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Nonek

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Everything posted by Nonek

  1. Campaign for the Time Bandits license? Sounds a little similar.
  2. The conversation with Zoltan about the nature of monsters, and the benefits of civilisation was fantastic. It's a pity there's no such moments in the second game, though one supposes that's the hectic pace of pursuing the kingslayer doesn't lend itself to such philosophising. In my opinion the second game could do with an overarching theme, like the first games questioning, "what is a monster?" Unless i've missed the theme in my last two playthroughs, i'll have to keep my eyes open this time.
  3. Just finished the Witcher, got to say my admiration for Jacque/Alvin as a nuanced and sensible antagonist really does keep growing. The way he throws the philosophical ideals Geralt calmed him with in the fourth chapter in the Witchers face, is just brilliant. It's a pity that the white wolf can't react more visibly to his death, but such is to be expected from such a stoic character. I'm left feeling that it was my failure of the child that crafted the monster he became, gave me a nice sense of agency and conflicting emotions about the ending. Narratively and logically it's one of the best games i've played, renders some of the latest "story" focused rpg's lazy and illogical in comparison. Onwards to the Witcher 2: Assassins of Kings.
  4. Chanter: Tales and sagas to be spoken. Cipher: A childhood fetish or token, allowing the Cipher to focus his mind. A relic holding the souls of many long dead ciphers, whispering and not entirely to be trusted. Druid: Tokens of the four elements, an obsidian stone for earth and fire, a snowflake caught in crystal for air and water etcetera. Monk: Differing styles of combat, granting different benefits. Wizard: Spells and wards graven by magic into their own flesh. The other classes, as Rjshae said, decided by background, culture and choice. It would be nice to see areas where hold out weapons, daggers, knuckles etcetera, are utilised. Though the monk would be somewhat overpowered in those situations.
  5. I like the idea, it's a nice explanation for the stash (for me the angel is always in the details) and it could be used for further adventures. Such as T-Ray half inching the mule and upgrading its storage capacity, as in New Reno. Or there could possibly be a more complicated explanation of the stash, a trans dimensional safebox or some other more weird explanation. There could even be a quest involved in gaining the feature, thus making it all the more valuable to us and integrated with the world around us. Perhaps while wandering through the slums you become lost and turning a corner happen the bazaar of the bizarre, a maze of buyers and sellers from across the multiverse, where everything can be bought and sold for a price. Here the stash is found, a common possession for the merchants of that otherwordly place, but among your most cherished treasures. A little box talisman, linking the possessor to a fabled place of storage called "the vault of the ninth world."
  6. If i'm playing a survival type (ranger etc) character, then I don't mind having a few rough and ready crafting recipes on hand. Otherwise I generally don't much like crafting, like over abundant loot it only serves to make my character feel more like a shopkeeper/trader than a sellsword or what have you. That said if a character has a background (a la Arcanum) in trade or craft, then i'm fine with it.
  7. This is a touch simplified, but seemingly relevant:
  8. Might be interesting to see Totem animals for Druids, not actual existant creatures but emanations of their soul. To the extent that a Cipher might look at a Druid and see at his side a wolf glaring back, perhaps it emerges at times when their might waxes or their ire is peaked, a shadowy and indistinct form that tears and bites.
  9. Oh not asking for race restrictions, just using the common cliches. Thinking about it Karkarov's idea of a merchant specialising in high end goods, and charging ungodly prices, is also something i'd like to see implemented. You could even make a quest out of getting an invite to his establishment, or make it dependant on faction reputation. The finest attire for the infiltration of Lord Limpfondles soiree, or parade armour suited to the new Baron of Bosman keep.
  10. Yep, always serves to make the gameworld a more believable enviroment (and JOG's additions would only add to that,) i'd also add the limitation that certain merchant only buy and sell certain goods. The dwarven armourer deals in weapons, mail and plate, the elven hunter in leathers, bows and traps and the human provisioner in miscellaneous goods (coil of rope, iron rations, clothing, pole 10' etcetera.)
  11. I'm finding that feeling all too common in most modern games. Max dwells in an interesting and atmospheric world, with its noire pretensions and grimy magnificence, and it seems perfect for exploration. Space Marine had the same problem, there was a vast world laid out before me, with the many decades of W40k lore to draw from, but it was all just swept aside by the endless reliance on combat.
  12. If the higher levels of Cipher have telekinetic powers, that their minds/souls can intrude on reality, then i'd be quite interested to see whether they can use that telekinesis as weapons to cut flesh, snap bones or use objects against their foes. I'd be interested to see an alternate means of bare knuckle fighting for the monk, so that he's distinguished from kung fu flicks. Something like the ancient greek Pankration, but with the soul stuff added. I also wouldn't mind seeing if priests have spiritual weapons, hammers of their deity.
