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Everything posted by Infinitron
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Icewind Dale's Heart of Fury mode had exclusive treasure that you could only find in the game if you played with it. It worked pretty well.
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- project eternity
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Recent Bioware games have featured an ever-more rigid division of mechanics, where once you enter combat, the game is pretty much "locked" until all enemies are defeated. I'd like the game's systems to be as holistic as possible. Being in combat should not prevent me from doing things (such as picking up items, looting chests, opening a door to escape through, etc) that I can do outside of combat.
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Spell Cut scenes
Infinitron replied to Inertia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The spell cut scenes in PS:T were a gimmick, a homage to Final Fantasy 7 which had inspired the game to an extent. They worked because the game's combat was easy enough that you never really needed to cast them. -
Identifying found items
Infinitron replied to Piccolo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Identify is good, but it's probably best when it takes a backseat to using your Lore skill like in 3E. -
Rarity of magic items?
Infinitron replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
... no. Magic and magical items were not rare in BG1, there were loads of crazy wizards (looooads) and other magical items. After you completed about 20-25% of the game you didn't even have anything non magical in your inventory anymore. I know this for sure, I just completed my last playthrough a few months ago. The best items in the game (magical of course) were indeed rare - or even unique. That's an exaggeration. Heck, mundane non-magical full plate was useful till the end of the game. -
Respawning enemies.
Infinitron replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Respawning can be good but it needs to be tuned. It could get a bit ridiculous in Baldur's Gate. -
Kick it forward support?
Infinitron replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah, I didn't realize that. well that's kind of a relief. If P:E works out maybe Obsidian can shift to a different development paradigm? Essentially becoming a sort of hybrid, AAA/Indie developer, focusing their efforts on smaller niche type games, but spending less capital on them. Less market penetration, but less risk overall and maybe a more sustainable business in the long run? If they transition to that paradigm it won't be before P:E is released in 2014. Until then they'll have to continue making pitches to AAAs. Hopefully the good publicity from this project will help them with that. -
Kick it forward support?
Infinitron replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
South Park's failure or success has little bearing on Obsidian's future. They've already been paid to do the job, and they're not getting any royalties. -
Kick it forward support?
Infinitron replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And you know this how? I believe it, based on the costs of game development. Take a look at: http://www.notenough...fall-of-gaming/ P:E isn't Max Payne 3, but neither is it a little Indie game being coded by one guy ... it's very serious money. The Kickstarter money is really what they thought they could get to kick-start development; by the time you factor in marketing, this is going to be an expensive game to develop, so don't think that the guys are Obsidian are thinking that it's game over and they've already won. That article isn't really relevant to this type of game. The Infinity Engine games had budgets of 4-5 million dollars. With modern tools they'd need less. And marketing? I'm not sure there will be any. That said, it is true that Obsidian likely has alternate sources of funding to pay its employees' salaries. This isn't the only game they're making. -
Kick it forward support?
Infinitron replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And you know this how? -
Rarity of magic items?
Infinitron replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's not what the poll is about. -
Rarity of magic items?
Infinitron replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fallout is definitely Tier B. KotOR 2...it's actually been way too long since I played it. I don't remember how often you got new weapons and armor there. But probably closer to C. -
Rarity of magic items?
Infinitron replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Amen. I once classified RPGs into four tiers of "lootiness": A) Games that have minimal inventory and by extension, minimal loot (Mass Effect 2, Jade Empire) B) Games that have inventory, but not much loot to find - mostly standard stuff plus a few goodies to find (Ultima, Baldur's Gate) C) Games that have tons of loot in the world, but most of it isn't useful once you've settled on a stable character build (Morrowind) D) Games that have tons of loot in the world, and you need to examine every bit of it and constantly change your equipment loadout, because of scaling (Mass Effect 1, Dragon Age 2) Tier B is the best IMO. -
Kick it forward support?
Infinitron replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's a good idea in theory, but I'm afraid that a company of Obsidian's size can't afford to give away 5% of their profits. That's money that has to sustain a hundred employees, not just a small indie team.