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Tamerlane

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Everything posted by Tamerlane

  1. It's also worth noting that most modern "hate-thy-neighbor" racism isn't possible without colonialism/imperialism creating societies that mixed white Europeans with Africans, Native Americans, and Asians, and that one of the cornerstones of racism is basically the belief that the people against whom prejudice is directed DO in fact constitute a separate society/culture. I honestly can't think of any modern "hate-thy-neighbor" racism that simultaneously isn't directed against people of a different color AND doesn't originate before the Renaissance. ... except for the specific counterexample that I gave to my own argument?
  2. Josh has said that there will be no NWN2-style height/girth choices, at least.
  3. D&D used to straight-up give fighters land, title, and vassals as they levelled. It was one of those things (see also, better magic item access and more restrictive magic) that helped fighters keep parity with casters that eventually got discarded. Nobody wants to work for some book-lovin' nerd.
  4. This is a bit of an essentialization. Attitudes towards race varied hugely by time and place across the medieval and Renaissance worlds--you could find nasty racism that would be at home in the twentieth century without looking too hard in the medieval world. It's worth noting also that the Renaissance era and the era of colonialism also saw racism rise dramatically and start to become recognizably modern, and that's PoE's historical equivalency period, isn't it? Well... no, the racism of colonialism is still directed outwards at different (and newly discovered, often as not) nations and cultures, as opposed to the modern hate-thy-neighbour form. That's not to say that there aren't counterexamples to what I'm talking about from that time period and earlier. The 11th century was not a good time for the Ashkenazi.
  5. Elevating the importance of race is 21st (or 20th or 19th or 18th) century goggles, to a certain extent. A white man born-and-raised in 14th century Venice would have a lot more in common with - and a greater sense of kinship and connection to - a black man of the same background than he would with another white man from 14th century Novgorod. By the same token, I'd expect a Vailian elf and a Vailian dwarf to get on a lot better than a Vailian elf and a Glanfathan elf, who have no common culture despite their genetic similarities.
  6. Nerds drool, jocks rule. EDIT: This is me IRL:
  7. What about damage caused by the realization of life's meaninglessness? Or the damage inflicted when you look directly at the sun? And where's the essential "try to swallow something and it goes down your windpipe a little bit before you cough it back up and it feels terrible for, like, the next five minutes" damage type?
  8. No, most people believe she is a godlike of Hylea, who is a goddess of birds and the sky. Was the earth godlike with the estoc just concept art, or is she a planned character?
  9. Obsidian (Black Isle) didn't make BG and The Nameless One is probably one the less blank slate-y characters in WRPGs.
  10. Three threads? Nah, there ain't an unusual level of emotional investment in this topic going on at all here.
  11. Its like a piece of bait just waiting there for someone to lunge at it. Who will be the first? Well, nobody pounced on Drudanae's... uh... fantasies...
  12. Well, you can still play a physically deficient wizard who is powerful in the arcane arts. Its just that the physically deficient wizard will be biased towards long-lasting spells with big AOEs that interrupt enemy attacks instead of straight damage. As opposed to in Baldur's Gate where spell damage was affected by
  13. They didn't say 20 hours, they said "'Way longer' than 20 hours". And BG1 had a level cap of... what, 9?
  14. For real though, expect to see less emphasis on beardedness and ear pointiness and more emphasis on nationality/ethnicity. Except for the orlan, which everyone will hate always.
  15. Hey guys do you think Obsidian will make this game like previous Obsidian games or will they make it like other, non-Obsidian games? This is important to me because I want to know if the racism and sexism in this elfgame will be up to my standards.
  16. DA2 was really bad about it because with only a few exceptions the actual creature type was really just for aesthetics. Mercenaries or giant spiders or skeletons, it didn't matter, those were just different models, textures, and animations applied to the same sets of "melee dude", "ranged dude", "magic dude", "stealth dude", and "leader dude".
  17. Rogues have a lot of status effects, and according to Josh, focusing on things like effect duration and accuracy over might is very viable for the class. They hit hard by their nature, but that doesn't mean "pump Might or be bad".
  18. Pickpocketing will be handled via specific dialogue prompts and scripted sequences, the sort of thing you saw a lot of in Planescape Torment (though that was usually other people trying to pick your pocket). Lock picking is A Thing, and any class can do it, though rogues get an inherent bonus to it.
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