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Everything posted by Nonek
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I thought that was the accepted standard in character creation now rather than the unusual, bad ass, sarcastic, good heart deep down, really cares for what he sees as family, problem with authority, hides a tragic past etcetera. Probably black haired, blue eyed and with a modicum of facial hair. Seems like the template that most players seem to aspire to. Not criticising it or anything, but hardly seems unusual.
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Dragon In Eternity ?
Nonek replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not ironic exactly, more allegorical or maybe metaphorical. What dread beast has caused more bloodshed, spread more fire and death than a tyrannous conquerer who believes he is doing what is right? Of course who knows what beast lurk within a mans soul, perhaps his death would release the creature that has waited and watched the world of men through cold serpentine eyes. Perhaps he is how Dragons were born, long ages past. Just spitballing really. -
Dragon In Eternity ?
Nonek replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
New take on Dragons, how about this: The old king sits on his throne, a horned crown circling his brow. At his feet lie the treasures which conquered peoples and nations have lain there, a vast hoard. His past glories are only legend now, but his strength is still terrible and always he is clad in a heavy coat of mail. His slitted eyes carry all the weight and power of royalty, and to look into there depths is to be enchanted by a soul of immeasurable potency. Above his head fly the winged banners of his many armies, and these loyal warriors still stand by his side, poisoned by the hatred from his duplicitous forked tongue. His fiery rhetoric has brought bloody war and ruin to entire nations, for his words carry the hatred, greed and jealousy that taint his mighty spirit. He is the Dragon, king of a vast empire. -
Yes. Complete the personal quest given to you by Nemelle in the Clerks Ward, talk with both parties again and joining the Sensates will become pointless. Hope that's vague enough and not too spoilery.
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Thought it looked eminently sensible and hard wearing, fits the character and his role.
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Dragon In Eternity ?
Nonek replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Watched an old Disney film called "Dragonslayer" with the kids recently, very good implementation of a Dragon in that film, rather imaginatively called Vermithrax Perjorative. Quite awesome, in the old meaning of the word, not press button. -
How would one pronounce "Woedica?" Looking at the name my mind immediately leapt to the native British queen of the Iceni "Boudicca," but with it being revealed as an old english like name i'm left wondering whether it may be pronounced "Vodissa" or "Vodyka."
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Is it possible that societal change can influence a gods standing? Say an old god of hunter gatherers suddenly becomes obsolete when the agrarian revolution takes place, and the gods of the herd and the field suddenly gain dominance.
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I just regard it as necessary expense and maintenance, that to me happens to be part of the fun, armours gets worn over time when battered so I have it repaired. I certainly hope we're able to deal with wounds, vittles and such (though water closets only need to be included in game to represent their use - a matter of taste) that made New Vegas much more strategically interesting, and daunting.
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Sorry i'm not very au fait with internet terminology, half the abbreviations pass right over my head. Well personally i'm hoping as I said to not engage in too much melee, because my characters will be wary of dying. As for the repair items, i'd like them to be temporary measures, in the field resources to be used in desperation (ideally only at campsites when one has time to affect repairs) and not half so effective as an apprentice trained master smith/leather worker what have you. I regard prepping my gear, readying myself for the tribulations ahead and gathering rumours and such to be almost as much fun as the dungeon/lair delving itself. Certainly a worthy thing to spend money on as it's keeping my virtual self alive, well maintained kit is the sign of a good adventurer. I don't think innkeepers have medical knowledge to be able to estimate their clients injuries, they just rent rooms. I don't see why spells would consume gold, unless that's a material component I suppose. I hope poisons are utterly deadly or extremely debilitating, one of the finest dm tools you can use.
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I'm getting a Tyrion Lannister with an even more developed mind vibe from the Orlan Cipher, sounds very interesting.
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Don't go into that dungeon with equipment that's near breakage, as I said they shouldn't fall apart every battle. As far as i'm concerned i'd like as many mechanisms as possible, that's why I backed the kickstarter, to campaign for a game stepping away from the idea that anything other than combat and conversation is superfluous. I'm capable of handling quite a few things in game, certainly checking on the state of my gear and keeping it in good working order is hardly overly onerous. By the way why do you keep calling me a whelp, I don't really mind or anything, it just seems a little strange.
