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Hello All, I am making this post because the other post were kinda ended up as a spam, becuase the edit time is low and i was forced to repost them. Therefor i am starting a new POST where I will have EVERYTHING in Each Post OF its OWN...ACT 1, ACT 2, ACT 3. Everything will be orginized and easy to find. If this Guide Helped Please BUMP it =) T Thank you all again for Enjoying this Wonderful Game. ACT 1 A Moment's Respite ► Pillars of Eternity ► Act 1 ► Saving Heodan ► Quest Guidehttps://youtu.be/lmSEVG_YL9s?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Ruins of Cilant Lis ► Pilla
A Moment's Respite ► Pillars of Eternity ► Act 1 ► Saving Heodan ► Quest Guide https://youtu.be/lmSEVG_YL9s?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Ruins of Cilant Lis ► Pillars of Eternity ► Act 1 ► Dungeon Guide ► Quest Guide https://youtu.be/kOBIbepM2eA?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Vengence from the Grave ► Pillars of Eternity ► Act 1 ►Different Outcomes ► Quest Guide https://youtu.be/Np3-DOw557Q?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Late for Dinner ► Pillars of Eternity ► Act 1 ► Quest Guide ► Saving the Dwaft ► Inn Discount https://youtu.be/NDlBrvbquI8?list=PLeusrXH_h
Has anyone here played Bravely Default? I know JRPGs may not be the bag of some folks here, but it's a damn fine game for what it is, and there's one aspect of it I think PoE could learn from. The game teaches its mechanics not through one mandatory slog of a tutorial, but through a staggered group of fifty wholly optional "quests" that give very slight in-game rewards to you for completion. So, for example, it'll tell you that items may be hidden in unexpected areas in the gameworld, and then tells you to go to a certain building and find the item hidden there in order to "clear" the "ques
I have been reading a lot of Josh Sawyer’s thoughts on high-level game design and while I agree with a lot of the things he says, I wanted to express my thoughts as a gamer about an observation that he’s made about gamers and would like feedback from other gamers regarding their own experiences. This was sparked by Josh’s comments about conversation [tags] and a post which I found on another forum (see the spoiler). So, quite obviously, I’m not a game developer, but I can draw from my own experiences playing these games and maybe help Josh and other developers see our perspective on th