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Everything posted by Infinitron
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Tell me about the Developers
Infinitron replied to Wirdjos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, you should, just so you can understand how cleverly the sequel plays off of it and improves on it. Don't forget the Restored Content Mod for KOTOR2, the game is incomplete without it. -
Tell me about the Developers
Infinitron replied to Wirdjos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Actually, Josh Sawyer is the main guy for Project Eternity. Tim and Chris are helping. -
Has anybody ever played the Neverwinter Nights premium module "Wyvern Crown of Cormyr"? That had mounts and mount combat. It was kind of a cool gimmick. I don't know if the game should let you ride but I would like to see horses in the world, at least. It is ridiculous that we have all these medieval fantasy worlds that are completely empty of horses and riders.
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Tropes vs Women
Infinitron replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh yeah, sure. A game made by Josh Sawyer is totally in danger of being sexist and patriarchal! We need the help of "Anita Sarkeesian" to make sure that doesn't happen! -
I love meeting characters in games who know how to kick ass and get things done just as well as I, the player, do. Not just villains, but also (non-party member) allies or neutral characters. I'm talking about the type of characters that you can imagine the game could conceivably have been about them instead of you. I think they call it "Hero of Another Story" on TVTropes.
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Going Solo
Infinitron replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Read again. That's not what the the poll is about. -
The Case for Cannons
Infinitron replied to Deflare's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Ultima series had cannons everywhere. Still felt perfectly medieval fantasy.- 12 replies
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1980s or bust! Haha, I should have thought of you before posting that.
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- The voice of reason
- old-skool
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I'd just speed up the animations, or something, and do something to blocks and stuff as well. I see it as a nightmare you just need to tackle. NWN2 had this really awful great cleave and spinning attack, where after the first strike the character just stood there and damage numbers floated from nearby enemies. Not that way! Don't go there! If some action or a greater number of actions can't be properly animated, they just shouldn't be in the game. If it's worth doing, it's worth doing right. In a D&D setting, some features just had to be there no matter what, but in a new thing you can choose the stuff that works on screen. http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=308
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The size of a a dungeon shouldn't be measured in number of "levels". This isn't the 1980's. Just make it big and long. Undermountain in Hordes of the Underdark, Durlag's Tower in Baldur's Gate, and Dragon's Eye in Icewind Dale are all excellent examples. Anything bigger than those (eg, the Stygian Abyss of Ultima Underworld) would probably be outside the scope of this game.
- 104 replies
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- The voice of reason
- old-skool
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Magic vs. Firearms
Infinitron replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Primitive firearms aren't waterproof. Water arrow, Thief 2 style. -
Creature design
Infinitron replied to Drake Douay's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Give us a bestiary like in PS:T. -
Weapon Balancing
Infinitron replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In reality, in different circumstances, yes, but we're making a game. I don't see value in spending resources to make weapon types (and skills/talents/perks/whatever to use them) that are designed to be inherently inferior in all circumstances. We spent plenty of time making weapons in IWD (especially) and IWD2 that no one used because they were fundamentally bad at a base level. Does verisimilitude of setting have no value? No. ... -
Weapon Balancing
Infinitron replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In reality, in different circumstances, yes, but we're making a game. I don't see value in spending resources to make weapon types (and skills/talents/perks/whatever to use them) that are designed to be inherently inferior in all circumstances. We spent plenty of time making weapons in IWD (especially) and IWD2 that no one used because they were fundamentally bad at a base level. Does verisimilitude of setting have no value?