Everything posted by Infinitron
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The Value of Gold
Infinitron replied to SanguineAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You're probably not a pack-rat like many/most RPG players are.
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The Value of Gold
Infinitron replied to SanguineAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I've already said this on the Wasteland 2 forums. Probably the best way to prevent the player from acquiring massive amounts of gold is to to completely remove the option to sell items. The only gold you have is the gold you find. But this would be a controversial design decision.
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FORMATIONS - Since Obsidian like them so much, why not make them deeper?
I believe these things can be implemented without a turn-based combat system and without a hex-based battlefield. Total War games do it, though admittedly you can't control each soldier individually there, which makes things simpler. I'm also reminded of certain fights in The Witcher 2.
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FORMATIONS - Since Obsidian like them so much, why not make them deeper?
The formations in the IE games were purely about character placement. They had only a minor tactical effect on combat at best. Maybe since your fighter was at the front of the party, he'd get attacked by the monsters first. Or maybe they'd just run around him and go directly for the squishy mage. By midgame you generally stopped thinking about them entirely since combat quickly become too chaotic to stick to any sort of rigid formation. I'd like to see formations made better. Let them have an actual effect on the combat rolls. Let the game recognize when my characters are bunched together, perhaps giving me the option to automatically place them in some kind of mini phalanx or shield wall formation. Let me effectively block off territory with a row of my fighters, and deflect arrows with their tower shields, defending my poor squishy mages.
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Chris Avellone: We'll most likely not be using Onyx engine
It wasn't a leak, it was a planned engine demo that was showed at the UNITY 2012 conference. I don't know who started the dumb rumor that it was a leak.
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Item Distribution/Placement
Voted 1, but I'm also okay with 4 I guess
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Chris Avellone: We'll most likely not be using Onyx engine
Don't even joke. EDIT: Just a question - they are deciding on an engine now? Isn't that a bit late? Or maybe their old boss Brian Fargo has already decided for them...
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Chris Avellone: We'll most likely not be using Onyx engine
In before Wasteland 2/Project Eternity unified engine? That could actually be pretty cool.
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Chris Avellone: We'll most likely not be using Onyx engine
Wat. What then?
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Symmetrical Combat Mechanics
Infinitron replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)What's under the hood is important too.
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Is the camera going to be locked? :(
Feargus has mentioned some kind of new rendering technique I believe, so maybe zoom will be implemented somehow. I wouldn't count on it though.
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Symmetrical Combat Mechanics
Infinitron replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That's not what we mean here. "Symmetrical" doesn't mean all opponents are equally matched. It means all opponents follow the same rules of the same system.
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Symmetrical Combat Mechanics
Infinitron replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hell yes. I love seeing enemies using the same skills and feats that I can. It just makes everything feel more "real", somehow.
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Human supremacy in Eternity world
Ever read The Death Gate Cycle? Humans aren't extinct there, but something similar happened.
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Human supremacy in Eternity world
What's interesting is that in most games that try to give the races "non-traditional" roles, the humans end up being even more dominant. Ie, in The Witcher the elves are practically an endangered species.
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Is the camera going to be locked? :(
In short, yes. The pitch video says "locked camera". No two ways around it.
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Dialogue Poll
Because it's not a adventure game? Next thing I could say is that I don't need attributes and my character will just bend these iron bars because that's what I believe he should be able to do. If you want to roleplay a brute, why should the system arbitrarily prevent you from doing that? I've played BG2 runs where my stats were modded to they're max, because if I want to play a demigod I should be able to. The restriction of the game engine aside, why does the game have to hold your hand? Are you scared that you won't stick to the character you're roleplaying just because the option is there? It boggles my mind that people want restrictions. I want a roleplaying game that is more open, not more restricted. Here's the deal. It's not just "roleplaying". It's also a game. And games have rules and limitations.
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Something I really didn't like in KotOR2, that I hope Obsidian doesn't repeat.
Infinitron replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I agree that it is an unconventional approach for an interactive game, but it works fine in many movies and books, and that's what Obsidian were trying to aim for I suppose.
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Get Some Horror Up In Here Y'all
I dunno, Diablo I was actually pretty spooky. A bit. It helps that you don't have a party in Diablo.
- Modders Stretch goal?
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Something I really didn't like in KotOR2, that I hope Obsidian doesn't repeat.
Infinitron replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Huge problem? Sounds like a matter of personal preference. I thought it was a fascinating narrative technique. For some people, the fascination will outweigh the confusedness. For others, vice versa.
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A Different Breed of Grognard
I take it you didn't like BG2's combat.
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Get Some Horror Up In Here Y'all
Isometric games can have horror themes, but generally that style of gameplay doesn't lend itself well to actually scaring the player. It's like, you have a bird's eye view of everything, you're the f*cking boss. Those scary monsters aren't so scary from up here.
- Death
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Item backstories and sketches
This is pretty much a given, I think. Avellone and co are always talking about how much they loved making these.