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Don't have the armour degrade too quickly, should be good for a small adventure/few combats and be makeshift repairable at campsites and such. We should have wear and tear as we go through an adventure, makes combat more of a risk. I certainly don't want to be going through adventures in a permanent state of perfection, there's no strategy in that. Item degradation's a simple system, and doesn't get in the way too much, there's really no need to fix what works or overthink it. The more elements the better, still say to please everybody however that they should stick it in expert mode, obviously a lot of you gents have problems with it.
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My thoughts on project Eternity
Nonek replied to JRRNeiklot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And yay I looked and saw that the third seal was broken, from it came a host of surprisingly weak dragons to bedevil the lands of Skyrim. All manner of nice scenic hikes were interrupted by draconic flames, so that the people rose up and cried in one tormented voice. "Bugger, was hoping to get a few rounds of golf in at Whiterun today as well." And there was much clipping of teeth. -
Personally i'm hoping to not run into combat too frequently, and I certainly wouldn't leave palais de Nonek without my arms and armour being 100% tickety boo, so that i'm prepared for all manner of frolicsome endeavours. I'm hoping that I come back with a comatose companion over one shoulder, my weapons notched and bloody, a few mile of bandages wrapped around the parties wounds, my mages fingers showing signs of repetitive strain injury and my armour sporting that latest off the shoulder/hacked to pieces fashionable look. Having item degradation to me just means that I prepare more, and so take the role of protecting my hirsute behind all the more seriously. It's not that big of a fuss having to partake of a smiths services and clicking a few times after all. They'd just have to balance it correctly so that our sturdy buff coats are not falling apart every few feet.
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Never got much satisfaction from the "Against the Giants" series, had a few high points but not particularly liked by my group or myself, then again we were never fond of the whole elemental evil campaign. There was a series of adventures set in Greyhawk City that were very good however, all revolving around a villainess known as "Falcon." With a bit of jiggery pokery and a few style adjustments they really brought the Jewel of the Nyr Dyv to life, always thought they'd have made an excellent game. Nice one set in Dyvers called "Puppets" as well. Currently having a bit of a romp through NWN2 with a monk, got to say that i'm quite enjoying it, i'm picturing him as being made into a living weapon by the shard embedded in his flesh. Finding West Harbour to be quite an appealing locale, and once again am quite impressed by the whole concept of the fair as a way of introducing the protagonist, who he knows and his background. May half inch for the next time I get the pnp group together.
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Type of Romances you liked
Nonek replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And you realy think that "abnormal" romances are better ? See Dragon Age, Mass Effec 2 one o theres bigges issu was romances multi-racial-sexual raomances with aliens looking like dogs or gay people (i don't have anything aginst them but i simply don't whana discover that my companion, brother in arms etc has hard on on me) .... Wher Zervan i DAo sad "Im wery atracted to you" i simply wanted to run from the room. Well personally no, i'd argue for no romances, but you did ask what we'd like to see. Taking the Cipher romance and making a rather scathing meta comment on the romances peddled by Bioware and others is what i'd like to see, a reflection of how disturbing and rather odd these things are when looked at objectively. Despite all the various species, races and sexualities peddled by Mr Gaider and Co. their content remains uncomplicated and rather boring adolescent pandering. I'd just prefer a relationship as complicated (and optionally uninvolving of the protagonist) as Gann of Dreams manipulations or perhaps Kreia's hidden regard for the Exile, that in no way changes her personality or makes of her a symbiotic puppet. Too often the characters serve as mere sops to the act of stroking the protagonists ego, i'd prefer that they be fiercely individual, discerning and not in need of "fixing" through a few lines of overly sentimental and simplified romance dialogue. -
Like the idea, i've always felt that too much weapon swapping mid melee undermined certain characters, for instance a heavily armed and armoured veteran fighter might realistically carry a half dozen weapons on his person, from brass knuckles to a longsword, and change as the moment dictates. However that barbarian or ranger may not have the benefit of training with all those items, or wish to enter combat without their sacred weapon, and thus they're rendered somewhat ineffectual. I'm hoping that combat is short, dirty and nasty as you suggest, with the health mechanic being able to be targeted directly by various means. So that even the toughest bag of hit points must be wary of certain weapons, poisons, spells, critical hits, backstabs and prone/sleeping states. If well prepared and well armed, thanks to thorough scouting, divination or what have you, I wish to carve through all but the toughest of enemies sharply. Not without the chance of harm or reversals however. If in the position of being ambushed rather than the ambusher, then i'd ideally wish to be just as vulnerable. Making armour more vulnerable, and subject to damage over time is something i'd love, with a sliding scale of effectiveness that necessitated the attention of a skilled armourer or maybe a powerful spell of mending by a mage. Gives combat a further cost and makes us all the more wary. Thinking about it could we in a pinch also use the armoured rim or boss of a shield to make bludgeoning strikes? Might be a nice little desperate gambit by the fighter who finds his sword is just not cutting the mustard.
