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Karkarov

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Everything posted by Karkarov

  1. Damn, I nearly forgot about that. There were so many occasions where I was faced with a stat check, half the characters would pass it and half would not...and nothing. I get past the scripted event, not even an injury to my name... So what you're saying is, half of my party failed to climb the rope across the chasm due to their lacking athletics...but we all made it to the other side? My athletic characters managed to swim through the flooded tunnel to the other end while the rest didn't make it...but we're all here in the cave. I...o-ok. I'm with ya on that. That is absolutely not what I said. I said you fail, you fail. In your swimming example it would go one of two ways. 1: Your success people are forced to stop and save those who failed, pulling them back to where you dove in because it is close. So you basically go nowhere. 2: Your success people succeed and got wherever they were going, yay! Those who failed drowned and are now dead. ^ that is how it should work in a no injury from scripted stuff game.
  2. To answer the underlying question. Resting is still in as a buff mechanic. You can eat some food on rest to get some good buffs, the end. Injuries are still in because you need some mechanic to determine permanent death, and they don't want to do "knocked out = perma death". I think the systems flaw is two fold. It is too easy to get injuries from stupid stuff like scripted encounters and traps, and injuries are too easy to heal off. To get rid of an injury they should actually implement like a "medic" system where you actually have to go to an NPC in a town to get treated or something along those lines. Traps should simply inflict long term debuffs that last a day or two, and scripted encounters should do the same or simply cause you to fail for real and make no progress. That or they need to get rid of injuries, and turn perma death into a simple options toggle where if you go unconscious you dead dead. You like that? Toggle it on. You don't? It is off by default, you just leave it that way.
  3. I was initially going to read your post then did a double take. Can you please edit out the massive spoilers on where to easily acquire some of the best weapons from your post please? It sure would be appreciated here on the non spoiler forum.
  4. Except none of that is true. I am beginning to think removing difficulty indicators from everything is the one bug they need to turn into a feature. Does everyone decide "best class" based on how they play at level 20 with the best gear in the game? That isn't how it works. Barbs are op as heck.... with great gear, past level 15, but you don't spend the majority of the game with great gear over level 15 do you? If you are not finding fights that are difficult, or require healing/buffs, you are simply put either not looking, avoiding any fight with more than 1 skull, or staying in Neketaka until you are over level 10 or something and not doing any exploration until deep in crit path. All the stuff that is actually challenging is off on random island #5 and likely you never get sent there for anything other than your own curiosity. Maybe that's a game design issue *shrug*.
  5. Don't put too much thought into it. There is a crewmate you can hire in game whose portrait is a vithrak but his race is aumaua.
  6. Could be, color is subjective . Point is "big colored star surrounded by other smaller colored stars" is max rank. Though what that actually gets you is debatable. According to the tutorial (which I don't remember ever seeing) some have said it is just initiative deciding who goes first. If so, the last two ranks are pointless cause I have only seen more than a master captain once.
  7. Priests are very strong, people confuse dps or something with good class. They are the best buffers and healers in the game, period. Yes their high level spell selection is a little more limited than it should be, but what is there is still useful. Like I said before, there are no weak classes in this game. They are all perfectly valid and usable, it just opinions. I said I don't feel super impressed by barb, yet at least a third of my game has been me running around with Serafen in my party as a straight class barb.
  8. Yeah that would be bugged, they were the one ship that took me three salvos to drop, and they definitely got to fire back. At this point I am curious about backer content in general. Some of it is obvious, for example the backer NPC's (who are done way better this time and serve a point), and the backer pirate ships are obvious (they are the ones with unique flags), but the rest are somewhat iffy. I am pretty sure the Kraken for example is a backer tavern, but is the Hole? Is the Wild Mare? Hard to tell.
  9. Remember, polls are based on opinions. Opinions are not always informed. I get a chuckle when I look at this poll because in all honesty, none of the classes suck. They are all completely valid and work fine. I picked monk purely cause I don't like the class concept, but I have played the game and will tell you, I would take a monk or fighter (probably rogue too, better interrupters and caster assassins) over a barb any day of the week. Yet barb is apparently really awesome according to this poll.
  10. I get that winning with a lesser ship is more rewarding, I sank over 1/3rd of the named ships with the Sloop. But if I can win on turn 9-12 (where 7 of those turns is two holds, 1 jibe, and two round of firing), I would much rather do that than win in 20+. I think my shortest win in the Sloop was against a Voyager and it still took 15-16 turns, and three of them were not auto turns from a jibe. Slow movement on the Junk? It is actually just slightly slower than the Dhow, with good upgrades you won't even be able to tell the difference. The 3 turn jibe doesn't matter, because you win on cannon fire #2 instead of 4-5. Ciphys is also correct, crew can only earn 4 stars total. So characters that are recruited with only 1 star, or 2 stars but in the same skill, are the best crew members because they can achieve master rank in a skill whereas the others can't. EDIT: Versatile crew are still okay. There is always the off chance someone will get injured, or you have to do move order to deal with a deck fire or something. Having some backfill can cover in those moments. @Masticator Level is their literal level. Before you have party members out the wazoo your crew will help you in fights. The higher level they are the better they are as fighters. As you fill out your sidekicks, companions, and maybe hire a merc, they start helping in battle instead of your crew. Rank are the star things we mentioned, each normal crew person can only earn 2-3 rank ups depending on how many ranks they had when you hired them on.
