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Everything posted by Karkarov

  1. Yeah you are looking at it the wrong way, but it isn't really your fault because the game doesn't really explain it either. You are not intended to get every soul yourself. Some souls wont even spawn of Xoti isn't there. In fact, you aren't even really meant to be doing that in the first place, you just can as the herald of Berath. That said, Xoti is heralding the souls into the afterlife, and you are sort of keeping them inside you. Either way they ultimately end up back in the system which is fine by Berath, so there is no real conflict.
  2. not at all . But the way you wrote it..it really make you wonder 'why is he apologizing so much ? is he...Oh noe..........bad mod request!!!!! ' Considering the naked Orlan debacle, and the bathhouse, I wonder what you thought he was asking for that was bad enough to ban over
  3. Truthfully I don't agree with some of the mechanics changes, but they are small potatoes long run and don't really effect the game that much. In my opinion Deadfire is an improvement over Eternity 1 in almost every way, graphically, musically, the VO, the world building, the factions, the party interactions, the class system, all of it is better. But there are a few core problems. 1: It probably isn't hard enough right now. This is actually a very very minor issue. The game balance can be tweaked and modded on the fly, and patches can continue to hit that will dial the game in more and
  4. Oh so they fixed it in the beta patch so you can't loot things you don't have room for. I am failing to see how that is a negative. Maybe you should just stop wanting the vast majority of players to suffer a bug because you can't handle your ocd?
  5. Why is Nemnok in the poll ;p? I voted for Berath, they are at least consistent and not overtly trying to screw you at every single turn. They also seem to be the most level headed/common sense god. Least favorite? Skaen. Sure Woedica may as well be called Adolf Hitler, and Ondra has completely lost her marbles by this point, but at least they are not sniveling little skivey dbags blaming all their problems on others like Skaen.
  6. Does it really matter whether a unique is legendary or not when you can easily get enough money to upgrade them to legendary late game? Money yes, not so sure about the materials.
  7. You mean like medical supplies or something? You can still loot them, you just won't get any out of it if you are at your max.
  8. I am Reaper Jesus, and this is my favorite store on the Citadel.
  9. Well that's the thing, RPG's often give the illusion of choice. Just when done well you as the player don't notice. Let's look back at Obsidian's RPG's. Baldur's Gate 1/2, you get to make your character, choose their class, their sex, race, all this fun stuff. As long as you understand you are Gorion's Ward, you grew up in Candlekeep, Imoen and Sarevok are your half siblings, and you are the son of the former god of murder. Note how only those set things will ever be used as actual story beats, not whether you choose to be an elf for example. Eternity 1, you can choose basically
  10. Funny story, one time they invited me to a game of Orlan's head, and one of them playing was actually an Orlan.
  11. True, but there are a few catches here. 1: The Engwithans were united in purpose. The ones who wanted a Woedica all went and made Woedica. So they were probably mostly of like mind, mostly. 2: It is made clear in game the Watcher controls multiple souls, like lots of souls by now, and their own soul is considerably stronger than a normal persons soul. So yes, at some point the "watcher" would get diluted, but there is no reason to believe he would not be the boss soul among the noise that is the god.
  12. All this thread is doing is making me want to force a mutiny just to see what insanity happens.
  13. Sure there are a lot of "unique swords", but the only legendary requires you to kill an important NPC a lot of us might not want to kill, and the only other one better than Kapana Tanga is watcher only. Why not just make some new clubs and place them in a couple appropriate points of the game?
