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Everything posted by Infinitron
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The formations in the IE games were purely about character placement. They had only a minor tactical effect on combat at best. Maybe since your fighter was at the front of the party, he'd get attacked by the monsters first. Or maybe they'd just run around him and go directly for the squishy mage. By midgame you generally stopped thinking about them entirely since combat quickly become too chaotic to stick to any sort of rigid formation. I'd like to see formations made better. Let them have an actual effect on the combat rolls. Let the game recognize when my characters are bunched together, perhaps giving me the option to automatically place them in some kind of mini phalanx or shield wall formation. Let me effectively block off territory with a row of my fighters, and deflect arrows with their tower shields, defending my poor squishy mages.
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Item Distribution/Placement
Infinitron replied to fortuntek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Voted 1, but I'm also okay with 4 I guess -
Human supremacy in Eternity world
Infinitron replied to Qumi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ever read The Death Gate Cycle? Humans aren't extinct there, but something similar happened. -
Human supremacy in Eternity world
Infinitron replied to Qumi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What's interesting is that in most games that try to give the races "non-traditional" roles, the humans end up being even more dominant. Ie, in The Witcher the elves are practically an endangered species. -
Dialogue Poll
Infinitron replied to Domigorgon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because it's not a adventure game? Next thing I could say is that I don't need attributes and my character will just bend these iron bars because that's what I believe he should be able to do. If you want to roleplay a brute, why should the system arbitrarily prevent you from doing that? I've played BG2 runs where my stats were modded to they're max, because if I want to play a demigod I should be able to. The restriction of the game engine aside, why does the game have to hold your hand? Are you scared that you won't stick to the character you're roleplaying just because the option is there? It boggles my mind that people want restrictions. I want a roleplaying game that is more open, not more restricted. Here's the deal. It's not just "roleplaying". It's also a game. And games have rules and limitations. -
Get Some Horror Up In Here Y'all
Infinitron replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dunno, Diablo I was actually pretty spooky. A bit. It helps that you don't have a party in Diablo. -
Modders Stretch goal?
Infinitron replied to HarTstaRx's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Remember that this game will use Obsidian's already-existing proprietary engine. I'm not sure how keen they are on altering it to make it mod-ready. We'll see.- 26 replies
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Get Some Horror Up In Here Y'all
Infinitron replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isometric games can have horror themes, but generally that style of gameplay doesn't lend itself well to actually scaring the player. It's like, you have a bird's eye view of everything, you're the f*cking boss. Those scary monsters aren't so scary from up here. -
Death
Infinitron replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
These two aren't exactly the same. In SoZ, once you go unconscious, you slowly "bleed out" and die (unless you have exactly 0 HP IIRC)- 81 replies
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Item backstories and sketches
Infinitron replied to Phekdra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is pretty much a given, I think. Avellone and co are always talking about how much they loved making these.