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Everything posted by Infinitron
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sorry to be that guy, but citation needed. There is none, but it's pretty obvious that Obsidian are not taking 25-30% (commonly cited percentage of a game's price that goes to Valve when you buy a game on Steam) of your pledge money and giving it to a digital distributor. They may or may not be paying some fee to Valve/GOG, but it's got to be much smaller than what Valve/GOG would get from a standard purchase after the game's release. In any case, this is counting our chickens before they've hatched.
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Time and Weather
Infinitron replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I doubt that creating an Ultima 7-like living world is within Obsidian's design scope, but a man can dream. -
I think what he means is that instead of entirely different new spells, games without the Vancian system tend to give you spells that are direct "upgrades" to older spells. He's not referring to the leveling up of existing spells.
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- cooldown magic system
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Counter magic?
Infinitron replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sounds cool. -
First of all, I've never played a game using the Vancian system where you NEEDED any spell at all. Have you? Second, half the fun of any game is discovery. You're trying to tie the 'meta gaming argument" to the vancian system, which is a bit dishonest. You don't have to *know* precisely which spells to memorize ahead of time, since in a worst case scenario if you happened to not have the absolute best spell for the situation, you can make do some other way, or take your lumps like a true adventurer and accept the fact that you won't be 100% prepared for every single encounter. I never said you needed as in actually needed specific spells. What I mean is that spells that have little use outside of specific circumstances and conditions rarely get used at all because nobody bothers memorising them in the Vancian system unless they know ahead of time that said situation will be coming up. Sure you can get by without said spell but that doesn't change the fact that said spell won't get used and rarely if ever will get used on a first play through. It's not so much about not being totally prepared that bothers me, it's that I get spells that I will never use on a first play through, they just sit in my spell book until the end of the game. What I suggest is that the spell uses per day is the same as the Vancian system, just you are not limited by what spells you have memorised. Now, I never played 3rd edition D&D but isn't this very similar to how the Sorcerer class played? I can't speak exactly on 3rd ED, but in general... yes. Sorcerers don't memorize - they have fewer spells, but they have "spell points" - or so many spells of each level they can cast per day. So if they have Magic Missile, Burning Hands and Sleep for 1st level spells and they can cast 4 1st level spells per day (4 level 1 spell points, as far as I'm concerned), they can cast 4 Magic Missiles or 4 Burning Hands or any combination of those 3 spells. Better. Not great, but better. See, that is how I would like it. However I think in the game the magic user shouldn't be restricted in how many spells they know. Just in how many uses per-day of each level they can cast. Which would make it impossible to have some cool spells which would be overpowered if you could spam them.
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This is the one major improvement Obsidian can make over the Infinity Engine.
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- interactionimmersion
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It might be interesting to use a Vancian system, but to be able to re-memorize your spells in some other way in addition to resting.
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Cant (lingo, jargon...)
Infinitron replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't forget to install Qwinn's mods, bigg's widescreen mod and Ghostdog's UI mod. -
Cant (lingo, jargon...)
Infinitron replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It was called cant. -
XP Sharing
Infinitron replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In other words meaningless grinding, killing random mobs for XP. Yep, fun, fun, fun. Hey, you don't have to if you don't want to. Also, it doesn't have to be grinding, you can just take him with you on the main plot. -
XP Sharing
Infinitron replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The fun thing about option 3 is that you get the opportunity to "power level" low-level companions by taking them on a hunt for monsters that would normally be far too difficult for them. -
Achievements
Infinitron replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No pop-up achievements please. But, the "custom feats" that you could get in NWN2 were kind of cool. -
Hours and Scale?
Infinitron replied to Korron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Kickstarter isn't over yet. Don't compare it with others until then. -
Auto Tactics
Infinitron replied to ilhdr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You mean like in Dragon Age? It's an interesting system, but I don't think the game should be designed around it. Obsidian should make the best AI they can first, then see if they can perhaps open it up to something like this.