Everything posted by Infinitron
- Kick it forward support?
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Side Quests & Codex
Codex? There's only one Codex, my friend. Aren't you basically describing how things used to be before game designers started dumping text into "Codexes" so that console gamers wouldn't have to read too much?
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Tell me about the Developers
Yes, you should, just so you can understand how cleverly the sequel plays off of it and improves on it. Don't forget the Restored Content Mod for KOTOR2, the game is incomplete without it.
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Tell me about the Developers
Actually, Josh Sawyer is the main guy for Project Eternity. Tim and Chris are helping.
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Skill System vs. Level System
Infinitron replied to DarkWaterSong's topic in Pillars of Eternity: General Discussion (NO SPOILERS)In case you haven't noticed, Skyrim just sold 10+ million copies
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Mounts and mounted combat - should they be added as a stretch goals?
Has anybody ever played the Neverwinter Nights premium module "Wyvern Crown of Cormyr"? That had mounts and mount combat. It was kind of a cool gimmick. I don't know if the game should let you ride but I would like to see horses in the world, at least. It is ridiculous that we have all these medieval fantasy worlds that are completely empty of horses and riders.
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Why I'm not entirely happy with Update #7.
Infinitron replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Remembe that this is a class-based game and what skills you can choose to improve will no doubt be constrained by your class.
- Tropes vs Women
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Player - the only competent force in the Universe
I love meeting characters in games who know how to kick ass and get things done just as well as I, the player, do. Not just villains, but also (non-party member) allies or neutral characters. I'm talking about the type of characters that you can imagine the game could conceivably have been about them instead of you. I think they call it "Hero of Another Story" on TVTropes.
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Going Solo
Read again. That's not what the the poll is about.
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Option to bash open doors and chests
Nobody remembers this, but the Infinity Engine games had bashing too! It wasn't very useful, though.
- The Case for Cannons
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Combat movement and animations, aka the infamous....
The characters in this game aren't going to be 2D.
- Mega-dungeons. I want one. With tunnels.
- Mega-dungeons. I want one. With tunnels.
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Combat movement and animations, aka the infamous....
I'd just speed up the animations, or something, and do something to blocks and stuff as well. I see it as a nightmare you just need to tackle. NWN2 had this really awful great cleave and spinning attack, where after the first strike the character just stood there and damage numbers floated from nearby enemies. Not that way! Don't go there! If some action or a greater number of actions can't be properly animated, they just shouldn't be in the game. If it's worth doing, it's worth doing right. In a D&D setting, some features just had to be there no matter what, but in a new thing you can choose the stuff that works on screen. http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=308
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Mega-dungeons. I want one. With tunnels.
The size of a a dungeon shouldn't be measured in number of "levels". This isn't the 1980's. Just make it big and long. Undermountain in Hordes of the Underdark, Durlag's Tower in Baldur's Gate, and Dragon's Eye in Icewind Dale are all excellent examples. Anything bigger than those (eg, the Stygian Abyss of Ultima Underworld) would probably be outside the scope of this game.
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Magic vs. Firearms
Primitive firearms aren't waterproof. Water arrow, Thief 2 style.
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Creature design
Give us a bestiary like in PS:T.
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Sophisticated Player Housing
Infinitron replied to septembervirgin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)If they're going to make it 'sophisticated', it might as well be a stronghold, not a house.
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Will a Fixed viewpoint be damaging to the immersion? also amount of combat.
Infinitron replied to Caligula Dances's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Sorry, we are fixated on being fixated.
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Weapon Balancing
In reality, in different circumstances, yes, but we're making a game. I don't see value in spending resources to make weapon types (and skills/talents/perks/whatever to use them) that are designed to be inherently inferior in all circumstances. We spent plenty of time making weapons in IWD (especially) and IWD2 that no one used because they were fundamentally bad at a base level. Does verisimilitude of setting have no value? No. ...
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Weapon Balancing
In reality, in different circumstances, yes, but we're making a game. I don't see value in spending resources to make weapon types (and skills/talents/perks/whatever to use them) that are designed to be inherently inferior in all circumstances. We spent plenty of time making weapons in IWD (especially) and IWD2 that no one used because they were fundamentally bad at a base level. Does verisimilitude of setting have no value?
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"Talking through" the game
Perhaps the game could support some kind of pacifist playthrough, but it should be an esoteric metagaming gimmick, like finishing Fallout 2 in less than twenty minutes.
- How forgiving is your cup of tea? (plot difficulty thread)