Everything posted by Infinitron
- [merged] Vancian Magic System and cooldowns
-
"Semi-random loot lists" confirmed
http://www.kickstarter.com/projects/obsidian/project-eternity/comments @Tristan The drops system will be semi-random. What I mean by that is there will be specific loot drop lists for things and that loot with be more made loot and not randomly created items. The loot dropped is then picked from the list. Using loot lists, lets us balance the loot that is dropping in specific parts of the game and with specific encounters without having to bring up every single monster and change their specific loot. Although we can still do that for unique things. Does this mean non-monster enemy NPCs won't drop the equipment they're using and wearing, Obsidian? Because I hate that.
-
[merged] Vancian Magic System and cooldowns
COOLDOWNS CONFIRMED Time to rage http://www.kickstart...ernity/comments Creator Obsidian Entertainment 15 minutes ago @David Holmin What we are moving forward with right now is a system that does not require a pure round system. In the IE games, each person was running their own six second round and spells were based on whether they were memorzied. How we look at it, rather than going with a memorization system for spells, in particular, we can use a cool down system. It's a similar balancing system without requireing the whole resting for spells. As for ablities being on that timer, D&D also had certain abilities that could only be used a certain number of times per day - again we want to mimic that with a cool down system.
- [merged] Vancian Magic System and cooldowns
-
Metamagic Feats
Not quite what I had in mind.
-
Metamagic Feats
These were pretty cool to screw around with in NWN. I'd like to see the concept of applying various modifications to existing spells return in Project Eternity.
- Combat log
- Can "feature-creep" from "stretch-goals" hurt a Kickstarter's success?
-
[merged] Vancian Magic System and cooldowns
And way to zone in on something unimportant and misinterpret it. Yes, you caught me. The crux of my whole argument was on BG2 not being in that picture. The entirety of my post is now wrong! The entirety of your post, which is what? That we shouldn't expect a game inspired by D&D games to share their mechanics because those mechanics aren't specifically mentioned in a one-paragraph introductory pitch? Uh, okay.
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
-
[merged] Vancian Magic System and cooldowns
But game gives player an option to go solo. Then if your main character is caster, then you get bored. Solo play in a party-based game is a gimmick for players looking for an extra challenge. Anybody who's going to play solo will accept the price of a little boredom. Besides, I can assure you that surviving an entire game with only a fragile mage is anything but boring.
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns
- Temporary Party Members (6+1)
-
[merged] Do you think the Kickstarter could have been better
- [merged] Vancian Magic System and cooldowns
So...Dragon Age combat then. Well that's it. I was trying to decide between the $140 and $250 tiers. Now I won't be contributing at all. An old school game with cooldowns. Nice. Unless MCA or Tim Cain can convince Sawyer of the wrongness of them. I'll wait to see if cooldowns are officially ruled out until the end of the kickstarter, but this game is dead to me now. Enjoy your Biowarian twitch-based popamole kiddies. I'll go back to replaying BG2 and anticipating Wasteland 2. Please, they're called "KOOL downs".- Quests; What you want and don't want to see.
??? Baldur's Gate was fedex quest central.- Weapon vs Weapon
- [merged] Vancian Magic System and cooldowns
- [merged] Vancian Magic System and cooldowns