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Tamerlane

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Everything posted by Tamerlane

  1. There was mention of a pass to make melee wizards more viable, particularly at low levels, but as of build 480, no.
  2. Fire godlikes just hide in their own naturally-made smoke clouds, okay?
  3. Different styles fit different games. What worked for Icewind Dale wouldn't work for Planescape Torment, and what worked for Storms won't necessarily work for Pillars.
  4. There is no speech or diplomacy skill, though attributes and skills often come up in speech. You only control the player character in dialogue. Whether or not companions interject in conversations is entirely up to scripting. You choose from amongst your companions when performing scripted interactions.
  5. Yeah, "tank chanters" are popularish because of the way armour mechanics work in this game. Chanters inherently lack endurance and health, though, so maybe the recommendation is to patch that up? Then again, the way constitution works, they don't actually gain a huge amount from boosting it like a monk or a barbarian does, but... eh. Six-a-one, half-a-dozen-of-the-other, y'know?
  6. Just a guess, but I'd say they probably wanted to cap how many equipment slots you get at eight and at that number you either have to halve ring slots or merge neck/cloak or drop belts or something.
  7. The New 5e bards are actually good, full fledged casters with cool roll-manipulation mechanics and even a melee path. 5e bards are arguably the strongest class in the game. Whether or not they qualify as well-designed is a matter of perspective..
  8. Stealth mode doubles as search mode, yeah, but finding hidden objects and traps is keyed off of your mechanics skill.
  9. Merge Pillars of Eternity with Cities: Skylines. "****, traveling merchants are clogging up the road into my stronghold. Time to restart."
  10. I could die happy never seeing Elminster's Fantasy Playground again. "Is set in the Forgotten Realms" is a completely useless barometer of quality.
  11. Right, I get what you're saying, but, like... you see that your sentence has two meanings, yeah? "Endurance gets drained first" is simultaneously correct and incorrect depending on how you read the word "drained" ("emptied" vs "reduced"), which can cause confusion. This is the most pedantic post I have ever made holy ****.
  12. Note found at the entrance to the ruins: "Imagine four wedding rings on a finger..." No depths to which Josh will not sink.
  13. Season 6 of The Wire was going to in a really weird direction...
  14. So give an example of an RPG that did it better. I'll wait. Uh... wait, what? Why? Like, if someone said, "This bag of skittles is really nutritious," it does not fall on me to find a nutritious candy when I disagree with them. Also, Uncharted Waters. JRPG, I know, but whatever. And of course, it put real emphasis on its economic system, given that it was a game about piracy, exploration, and trade. New Vegas had subplots about trade and what-not, but it was not a major mechanical focus.
  15. Things like carry limits and limited gold are there so that you don't run around selling every piece of junk you can pick up. Games with good economies, like Fallout: New Vegas, have merchants get restocked every few days so you never get to a point where they're all broke. PoE seems to be designed so that it's expected that you'll strip mine every trash mob and obsessively pawn it all off at the next opportunity. That's great and convenient for the five people who played the IE games like that. I guess those are the same five people that murdered quest givers for XP Hopefully Bester and friends will be able to come up with things like this http://www.nexusmods.com/skyrim/mods/17140/? post release. I... don't know that New Vegas is really a great example of a solid, realistic, and/or unbreakable economy. I love the game to death, but it's pretty trivial to get enough caps to fill the Lucky 38.
  16. Point buy scaling is a little different in D&D (and between editions of D&D).
  17. See, Bryy, they want us to think that calendar is counting down to the release date, but y'know what really comes on the 26th? Full communism, that's what.
  18. You can have yourself plus five party members in the field at any time. You recruit 8 potential companions and can make another 8 adventurers on top of that, though any not with you will have to wait at an inn/your stronghold.
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