  11. Wait I want to make sure I understand. An American accent is immersion breaking, but a Latin, Italian, or English accent are perfectly fine? Okayyyyyyy...... You can't have it both ways. If one real world accent is immersion breaking, so are the rest of them. Don't confuse their accent with just average or poor VO.
  12. There is an achievement for buying all the ships though. Consider I own the most expensive ship, fully loaded with the most expensive guns, and the most expensive upgrades.... and I still have over 90k copper... you can afford to waste a little
  13. That is not true, you do NOT get more loot from boarding. You get less. There is no advantage to boarding other than skipping ship combat mechanics if you just can't stand them. https://www.reddit.com/r/projecteternity/comments/8hqmww/any_reason_to_destroy_ships_at_all_when_you_can/ Thanks for that random reddit thread, my in game experience doesn't agree. If there is reduced loot it is obscenely minimal. The Crew exp on the other hand is much much higher if you sink. Like twice the exp. Also once you have a real ship with a real crew, it is actually faster to sink.
  14. Nope. The only issue I have with Obsidian's "beta's" they have done in Eternity 1 and 2 is that they release them too soon, and don't update them often enough. They should only exist so people can test the systems, and give gameplay feedback. This is hard though when they are normally released so early the combat at first is almost always overtuned to crazy levels. Then as we get closer to release fewer and fewer updates happen, then next thing you know certain mechanical aspects of the game are wildly different than they were in the beta. Why? Because the beta is like 7 versions old. If you really want to do beta do it right. Get closer to release before you give players access, then try to keep it as close to the "real" current version as possible.
  15. That is not true, you do NOT get more loot from boarding. You get less. There is no advantage to boarding other than skipping ship combat mechanics if you just can't stand them.
  16. Lol are you sure? I took single salvo's from the BiB ship that could sink a voyager even with +15 hp hulls. Also they don't have any legendary loot , superb maybe.
  17. You may have forgotten to click save after you turned them off. You have to do this every time, per character. If you add like 3 people, change one, change another, change the third, then click save, only the third persons changes actually applied. Clearly ran into this one myself :/
  18. Good luck. There is at least one ship I have encountered in game that can easily land hits outside it's optimum range, and can do very high damage per salvo. You will be unlikely to beat it with a sloop, I don't care how good your crew is or what upgrades you have. You can ram it, but it's crew is also level 15, so I hope you are pretty darn far in the game. Yes the sloop played right, with a good crew, good upgrades, and good guns, can beat "most" ship encounters. That said, you will take a long time per fight doing it that way, assuming you even win every time, you might not because there are a small amount of legit nasty ships out there. Meanwhile I sit on my junk, close to 400 give or take, fire two salvos, and i win. No I don't care what the other ship is, two salvo's I win. I won ship battles against Galleons with upgraded hulls in 135 hp in less than 2 minutes. Ask the guy with two imperial long guns per side how long his ship battles take? Yes it costs a lot to get the ship, and all the upgrades, but trust me, it makes ship combat insanely faster. Also, what else are you spending it on? Yes, there are cool items in a lot of shops, but most of them aren't as good as what you can loot, or you can also loot them somewhere else. Additionally, farther you get in the game easier it is to make money, I have cleared some dungeon maps where every mob was dropping exceptional gear and I sold the stuff for over 20k from that one dungeon only.
  19. That's the thing, most people who never do proper ship combat won't realize it but, there is an incentive. You get better crew EXP, and better loot if you win the ship battle the "traditional" way, and do not win via boarding. I have done multiple boarding wins, the rewards always suck, even if the enemy initiates it. Meanwhile I always get a full page, sometimes almost two pages, of loot when I win by sinking them. Like I mentioned earlier, once you actually invest in the best guns, and best ship, and best upgrades, and get expert or better cannoneers ship combat is also stupidly fast to win without boarding. I would go so far as to say it might be faster than spamming 1 and fighting it out in many cases, especially if the enemy crew is high level.
  20. I suspect PotD right now is basically the normal difficulty. Or maybe it is the same but there are a couple extra mobs or something. Either way people should just wait for them to patch it, they have already said they will be doing so. Also can we take a moment to admit Eternity 1 was not a shining beacon of good challenge either? The start of the game was front loaded with encounters that were if anything, a little too challenging considering your limited access to things, and by end game everything was still fairly easy.
  21. This one should probably be in a spoiler forum considering some of the responses.... Honestly I like Kaz, he makes such a cute Shiba Inu, and all his art efforts deserve to be rewarded by a place at the watchers side.
  22. Won't be a need, Jason Seow has posted to his own blog that he will be officially making water color versions of all these portraits himself.
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