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Crimes and misdemeanors
Nonek replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd be amenable to realistic medieval punishments being levied upon my characters should they be caught, such as losing a hand for thievery or whatever, so long as they were not rendered thus unplayable (though i'd definitely want that mutilation reflected.) If in a dangerous situation, where I know death is but seconds away and my every word counts, (say in conversation with a bloodthirsty tyrant) then I positively want the game to punish me with death and game over if I decide to choose an idiotic option, or try to say something "witty." Choice and consequence, too often we're sherparded into towing the line, let us bear the brunt of our actions and know that the dangerous characters and situations do have some actual in game teeth. -
In terms of rewards, i'd say it's fairly hard to fit a formula to them as they should each be dealt with on an organic case by case method. However it should be possible in my mind to be an absolutely grasping and mercenary character, and that be perfectly acceptable. After all is said and done, we'll be putting our virtual lives on the line so wanting adequate recompense is an entirely viable request. Now how you approach that, whether with blunt demands, subtle blackmail, open aggression or what have you, obviously those should have consequences as well as your quest choices.
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The Price of Pleasure - Knowing the mind, the cunning Cipher can choose far more subtle methods than a blunt attack that crushes the mind or severs the soul. He can give pleasure, at first but a small thing, a fine mood and a feeling of strength, but as it grows the waves of pleasure overwhelm the mind and the body. Eventually the target will writhe upon the floor, shuddering in spasms of orgasmic delight. There are tales however of Ciphers selling this gift to the rich and powerful, but such utter pleasure is addictive and what would one not do to have it? Thus we hear of great men enslaved to their pursuit of this sensation, and Ciphers ruling great states as hidden puppet masters.
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Type of Romances you liked
Nonek replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm looking forward to Mr Avellone's Cipher romance, picking and choosing from a menu of catatonic meat puppets caged in their own mind. Perhaps we can feast off their willingly offered up souls, stripping them of emotion and sentimentality and nibbling on portions of their minds like the tastiest of morsels. A whole suite of rooms in your stronghold, where pretty empty automata go through their day to day tasks, lost in a haze of needy desperation and the search for their paramours affirmation. Giving up any sense of individuality and self respect for the sake of a pat on the head or a few minutes of dismissive cold coupling. The normal stuff i'm not really interested in, bit tired of the usual adolescent yearning. As for in game consequences, i'd be in favour of perhaps having to rip the souls from your harem to strengthen yourself at a moment of crisis, and have to clear out the beyond lifeless corpses that litter your demense upon your return. Perhaps you could even have a cult who willingly sacrifice their souls for your delictation, so that in time you become like unto a bloated beloved god/devil, grown fat and powerful on the souls of your followers. Fools who believe that they are joining with your majesty, when in fact their entire essence merely serves as a light snack. Be nice to play as a dark and hungry god arising, whom all who look upon must lust after and love, regardless of their own desires.