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Everything posted by Suen
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Who robs kegfish of their sight?We do, We do...
- 578 replies
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- Project Eternity
- Women
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Hi! I'm all the italians too. Obsidian owns me nothing. Not even an answer. No one forced me to donate, I decided on my own, well knowing Obsidian never committed to an italian translation. And I'm not going to attempt to guilt-trip the developers into adding a feature I want. ... But if that could work... cats. I'd like cats, no, I DEMAND CATS, as I'm a BACKER and I say so. And don't you dare ignore me, Obsidian! I want ATTENTION. I expect your answer, Obsidian. Cats.
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Development time too short
Suen replied to PeonWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want a polished game, but I really hope they will complete it in time. Obsidian is a mid size studio. All those people must be paid. A long delay could mean breaking the budget. -
Which tier did you choose?
Suen replied to Althernai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
$20 - early bird. I knew the main site was going down, so I was looking at the Obsidian kickstarter profile page, hoping for a rpg announcement. I was so excited, I clicked the pledge before actually watching the video. $50 - after the Lore, Almanac and the wow!-screenshot update. I expected the graphic to be way less detailed and more cartoonish. I was going to up my pledge anyway, but with that update I had to. I wish I could have given more, but life happened screwing my plans. -
Magic: Limited Casting?
Suen replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm fine with whatever Obsidian will decide. -
Let's name this game.
Suen replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eternity. Whatever the developers decide. -
In-Game Tutorial
Suen replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A tutorial at the start of the game (mandatory). Optional. +Tooltips. NWN2 style. -
Identifying found items
Suen replied to Piccolo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Most of the items should reveal their properties by simply being used. A great scholar should be able to identify the properties of almost any object, through testing. High level cursed items shouldn't necessarily make you feel cursed. -
Melissa Disney
Suen replied to draft1983's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
All the characters should be voiced by Stephen Russell. He is amazing: Fun Tribute To Stephen Russell -
Romances, yay or nay?
Suen replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yay. Just not the token-buying friendship/romance/loyalty. A gift should be a sign of interest, or care, but shouldn't be the only reason a companion change opinion on you. Let's the companions fall for what I do, not for who I am, nor for the gifts. And not just in love. My character could be loathed, admired, dreaded, respected, begrudged...- 231 replies
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Dialogue Poll
Suen replied to Domigorgon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A simple system where the skill checks are hidden? The player can see if a dialogue option is linked to a skill, but cannot know if it's a success or a failure. For example, you could have: -"Another beer, please" -"(very stupid thing to say)" [diplomacy] (hidden: diplomacy 10 - intoxication (=beers-constitution bonus) 5 vs 20 = diplomacy failure) -[sPOT] The two shady guys at the table in the corner are now talking while looking at the guy behind you. (hidden: spot 25 - intoxication 5 vs 15 = spot success || just a little extra info) And not in the list: -"(charming answer)" [diplomacy] (diplomacy success) -[sPOT] The two shady guys at the table in the corner are now talking while looking at you. (spot critical failure) This way the "skill option" is not the automatically right answer anymore. -
Killing companions
Suen replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was really, really set on killing Zhjaeve in NWN2... however my vote is "Yes, but only during specific conflict-driven scenes as part of the narrative. " because it's more interesting (see NWN2: MotB). still looking for a way to kill Zhjaeve. And Wheatley (yes, yes, wrong game). -
As much as I appreciate the idea of in theory, I hate it when I'm playing. So no perma-dead for me, and I'm favorable to auto res at the end of a fight. Everything to avoid the tedious save, weak companion dies in 1 sec, reload, repeat the boring fight with the cobolds 10 times. I welcome instead penalties, decreased abilities, and injuries getting worse if you don't find a doctor.
- 81 replies
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- Mechanics
- Resurrection
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UI Stuff that you'd like to see
Suen replied to cealicu_ca's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
More or less I agree with the OP, even if I like my numbers not in plain sight. This, a thousand times. So please... -no auto-scrolling descriptions because the box is 1/300 the screen (and all around the screen is empty) -icons! not yellow pages lists -mouse point and click, not scrolling (oh, the horror) -readable, re-sizable fonts where possible -traditional keyboard shortcuts. Don't ask me to press Tab to open the main menu. -a minor change in video options shouldn't require leaving/restarting the game -
fredgiblet - @OE Do you think they honestly thought is was a good deal for you or do you think they were hoping you were dumb? Obsidian - @fredgiblet I think they were trying, honestly, to be able to do something with us and they felt that was the easiest way to do it. They would then not need to go get budget approved and deal with the challenge of that. What I don't think they did was to think about our side of it and what they were really asking.
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Please, NO GUNS!
Suen replied to ZeshinX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes please, give me (dwarves with) guns and heavy artilley. A fireball can't overheat a metal armor, in the fantasy worlds they probably use special alloys. And the guns could be shooting something different than regular bullets. Who knows? Edit: Ah, I missed J.E. Sawyer post xD. -
What if we could have a child?
Suen replied to KenThomas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Or a creepy dude claiming he got himself fixed... However... this is a fantasy world, where magic is widespread, preventing or fixing a little inconvenience could be even more easy than in the real world. Magic condoms! Infertility inducing curses! Special slimes! Poison! Soul Eaters! -
What if we could have a child?
Suen replied to KenThomas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A kid, mmh... Will I be ablt to kill it with fire? Or abort it? Or sacrifice him to a fake dark god? Or drain his soul to feed mine? If the answer is no, I'm not interested. -
Do we want elves and dwarves?
Suen replied to Telefax's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Traditional. Because I dread the imagine of a whole race of slim, tall dwarves, without beard and moderate drinkers. Give me the traditional dwarves, and I'll be happy even if they wear space suits and use laser weapons. I like the idea of "elf" and "dwarf". But it's a malleable idea, and the universe where they live is what must forge them. I don't care for subversion when it's done just for the sake of making something different, in the end it's like swapping a clich