make chanter effective passive buffer by using those long duration chants. -
I would say that themes that come out of the gate swinging can become tiresome in later date even if you love them first, like for example I loved Dragon Age: Origins theme when I heard it first time, but know it is bit tiring. Where some themes don't impress me much when I hear them first but latter after constant hearing they become some of my favorite themes of all time, like for example Civilization 4's theme.
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Merchant Gold
Elerond replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This was never the case in the IE games. Then there was a violent solution and a non-violent one, the non-violent one usually gave more total XP. In IE games there was usually option to do non-violent option and then do violent option and get all the xp, which is behavior that they wanted to not reward in PoE. -
Josh Sawyer has said that his goal is not create system that simulates real world, which is probably why characters heal in max health 8 hour rest instead of something like healing system that you can find from games like Darklands (which is by chance one of the favorite games of all time that Sawyer has listed) where healing takes weeks of game time. Healing stamina (former endurance) and health may be in same field of science but they are quite opposite ends of that's field's spectrum. As stamina tell us character's short time ability to performance, where health what their condition is when we look long run. If I had to guess their decision to go this route is because of storytelling and world building aspects and these is purely gamic mechanics were to invent so that gameplay is not too different from those in IE games even if setting is such that magic that can heal life threating wounds or cure death don't exist (or at least such magic is very rare and limited).
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New Engine?
Elerond replied to Aoha's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Stealth in IE games worked so that character with Hide in Shadow and Move Silently skills can try to become invisible if they aren't in line of sight of enemy. Success of becoming invisible is mainly determined by character's skills (average of Hide in Shadows and Move Silently), which is influenced by character's items, time of day and is character in shadowed area, for example if character tries to go invisible during day in no shadowed area they will get quite hefty penalty in their skill roll. Usually enemies line of sight is about same what player characters can see, but it can be reduced by using spells like blindness, which can make it possible that character can become invisible even when they are near enemy characters in fight. It should be noted that Enchanted Edition of Baldur's Gate has Shadowdancer class that is able to try become invisible roll once per turn even if they are seen by enemy characters. Invisibility by stealth skills can last indefinitely if character in stealth don't attack or interact with anything, although every round character has to roll check if they stay in stealth, this roll seem to be based only move silently skill (items, time of day and being shadowed area influence this roll also). Characters' with backstab modifier get their modifier for damage for first attack they do when they are invisible if they attack with close combat weapons. It don't matter if character has become invisible by their skill, spell or item. Character's that are invisible by spell or skill can be detected by spells or by Detect Illusion skill, successful roll dispels all illusions (which includes characters that are in stealth) in 30ft area, roll is not influenced by any factors (except that items may give bonuses in it) . -
1. There is no premade party in the game, although in backer beta you get four premade party members in start so that you can test larger range of classes and their abilities and spells. You can build custom party in adventure halls/inns where you can hire custom party member. In actual game you can also take premade characters (known as companions) as your party members, but that is not forced in anyway (although in beginning of game there maybe short period when you need to have couple premade characters in your party as it work as tutorial section for the game) 2. I agree that there is currently issues in character pathfinding that causes issues that you describe and some other problems, hopefully all or most of them are sorted out before actual launch of the game. 3 - 5. Wizards spells may be do bit too little of damage, but most of your issues seems to come out from that you don't know how to properly target AoE spells, which is probably because there is no tutorial in beta and you haven't accustomed to offensive spells that also can hit on your own party members. Bows, spell and other ranged attacks have their range limited because of several game technical issues which would cause ranged attacks be too powerful if they have longer range, although I think that they dropped ranges maybe bit too much, from what they were in first backer beta release. And I would also point out that wizards have spells that target in single targets which can't hit other targets and so work like archers arrows when we speak about aiming . 6. Priest have healing spells, although their and other healing spells and abilities are limited to recover stamina, and health which is strategic resource in this game can only get back by resting. They have given explanation for this system several times during and after kickstarter campaign. It is feature that some people don't like and some like, but nevertheless it is something that I would think that high tier backer like you should have been aware for long time now and it should not had come as surprise. 7. Decision to go with mainly quest/objective based XP has caused lots of argumentation in these forums in past two years, in so much that they added system that gives XP from killing critters in limited scope. They have also given several times explanation why did they decided to go with mainly quest/objective based xp system (in short: better control over how much xp is given in game, stop rewarding players doing things that they don't feel that should be rewarded with xp, they like more this kind rewarding).
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Another incident with black men getting shot by police
Elerond replied to Drowsy Emperor's topic in Way Off-Topic
If information given by this site is anywhere near correct there is quite lot incidents where police causes death of another person in USA, as according site there has been already 104 such incidents in this year alone and only three days when somebody has not died because of actions of police officers and for last year they have recorded 1966 such incidents. http://killedbypolice.net/ Anybody know if information in the site is mainly correct or false as going through all their links would take too much for me actually to check site's legitimacy myself. -
was he directly involved in BE or were they just using his name for the title? something like Clive Barker's Jericho, that had nothing to do with Clive Barker besides using his books for inspiration In my understanding most that Sid Meier did towards Xcom, Civilization 5 (also 2, 3 and 4 were mainly designed by other people) and Beyond Earth was to give his name (as it has become somewhat brand these days), his company's resources and some advices to designers of those games, at least that is what he has said in interviews about those games. So in my understanding Sid Meier has not had lots of hands on involvement with Firaxis's games, but of course as co-owner and creative director he has lot to say what ideas of games will get realized and his opinions about mechanics, etc. probably carry quite heavy weight.
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Thieving skills ?
Elerond replied to Azmodiuz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In BG and BG2 pickpocketing was quite superior skill as you can get some of the best equipment in the game in near beginning of those games. Planescape: Torment pickpocketing was done in much better fashion in my opinion as you could use it to get forward in quests, although it usually just meant that you skipped over some (dialog/exploration) content in the game.