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Sensuki

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Everything posted by Sensuki

  1. Enemy in full plate? time to break out the ole' war hammer.
  2. Shields is a completely different discussion entirely, I'd like to see Shields handled in a much more interesting way than they are in D&D.
  3. I like The Borgias, and I've enjoyed all I've seen so far, but I haven't been happy with some of the modernizations to the storyline (awful Noble chick & the stable boy plotline and females wearing armor, at least it wasn't as bad as the Amazon breastplate they gave to Cersei in Game of Thrones, boy did I facepalm). The European show Borgia is pretty good as well. Acting not quite as consistent and the cast not as "Hollywood pretty" (good thing) but characters that were boring in The Borgias are awesome in Borgia. Lotte Verbeek may have amazing legs but I don't quite think her Giulia Farnese as interesting as Marta Gastini's Giulia Farnese. I liked Borgia's Juan (played by Stanley Weber) better as well.
  4. Haha I was going to make my own thread too "My thoughts on the armor issue" but I thought my word count was just a bit shy, so I just posted in the update thread.
  5. I campaigned for a Holy Hand Grenade in my sig for a week. God bombs ... gunpowder ... it's the perfect opportunity for that pop culture reference. I think a good Crafting System would probably solve the issues with overpowered magic items. Give guns certain enchantment slots and limit what you can imbue them with.
  6. Nostalgia is important, but I don't think it's that important to the Armor System. I think most people will agree. I like the idea that a few people have mentioned of armors being made up of a sum of parts (or at least being able to upgrade "chest armor" etc). The KotoR2 crafting system was okay, you could find various parts that upgraded your weapon. To fix this problem, change the Maximum Dexterity bonus to a percentage of the character's Dexterity and make every stat point give bonuses rather than every second point. You could also change the movement impedements to be a percentage of the character's Strength or something as well. Now instead of Full Plate Mail having a maximum dexterity bonus of +1, the Maximum Dexterity bonus is now 60% or something, so a character with 20 dexterity wearing plate is still more dextrous than a character with 16 dexterity wearing plate. Situations where a character that normally wears light armor would suffer pretty badly from not wearing armor due to less protection from damage spring to mind. Such as adventuring in a hard area where he/she is more likely to get hit or donning a breastplate for encounters against gunpowder equipped opponents or really good archers A Wizard for example, might cast "Phantom Blade" which produces a phantom longsword in their hand, they now need to enter melee combat to use the Phantom Blade. So if a Wizard is intending on using such spells, armor will give that extra protection from incoming damage when entering melee. This sort of implies that using Damage Reduction in some manner would be useful. Titan Quest has a Defense Rating and Armor Class. Defense Rating is your chance of being hit, Armor Class is a form of damage reduction. Armor does not add to defense rating (unless it has a magical attribute) but adds to Armor Class. Something similar to this may work. This can also tied into how the Health/Stamina mechanic works, let's say I have 50 Stamina and 40 Health. Let's say I get hit for 8 damage. How is that damage distributed? How does the damage reduction work and how is the spread across health and stamina calculated? Does Armor protect from Stamina Damage or just Health Damage? Does armor determine the percentage of Health Damage recieved from an incoming attack? Easily accomplished by taking away any type of armor (and weapon) proficiency associated with classes. However if you take away restrictions from classes it interrupts some of the thematic features from some classes such as Druids not being able to wear metals (probably a non-issue). Don't make any extreme mechanical penalties for wearing armor types ? Armor Specialization feats also springs to mind. Advance in an armor style of your choice, make it more viable over the course of the game. It does bring to mind some questions though, as some people in the thread have mentioned before. Do you want the Rogue, Barbarian, Ranger or Druid to be able to wear Full Plate as well as a Fighter or Cleric might be able to ? Yes it does, but if you change that to should Leather be supplanted by Studded Leather or an improved leather, then yes. But you could make Hide Armor it's own category to save the visual concept of the Barbaric Characters, and just have different types of hides. The Crafting system could also make up the difference in the meantime. If you give an item a bunch of material slots and perhaps an enchantment slot and you have invested crafting materials and item parts into upgrading that item, you then have to pay the resources and time cost to transfer any (if applicable) item parts to your new item, so you may end up using your current armor for a little while longer (until you go back to town/home base etc). I think that the Player should have to open up the Item Page and look at the stats to be able to determine the difference, or at least, put the armor on outside of combat and compare the trade-offs. That's what you did in the Infinity Engine games most of the time anyway, On subsequent playthroughs it won't matter as much. I'm fine with there being a color-coded system that defines item types, but not every magic item should be better than a normal item, unless it was the same item, enchanted. You could have as many tiers as you like (Normal, Exceptional, Epic etc). You have the capability to make a really deep item system with a lot of choices/consequences (such as how to spend your resources). We funded that stretch goal so go for it. I don't really care. Preferably not, but whatever.
  7. well most of it at least, I think Jeremy Soule did some of the tracks for IWD2.
  8. correct me if I'm wrong but I'm pretty sure Inon Zur did the ToB soundtrack, not Michael Hoenig.
  9. The Wire <miles above> Oz The Corner Treme Homeland Breaking Bad Mad Men Other really good shows Game of Thrones Season 1 would probably be in the other good shows list but they butchered Season 2 so bad, that I just cannot bare to include it. I know, nothing else even comes close :S I really liked the first two seasons, but it went down hill after that. The storyline was still good but there were so many filler episodes.
  10. Did you ever play Baldur's Gate 1 or 2 using the Multiplayer protocol instead of single player?
  11. I'm feeling it today guys. What do ya reckon? Big ... Juicy ... Mechanics
  12. Personally I don't care but Stamina could be Hit Points and Hit Points could be Vitality or health. Whatever really.
  13. Wait, what? When was that? That's somebody assuming that they copied the KotOR 2 storyline
  14. You don't know how the skill works yet, maybe it's a static number and not a percentage and the roof of the skill is unattainable simply by levelling the skill. take BG for instance. I don't know how the mechanism in that game worked, I never played a Thief in D&D 2E P&P so I never had to pick a lock. But lets say that a lock requires 145 lockpicking skill to unlock, but as a max level character in P:E1 you can only get 100 in the skill, you need to make the rest up with items, feats. People will always carry as many lock picks as they can no matter what anyway. Same as with arrows, potions etc.
  15. I prefer the Baldur's Gate walking tbh, but whatever. As long as it's smooth. Too many changes to the 'magic IE formula' won't make it feel like an IE game anymore.
  16. The only thing I can think of is it gives you the option to not kill people when you best them. If you just get rid of their stamina etc.
  17. I haven't seen Justin mention anything that wasn't classically based so far
  18. He's talking about non-violent resolutions to them I think.
  19. 1d8 is the same as 1-8 it's just presented differently The only difference is that with 1-8 you can make more consistent numbers without it looking ridiculous such as 12-14 damage instead of 1d3+11 damage
  20. Don't mock a cliche for the sake of mocking it. Even in books it's just plain see-through.
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