Everything posted by generic.hybridity
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Antagonist: Rivals and Archvillains
generic.hybridity replied to agewisdom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm not sure about requiring that the PC has grown up with them, though it would be interesting to see NPCs change over the course of the game. But I think it would be interesting to have a group or enemy that you ran into more than once and wasn't necessarily the main villain, always getting in each others way.
- Romances, yay or nay?
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Respawning enemies.
generic.hybridity replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I agree with the general tenor of the thread. Respawning is fine as long as it makes sense in game and as long as it doesn't negatively affect the pacing of the game. Having to slog through weak enemies to get from place to place everytime could get a little tedious.
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Update #7: Non-combat Skills with Tim Cain
Having seperate levelling up for combat and non-combat skills sounds like an excellent idea to me. I often ended up crippled/struggling because of my choice to put all my feats and skills into non-combat areas for the extra dialogues/options it would open up. Really enjoying the frequent updates!
- Tropes vs Women
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How old is everyone?
generic.hybridity replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)25 and favourite RPG was Planescape: Torment
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Should they include a 'swimsuit calender' tier?
generic.hybridity replied to Gurkog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Delicious.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Cool! I wonder how close Wasteland 2 and Project Eternity will be technically given the two studios have a working relationship. Mayhap we'll see a robo scorpion easter egg somewhere in Project Eternity?
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Thievery should be more prominent than in IE games
Winding pickpocket into conversations with random commoners would be interesting. As well as conversations with characters you had to get quest items from. Oh hello can you tell me the directions to: *Pickpocket* Breaking into houses shouldn't be a matter of walking in when everyone is at home or awake. Rather having your thief sneak in after dark. If you are caught you should have to deal with the consequences or cheese it. The challenge comes in having appropriate consequences which are not merely a group of guards spawn and attack the party. Does your target catch you and box your ears? Do they subdue you and wait for law enforcement. Is there a struggle and you end up killing the NPC? If you get jailed what do you do? Just wait a number of days or is possible to pay a fine or bribe your way out of the cell or even orchestrate a jail break. I guess the problem is that those sort of consequences would require a significant amount of dev investment to make interesting and believable. Even filling random NPCs backpacks with goodies and balancing it would take some time.
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Random stats or Bought Stats?
generic.hybridity replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Por que no los dos?
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Character graphics: Please have multiple body types, heights
generic.hybridity replied to sugaki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hmm. Whilst it doesn't matter as much from top down I have gotta echo the sentiment that something similar to TOEE character generation could be quite good. Height and width will probably be the most distinguishable element from the camera angle we'll be playing at.
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A text heavy game
generic.hybridity replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't think there is some sort of law of physics that demands that a game cannot have good gameplay and good story and deep roleplay. Just because it hasn't happened before does not preclude it from ever happening. Personally the amount of words doesn't matter as much as the reactivity and depth of the branching. Though there was something awesome about the paragraphs of text that Planescape would treat you to, I don't think they are a necessary component of having a story telling experience as deep as it was.
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Guns kill mages.... mage hunter class?
generic.hybridity replied to NateOwns's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like the idea of warriors carrying a single shot pistol, like a boarding pistol and saving it up for use against a mage. Battling to get close enough to the mage to use it sounds like a challenge.
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Children
generic.hybridity replied to kmelt93's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Whilst I do like having the option (Not that I often utilise such options in games) I think that there's a good possibility that adding the ability to kill 'chilluns' could court more controversy than its worth. Is the verisimilitude it adds worth the possible fallout with ratings agencies and potentially even WOWsers in the press. Though i'd happily be wrong on that count (More child killings!).
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How forgiving is your cup of tea? (plot difficulty thread)
generic.hybridity replied to exodiark's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like multiple endings some of which are harder to achieve. But all of which involve the plot unfolding and being revealed in a similar way. But perhaps more people die or the PC has to sacrifice themself. Things of that nature.
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Killing companions
I feel like a player should be able to kill accompanying NPCs at any time, but that this should not necessarily be catered to by the devs. Sure you killed a party member. You leave their body on the side of the road. End of story. Congratulations. Would be cool if other party members reacted to these actions but at the same time probably to difficult to account for all the variances realistically and therefore best to leave to the player's own mind to roleplay it. Plus i'm not sure it would be that fun writing dialogue to account for a psychotic PC butchering his own party members. It would be quite interesting to see how the game would branch based on different NPCs dying, but I feel like such a thing would be too infinitesimally varied to allow for properly. Having particular moments where you can kill party members if done right are also awesome, this should not preclude your ability to leave them dead on the side of the road (even if this means not all players will witness the content).
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Solutions to the Degenerate Rest
generic.hybridity replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Some good ideas in this thread. I think that a system which encourages realistic resting without being tedious is necessary. How this can be achieved is up in the air. The MoTB system which was fairly tense worked in some sense but also felt like it could put you into an unwinnable position eventually and the problem is that classes which didn't rely on spell memorisation to work got an unfair advantage. Certainly the system that Obsidian create will have to be fundamentally different to the norm in order to avoid these issues, i'm sure they'll be able to manage it.
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Narrated sequences instead of cutscenes (let's use our imagination again).
generic.hybridity replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Narration can be quite enjoyable and it is a nice throwback to Old School RPGs, a stylistic choice. On a pragmatic side, I imagine it is much cheaper to write and voice narration rather than create an entire cutscene/
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Composer for Eternity?
generic.hybridity replied to MechanicalLemon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Justin Bell did a pretty fine job on the trailer. Maybe it would be worth giving him a shot on the full game.
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Stretch Goal #2 Reached! Congrats!
generic.hybridity replied to Vatdim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Huzzah! I hope we can crack the 3 million. Just over half way there.
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For devs - bad communication is hurting the project
generic.hybridity replied to Smejki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah, the communication has been pretty swell. We have quite a lot of info for a game that was only announced 3-4 days ago.
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Urgency: Please Have It
generic.hybridity replied to Zombra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)One of my fondest memories is my first playthrough of BGII where I thought Scraped together the 20000 required and shipped off ASAP only to find myself drastically under levelled but satisfied I had done my best. I think timed quests (of some sort) are a good tool for adding dramatic tension.
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Update #3: Game Basics - Your Party, Your Characters, and Races
Sounds excellent. Some people seem disappointed in the use of dwarves and elves, personally I love them especially when they are remixed. I'm really hanging out to hear about the technological state of the world. Also, 6 person party sounds GREAT. (Though it does make me think a couple of extra companions wouldn't go astray to increase party variability on multiple playthroughs. Hopefully we hit even more stretch goals then the ones listed and therefore get extra companions). Hopefully the pledges keep on pouring in!
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Chris Avellone: We'll most likely not be using Onyx engine
generic.hybridity replied to Starwars's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Interesting news. Who knows were it will lead.
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Purely isometric, or mix of isometric, third-person and cinematic?
generic.hybridity replied to Terror K's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I imagine they will mostly avoid cinematic style conversations as they will not be having full voice over.