  13. Fairly much.
  14. Dear bakery, an open letter to my bakers. Having consumed your scones for many years and always having been highly satisfied by their taste and texture, I feel compelled to write to you and air my feelings on their currant-y, crumbly goodness. No other victual has so satisfied my need for sweet and filling sustenance mid afternoon, and my taste buds are continually intrigued by new tastes and textures, even after so many years of consumption. The modification of your base product with toppings of pleasing variety has also frequently revivified my interest in the scones, for which I am also grateful. In brief I feel compelled to state (in a massively over emotional and florid manner) that your scones are not just baked products to me, they have become an important part of my life, religion and sexual tastes. May I visit their place of inception and clean your orifices. Yours faithfully. Magnus Scone. Dear Mr Scone. They're just scones dude, stop being weird. Yours mildly disgusted. A Baker.
  15. From a purely self interested viewpoint i'd prefer if they stuck to imperial, as that's what I grew up with. Never did get the hang of the new money and weights.
  16. Having a playthrough of the original Witcher game with the full combat rebalance mod, damn the game's subtle, you've really got to pay attention to even the most throwaway of lines and journal entries. Somewhat brave for a developer to make so many little nods to the books and the overall plot, very easy to miss when you're playing through in the usual sleepwalking manner that most games encourage. I especially like the little in jokes that the artists made on the sex cards, such as the woman choking the chicken, all too obvious what the developers were alluding to. Clever.
  17. I've no idea whom Mog is, but I was under the impression that illusions and such would fall under the ambit of the Cipher, tricks that beglamour the mind and eye would seem to fit perfectly into their repertoire. I have always liked Illusionists however, if well played and well prepared they are nearly unbeatable, especially in the older versions of AD&D. If the game suddenly drags one into the playground of an illusionist, and the party is left wondering what is reality and what imagining, well I think Mr Avellone could create some brilliant content there. Give the artists a chance to get creative as well, something on the order of MC Escher or Gaudi. Or even to be trapped in ones own mind, facing the monsters from the id.
  18. That's one to PrimeJunta, took me a week to figure that out when I first read it.
  19. Allright who do I send the bill to for cleaning the vomit off my screen from reading that?
  20. Something that stretches the mind, makes it stop and wake up. Some of the riddles on the Moredhel boxes in Betrayal at Krondor were quite twisty, lore puzzles that require me to learn certain aspects of the gameworlds backstory are always nice, because i'm getting enmeshed in the lore and that is being rewarded, and i've always liked those which are simple tests of logic. The statues of two children with identical clothing and long blond hair stand on a stage, their hair is drawn over their faces and hangs down to their waists, so that they appear to be virtually identical. In pre-pubescent trilling tones they each speak: "I am a girl." Says the child on the left. "I am a boy." Says the child on the right. "One of us always lies, and one always tells the truth." They both intone. You can answer the riddle correctly, or rely on your special skills to move on: For instance a wizard might try to dispel the magic of the lock, the thief might figure out a way to open the lock without the test, the cipher might call up the souls of the children and have them whisper the answer to him, while the fighter might wrench a statue from its base and smash a hole in the door.
  21. Had my telly box recording a series of programs about the more interesting and bloody battles of history, called "instruments of death." Finally had a chance to sit down and watch it today, it's rather good and though it does not go into as much detail as i'd like i'd still recommend it. Covers such bloody battles as Naseby, Towton, Hastings and Boudicca's last battle against the legions somewhere on Watling street. http://www.youtube.com/watch?v=gcDCMhyOLAc
  22. Recite before the battle and then use battlecries mid battle to remind your struggling companions of the heroic example, a single word or phrase pronounced with all the chanters skill and soul may serve just as well in the midst of an ambush. Remember the Red Ford. The eyes of Valheim are upon us. How the little pigs shall squeal, the giver of rings pronounced. There cannot be two skies, in the wake of his words came war.
  23. I wouldn't mind starting with a known repertoire of the greatest saga poems, and upgrading them or adding new ones as we progress through the game. Sitting among the Glenfathans, listening to their warrior poets. Speaking to the souls of the dead from long vanished civilisations. Marvelling at the life story of a long dead battle king, carved on the walls of his crypt. Swapping tales with a stranger from far distant lands, where even the gods bear strange names. Until finally you get to add your own works to the long tale of the ages, ensuring your fame and immortality amongst the Chanters. A poem as strong in its effects as your own awakened soul, and shaped by your actions.
  24. Strangely enough Mac Lir's island home, the Isle of Man, does have a language mixing both celtic and norse elements. Us nerds do carry a lot of useless informations around in the old brain box don't we?
  25. Isn't it a mistake to call the indigenous Britains "celtic," their DNA is not linked to the european dominating tribesmen but has found its closest match in the basque region of Spain. In fact that DNA is still the base matter of the british isles, with the influences of the germanic/scandinavian peoples peaking in the obvious areas of Yorkshire, Anglia etcetera. Obviously the major cities, reflecting their international aspects have become melting pots of races and peoples but the backwoods and shires remain split between these two racial groups. Roman auxilliaries and such do not even register upon the scale. Sorry I was recently involved in a long term study of genetic markers throughout the isles, and i've become somewhat finicky as regards the "celtic" appelation. I can see AGX's point however, too often the celtic and germanic cultures are merged. It's as bad as seeing the lowlander William Wallace in a highlanders kilt and pictish warpaint, somewhere an historians quietly weeping. N.B. Mind you the culture of the British Isles was decidely celtic, most likely the results of a small group of conquering warrior noblemen imposing their will upon the indigenous population.
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