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  1. The middle ages weren't noted for their leniency toward criminals. Yet in games like Oblivion, a crime is punished merely by penalties and time in gaol. Obviously a beheading would bring the game to a speedy conclusion. So what penalties should the player suffer if he is captured and found guilty? Would it make sense to implement permanent physical and mental disabilities from the player's incarceration and ill-treatment (torture)? How about permanent penalties from loss of limbs or senses?
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