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Found 3 results

  1. Greedings, i was thinking of some kind of active party (combat, 5 members) and non-active party (conversations, reactivity, banter, no size limit) system. Maybe attaching companion's content (dialogues, banters, etc) to invisible objects? if that makes sense I make just one complete play through, so the companions i dont bring are just lost forever, and i noticed recently that there are a fair amount of people who see this (i saw some similar suggestions somewhere) or other consequences of the party limitation as a problem, so i decided to try and suggest this. Some thoughs on this:
  2. Hello Project Eternity, As this game is being designed to echo classics like Baldur's Gate, it should be safe to speculate about ways to make those games better - thereby making Project Eternity better, should these improvements be realized in game. Something that always bothered me in the Baldur's Gate series was the highly restrictive party size. But, not in the way you may be thinking. Six adventurers (five companions and the protagonist) is perfect for your standard party. Six gives room for ample banter, mixing and matching of abilities, and tactical combat. But, how about when y
  3. Heya! :3 I have a plea! A simple plea! X3 Higher complexity = more replayability. Please add more races, classes, and recruitable player characters. Eight companions is such a small number. *makes a puppy dog face* Can ya double it? Please? Pretty please? n_n' If you ever return to the cold north, I will even give you hugs! n.n I love Planescape, but as a wonderful, amazing story to read rather than as a game to replay often. I would much rather a game more similar to Baldur's Gate, which had 25 companions in BG1 and 17 in BG2 (and character interaction in BG2!). Yes, it's m
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