Jump to content

Infinitron

Members
  • Posts

    2246
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Infinitron

  1. This isn't an adventure game. There isn't really a "plot difficulty".
  2. Nor is it an ARpg and so out of combat challenges are expected, it would be nice for class and skills to matter as much out of combat as in it. Sure enough, but expecting lots of QfG-style environmental puzzles may be taking it too far.
  3. Somebody likes Quest for Glory. So do I, but remember this is not an adventure game.
  4. sorry to be that guy, but citation needed. There is none, but it's pretty obvious that Obsidian are not taking 25-30% (commonly cited percentage of a game's price that goes to Valve when you buy a game on Steam) of your pledge money and giving it to a digital distributor. They may or may not be paying some fee to Valve/GOG, but it's got to be much smaller than what Valve/GOG would get from a standard purchase after the game's release. In any case, this is counting our chickens before they've hatched.
  5. Quality > quantity, but as Uncle Joe said, quantity has a quality all its own.
  6. This isn't just "distribution". It's FREE distribution. If you pledge, Valve or GOG are giving you this game for free. They don't get a cut. As such there are almost certainly limitations here that we aren't aware of.
  7. Unrealistic expectations. This isn't some indie bundle, it's a game from a major studio. Fact is, you have no idea what kind of deal Obsidian needed to cut with Steam and GOG to offer these games to the pledgers. Combining the two like that is almost certainly contractually impossible.
  8. I doubt that creating an Ultima 7-like living world is within Obsidian's design scope, but a man can dream.
  9. This is kind of a dumb thing to have a poll about. This is a worldbuilding decision - it should be entirely up to Obsidian.
  10. I think what he means is that instead of entirely different new spells, games without the Vancian system tend to give you spells that are direct "upgrades" to older spells. He's not referring to the leveling up of existing spells.
  11. First of all, I've never played a game using the Vancian system where you NEEDED any spell at all. Have you? Second, half the fun of any game is discovery. You're trying to tie the 'meta gaming argument" to the vancian system, which is a bit dishonest. You don't have to *know* precisely which spells to memorize ahead of time, since in a worst case scenario if you happened to not have the absolute best spell for the situation, you can make do some other way, or take your lumps like a true adventurer and accept the fact that you won't be 100% prepared for every single encounter. I never said you needed as in actually needed specific spells. What I mean is that spells that have little use outside of specific circumstances and conditions rarely get used at all because nobody bothers memorising them in the Vancian system unless they know ahead of time that said situation will be coming up. Sure you can get by without said spell but that doesn't change the fact that said spell won't get used and rarely if ever will get used on a first play through. It's not so much about not being totally prepared that bothers me, it's that I get spells that I will never use on a first play through, they just sit in my spell book until the end of the game. What I suggest is that the spell uses per day is the same as the Vancian system, just you are not limited by what spells you have memorised. Now, I never played 3rd edition D&D but isn't this very similar to how the Sorcerer class played? I can't speak exactly on 3rd ED, but in general... yes. Sorcerers don't memorize - they have fewer spells, but they have "spell points" - or so many spells of each level they can cast per day. So if they have Magic Missile, Burning Hands and Sleep for 1st level spells and they can cast 4 1st level spells per day (4 level 1 spell points, as far as I'm concerned), they can cast 4 Magic Missiles or 4 Burning Hands or any combination of those 3 spells. Better. Not great, but better. See, that is how I would like it. However I think in the game the magic user shouldn't be restricted in how many spells they know. Just in how many uses per-day of each level they can cast. Which would make it impossible to have some cool spells which would be overpowered if you could spam them.
  12. Just for fun, here are some Italian LARPers acting out 16th century style warfare: http://www.youtube.com/watch?v=xN6OLApKSmk
  13. Honestly? I love game music, but at the same time, I don't think it's important enough for us gamers to have a say in who Obsidian chooses.
  14. It might be interesting to use a Vancian system, but to be able to re-memorize your spells in some other way in addition to resting.
  15. Sounds like you can't resist the temptation to use one when it exists.
  16. Don't forget to install Qwinn's mods, bigg's widescreen mod and Ghostdog's UI mod.
  17. In other words meaningless grinding, killing random mobs for XP. Yep, fun, fun, fun. Hey, you don't have to if you don't want to. Also, it doesn't have to be grinding, you can just take him with you on the main plot.
  18. The fun thing about option 3 is that you get the opportunity to "power level" low-level companions by taking them on a hunt for monsters that would normally be far too difficult for them.
  19. No pop-up achievements please. But, the "custom feats" that you could get in NWN2 were kind of cool.
  20. The Kickstarter isn't over yet. Don't compare it with others until then.
  21. You mean like in Dragon Age? It's an interesting system, but I don't think the game should be designed around it. Obsidian should make the best AI they can first, then see if they can perhaps open it up to something like this.
×
×
  • Create New...