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Everything posted by Infinitron
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Item Distribution/Placement
Infinitron replied to fortuntek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Voted 1, but I'm also okay with 4 I guess -
Human supremacy in Eternity world
Infinitron replied to Qumi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ever read The Death Gate Cycle? Humans aren't extinct there, but something similar happened. -
Human supremacy in Eternity world
Infinitron replied to Qumi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What's interesting is that in most games that try to give the races "non-traditional" roles, the humans end up being even more dominant. Ie, in The Witcher the elves are practically an endangered species. -
Dialogue Poll
Infinitron replied to Domigorgon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because it's not a adventure game? Next thing I could say is that I don't need attributes and my character will just bend these iron bars because that's what I believe he should be able to do. If you want to roleplay a brute, why should the system arbitrarily prevent you from doing that? I've played BG2 runs where my stats were modded to they're max, because if I want to play a demigod I should be able to. The restriction of the game engine aside, why does the game have to hold your hand? Are you scared that you won't stick to the character you're roleplaying just because the option is there? It boggles my mind that people want restrictions. I want a roleplaying game that is more open, not more restricted. Here's the deal. It's not just "roleplaying". It's also a game. And games have rules and limitations. -
Get Some Horror Up In Here Y'all
Infinitron replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dunno, Diablo I was actually pretty spooky. A bit. It helps that you don't have a party in Diablo. -
Modders Stretch goal?
Infinitron replied to HarTstaRx's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Remember that this game will use Obsidian's already-existing proprietary engine. I'm not sure how keen they are on altering it to make it mod-ready. We'll see.- 26 replies
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Get Some Horror Up In Here Y'all
Infinitron replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isometric games can have horror themes, but generally that style of gameplay doesn't lend itself well to actually scaring the player. It's like, you have a bird's eye view of everything, you're the f*cking boss. Those scary monsters aren't so scary from up here. -
Death
Infinitron replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
These two aren't exactly the same. In SoZ, once you go unconscious, you slowly "bleed out" and die (unless you have exactly 0 HP IIRC)- 81 replies
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Item backstories and sketches
Infinitron replied to Phekdra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is pretty much a given, I think. Avellone and co are always talking about how much they loved making these. -
About time..
Infinitron replied to Junai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Please provide evidence that millions of customers are "lining up" for BG:EE. Because that's the amount of people you need to sell to for publishers to be interested. It's not a matter of millions - the game is being developed (or at least overhauled), and it's being released nov. 30. If they can make it happen, and they enjoy doing it, why can't Obsidian? Do you understand there's a huge, HUGE difference in required financial resources between touching up an existing game and making an entirely new one? They can make a profit on BG:EE with a much smaller number of buying customers. Also why the **** am I arguing with a troll