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Gurkog

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Everything posted by Gurkog

  1. What if Steam changes in the future? What if I want to play Project Eternity while Steam is downloading or while someone else is playing another game? What if I haven't got the internet at that moment to install the game from Steam? Then just get the GoG version. I still don't see why you would need both. EDIT: When picking a service you have to take the good with the bad.
  2. Rolling for stats does not make much sense to me. If you want to Role Play a specific character why the hell would you give it random stats. The early DnD games reeked of stats and math just for the sake of doing math. That is just something that always bothered me with them.
  3. If you want the STEAM copy, get the STEAM copy... If you want DRM free, get the DRM free. Since you seem to like STEAM I have no idea why you would want the DRM free too.
  4. Could have it be like Night Angel Trilogy where magic is utilized in different ways based on some sort of inner capacity. In those books people could store energy from sunlight in a reservoir and depending on outflow control what they can do with it and to what degree. Exceptional warriors usually had a very small reservoir but they could use the energy at a very high rate with little control over how it is used... so during they day they could fight with super-human ability... especially if scantily clad/nude. Traditional mage types usually had a large reservoir but only able to trickle out energy in a small stream. The low volume of energy is a lot easier to manipulate for doing all kinds of things.
  5. I don't care as long as there is no way to 'buy' additional points to put into those stats later on. It just feels hokey to me. Getting extra points for doing extraordinary feats might be okay though. I don't know, but I guess it all depends on how they do it... so why did I bother posting!
  6. I would rather be able to craft a character into a mage-hunter instead of that being an explicit class. It seems a bit restrictive as the title really pigeon holes the personality, skills, abilities, etc...
  7. Souls, the world and adventuring companies sound freaking awesome. Mr. Sawyer and company I salute you! EDIT: Forgot to mention that the new microphone works great. Hope you didn't have to beat up anyone in the office who is important for it. Who am I kidding, you are the most important!
  8. Obsidian is treading a lot closer to a game style that is in direct competition with current AAA titles. Point-and-click adventure and western turn-based RPG games were all but extinct, but there are still real-time-with-pause RPGs with an emphasis on parties being made as AAA titles.
  9. I would prefer a game that encourages exploration in some stages and gives a feeling of no urgency in some others so the player feels they have time to kill by running around sight-seeing.
  10. Transgender is easy to implement... Bioware did it in BG1 with the belt of gender swapping. I thought it was rather humorous and good fun for everyone!
  11. its a little early to be discussing DLC... the game is barely in pre-production, I think.
  12. I expect it to be a good 20 hours if you scour the world... but who knows, it could be more! They probably receive more money per pledge than they would from the same amount in retail sales. It is better for them and better for us!
  13. Perhaps a character's soul is shaped by the actions they perform? A self-sacrificng character would have a different 'flavor' of soul than a selfish one? A character that commits random or violent acts has a soul that is 'cracked'? Lots of ways that could go. edit: I am not talking about a morality system... just the soul functioning differently when stressed continuously in certain ways.
  14. Since rumors of the Wheel of Time were mentioned... the details about the protagonists plight really parallel that series. Are people bound to the cycle of souls? Can they control and develop the manifestation of power or does the soul naturally reveal its true nature the more it is exposed to stress? Is there reincarnation or just a random chance or the gravitation of soul bits from a prior manifestation collecting in unusually high concentration due to a tendency for a soul to want to 'heal' itself or like a smart metal it will try to realign the bits that fit together in a pattern that was shaped by a 'prior' strong soul? If a person puts extreme stress on their soul by expending powerful magic does it break apart and reassemble in a possibly different way leading to a loss of sense of self and possibly insanity as it ries to emulate its familiar pattern through a different structure? kind of like seperating the sounds in a note and reassmebling them but not quite how it the original resonated so it sounds a bit... off Can a soul remain immortal as long as it can find a suitable 'shell' to contain the bits so they do not disassociate and be replaced into a new mortal body? Would a body with weak soul lack the capacity to attract and incorporate a powerful soul into itself? Does it take a powerful soul to sort of draw in those bits as if they are powerful magnets? Would broken souls and soul bits try to fit back into a soul that is similar to its past environment or would they seek a more stable and complete soul that has just enough room for them? Can the presence of a strong soul be felt by other strong souls? by those with weak souls? with virtually no soul? and the other way around? Can souls only feel the resonance of similar formations? A good person can sense good in others? Souls of chaotic, destructive power feel the unbridled chaos in others? Is there an 'anti-soul' that can negate magic while near a person? Can the two opposite energies be combined into a neutral soul that is strong, yet inert? Does one consume the other or is it like exact opposite sound waves that cancel each other out? Would a person die if their soul is 'neutralized'? bah... i am rambling now.
  15. In my case... severe system instability due to malware DRM has made me nerd rage and burn all of my games that use it... except my STEAM games. I try to avoid Steam when I can because I just don't want any DRM.
  16. You can put value on life. Everybody does that, all the time, but denies it. A researcher working in CERN is far more valuable, than a wife beater pissing himself in front of a TV in a drunken stupor. Angela Merkel is worth more than a random warlord in Somalia. There are also historical examples, such as the "Women and children first" policy that contributed to the atrociously high male fatality rate during the Titanic disaster. There are many, many more examples. We speak of equality, but we do not practice it. It's impossible. The government puts a monetary value on all citizens lives. It is the basis for determining safety regulations in vehicles. If the cost of life is less than the cost of implementing safety features/measures then they let people die.
  17. Choices and consequences - There should be an effect for everything the player does. The degree of magnitude of the effect is determined by what they determine should happen for the stories. People should stop trying to 'win' a decision and just roll with the punches. I used to be a perfectionist like that, but after a decade it is just too much work for an artificial reward. The world isn't as compelling if you know everything that is going to happen with subsequent characters. If no decisions make any significant and lasting impact on what the character experiences the worth of choices diminishes. If all choices have drastic changes in content as a consequence players will be probably spend too much time analyzing options and that should be avoided as well. Variety is the spice of virtual life.
  18. Perhaps there will be a way to redeem the key through GoG instead? I know nothing about such technology!
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