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Infinitron

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Everything posted by Infinitron

  1. Yes, you should, just so you can understand how cleverly the sequel plays off of it and improves on it. Don't forget the Restored Content Mod for KOTOR2, the game is incomplete without it.
  2. Actually, Josh Sawyer is the main guy for Project Eternity. Tim and Chris are helping.
  3. In case you haven't noticed, Skyrim just sold 10+ million copies
  4. Has anybody ever played the Neverwinter Nights premium module "Wyvern Crown of Cormyr"? That had mounts and mount combat. It was kind of a cool gimmick. I don't know if the game should let you ride but I would like to see horses in the world, at least. It is ridiculous that we have all these medieval fantasy worlds that are completely empty of horses and riders.
  5. Remembe that this is a class-based game and what skills you can choose to improve will no doubt be constrained by your class.
  6. Oh yeah, sure. A game made by Josh Sawyer is totally in danger of being sexist and patriarchal! We need the help of "Anita Sarkeesian" to make sure that doesn't happen!
  7. I love meeting characters in games who know how to kick ass and get things done just as well as I, the player, do. Not just villains, but also (non-party member) allies or neutral characters. I'm talking about the type of characters that you can imagine the game could conceivably have been about them instead of you. I think they call it "Hero of Another Story" on TVTropes.
  8. Read again. That's not what the the poll is about.
  9. Nobody remembers this, but the Infinity Engine games had bashing too! It wasn't very useful, though.
  10. The Ultima series had cannons everywhere. Still felt perfectly medieval fantasy.
  11. The characters in this game aren't going to be 2D.
  12. I'd just speed up the animations, or something, and do something to blocks and stuff as well. I see it as a nightmare you just need to tackle. NWN2 had this really awful great cleave and spinning attack, where after the first strike the character just stood there and damage numbers floated from nearby enemies. Not that way! Don't go there! If some action or a greater number of actions can't be properly animated, they just shouldn't be in the game. If it's worth doing, it's worth doing right. In a D&D setting, some features just had to be there no matter what, but in a new thing you can choose the stuff that works on screen. http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=308
  13. The size of a a dungeon shouldn't be measured in number of "levels". This isn't the 1980's. Just make it big and long. Undermountain in Hordes of the Underdark, Durlag's Tower in Baldur's Gate, and Dragon's Eye in Icewind Dale are all excellent examples. Anything bigger than those (eg, the Stygian Abyss of Ultima Underworld) would probably be outside the scope of this game.
  14. Primitive firearms aren't waterproof. Water arrow, Thief 2 style.
  15. Give us a bestiary like in PS:T.
  16. If they're going to make it 'sophisticated', it might as well be a stronghold, not a house.
  17. In reality, in different circumstances, yes, but we're making a game. I don't see value in spending resources to make weapon types (and skills/talents/perks/whatever to use them) that are designed to be inherently inferior in all circumstances. We spent plenty of time making weapons in IWD (especially) and IWD2 that no one used because they were fundamentally bad at a base level. Does verisimilitude of setting have no value? No. ...
  18. In reality, in different circumstances, yes, but we're making a game. I don't see value in spending resources to make weapon types (and skills/talents/perks/whatever to use them) that are designed to be inherently inferior in all circumstances. We spent plenty of time making weapons in IWD (especially) and IWD2 that no one used because they were fundamentally bad at a base level. Does verisimilitude of setting have no value?
  19. Perhaps the game could support some kind of pacifist playthrough, but it should be an esoteric metagaming gimmick, like finishing Fallout 2 in less than twenty minutes.
  20. This isn't an adventure game. There isn't really a "plot difficulty".
  21. Nor is it an ARpg and so out of combat challenges are expected, it would be nice for class and skills to matter as much out of combat as in it. Sure enough, but expecting lots of QfG-style environmental puzzles may be taking it too far.
  22. Somebody likes Quest for Glory. So do I, but remember this is not an adventure game.
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