  14. I kind of agree with the OP. It is indicated many times that you are shepherding and absorbing souls. You are the brightest light in the in between short of the gods themselves. You are "repairing" and communing with Luminous Adra. You are also probably the only living person who can actually speak, and read, Engwithan. Much less knows how to actually use their machines. Also lets not forgot the "gods" are actually just a large number of Engwithan souls that have been merged together. So I am fairly sure the Watcher could pull off godhood, with enough souls and the right tech backing i
  15. Definitely isn't just you OP. I was actually kind of let down when Tyranny always had morally good choices at just about every point. I never felt like I was a "bad guy" in that game. Some of the factions weren't that evil either. The Disfavored, while being militaristic to say the least, aren't bad guys. Graven Ashe legitimately cares for his men like a family, and they even started off by trying to rebel against Kyros. Then there is that other group, that while being a little dumb, are also fairly good guys. Course there is always Nerat. Deadfire on the other hand... uh there are
  16. NO!!!!!!!! Seriously Konstanten being the weakest sidekick really is a low blow. Maybe the dwarf recovery front will finally get to see the horizon in Eternity 3. or magranites I'm a Magranite Bleak Walker. I also visited Sigil once and joined the Bleak Cabal.
  17. Well....one of my characters is a Corpse-Eater, so...that works out. i don't know if i should be shocked or applauding. or if i should just stop laughing first. Definitely applause.
  18. Like Boeroer said, there is nothing wrong with constructive criticism. I don't know of anyone on the forums who claims the game is perfect, and not bug free. It is not perfect, and it definitely has bugs. It is probably too easy too, the only challenge to be had is if you wander off crit path early and often. But when the criticism is not constructive, is poorly written, and gets repeated over and over and over, it begins to annoy people. Annoyed people are likely to respond negatively.
  19. To be honest I think they should have been more adventurous from the beginning. I can't help but feel per rest and certain other mechanics were there for no other reason than "that's how the IE games did it." I do lament the loss of health vs stamina, it is a much more interesting system than health that fully regens after combat. With the removal of per rest abilities it would have helped add another layer of reasons to rest to the game.
  20. It is probably due to a basic mastery of language. For example unplayable means the game cannot be played. It would be broken to the point the game won't load, or crashes immediately. It does not mean the game is too easy so I refuse to play it. Those aren't quite the same thing.
  21. Maybe the problem is not with people you talk to, but with your ability to phrase your though I don't think so. The main plot of this game is weak. It is too short, there is no antagonist/villain/enemy/opposing force/whatever name you want to invent for it (your so called ally gods do more to make your life miserable than Eothas does, during actual gameplay at least), and there is no conflict because it is made clear very early that you can't stop Eothas you can just figure out what he is doing and hope it isn't too bad. Yes it is also completely disconnected from every other aspect of
  22. True, but we know our perspective, that of the Watcher. Just bear in mind, I am saying Eothas is not a villain/antagonist/whatever you want to call it. I am NOT saying he is a hero, or the good guy, or not doing reprehensible things. Perspective is important, but the biggest perspective when determining the moral action of someone is the perspective of the person committing the act. I simply suggest anyone Eothas killed, was someone he had to kill to achieve his goal, and that he did not kill anyone he didn't have to. Additionally his end goal is self sacrifice to do what he feels
  23. So I would point out this is not the spoiler forum, but I am beginning to suspect no one posting these threads even looks. That said, yeah, nice portrait. Clearly tied to dlc. Hopefully the first one will be fun times.
  24. This goes back to a set of posts from Eternity 1, primarily the topic being what is the difference between Thaos and Iovara. Yes, on paper, they are similar. Both are willing to sacrifice to achieve ends that they believe are in the interests of the greater good. The reason though that Thaos is a villain, and Eothas is not (Iovara too for that matter), is in the motivation and execution. Thaos wants to keep people stupid and hide the truth, because to pull a Jack Nichelson, he thinks they can't handle the truth. To a lesser extent he also wants to put Woedica back in a place of tota
  25. He isn't that either. The Villain doesn't want the main character to live, the villain doesn't sacrifice their life to usher in a new era of human ingenuity. Look at the anime (I know anime, I apologize) Code Geas. To the entire world the main character is the Villain, but as the viewer you know his actual motivations and intentions. So you know he isn't actually a bad guy. The problem with Eothas is we don't have the view of the uneducated outsider, we have the view of the Watcher who Eothas is happy to explain his motivations to. So he may be a bit misguided, but just like Veidt in
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