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Tamerlane

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Everything posted by Tamerlane

  1. Jack Vance was a science fiction/fantasy author best known for his series Dying Earth, which brought us the whole "spell memorization" idea. D&D has traditionally used "Vancian magic" and it's a bit of a sacred cow. There's nothing inherently wrong with Vancian magic (a name that has stuck though a wizard in D&D would have little in common with someone who uses magic in Dying Earth aside from forgetfulness and an unusual affinity towards rainbow-coloured spells) and it does have actual strong points but God damn.
  2. I remember my first Baldur's Gate character. Pumped the hell out of halberds for him. There were... what, two magic halberds in the whole damn game? That was fun. Anyway, thematically grouped weapon specialization is cool. If they want to throw a singular weapon focus talent on top of that then sure, whatever, cool. But let "Gatts" be good with his crossbow and his knives too, yeah? (Oh dammit, trap sprung...)
  3. This, uh... this all seems kinda sorta super silly, guy. Even the examples that don't read to me as being based on a misunderstanding of how PoE works are... kinda reaching.
  4. Dear spellcasters, please create a spell to go back in time and show Jack Vance what he has unleashed upon this poor world. Thanks.
  5. I think it is partially because it is assumed that you play the game with a DM who can make judgement calls and tailor the adventures to the characters present. It is supposed to only be half-baked, with the players shaping it as they see fit and then finishing the baking process. Don't need three+ $30-$40 books for pancake batter.
  6. D&D is a half-baked mess that usually doesn't know what it's trying to do with itself, Next no less than any of its predecessors.
  7. This... sounds a lot more like a criticism of the IE games, which were built entirely around hidden rounds in combat, than it does about PoE.
  8. Obsidian, please make elven women taller than men, too. Just because.
  9. Grazes are cool. Adding granularity to the results of random rolls is cool. Videogames are cool. EDIT: Ahaha, "Real Fans!".
  10. Tons of games, including many RPGs, have knockback as part of various attacks (sometimes but not always including fireballs). Tons of games, including many RPGs, have separate animations for wounded characters.
  11. Balance is cool. Games can be unbalanced and fun. Games can be balanced and unfun. Games can be unbalanced and unfun. Games can be balanced and fun. If you can balance a fun game, you might as well. I like games.
  12. "Partial voice acting", though a small thing, was one of the elements of the Kickstarter pitch that got me the most excited for PE.
  13. I don't think I ran out of generic arrows in the IE games ever, so... Yeah, do it.
  14. All tutorials should be the tutorial from Half-Life: Opposing Force. I mean literally that one, for all games ever. Climbing ropes and crawling under barbed wire while getting yelled at by a drill sergeant forever.
  15. I am not familiar with dota2 mechanics in this regard, so it it doesn't answer my questions and I am not sure why its lol attack, it seem far better than what we had in IE games, no? Uh... "lol" means the game League of Legends in this case, man.
  16. May I ask why? A waste of time and resources if you ask me. Useful from a data-collecting perspective, I bet. How many people bought the game and never played it? Well, let's just look at how many people don't have the "turned the game on" achievement.
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