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Everything posted by FlintlockJazz
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Games you want that'll likely never exist
FlintlockJazz replied to Barothmuk's topic in Computer and Console
I really like all these but especially the last one Yeah, the last one is my favourite, ultimate game ever, especially if they managed to include all the bits in the second in it so I wouldn't have to choose! :D -
I always thought part of the reason they chose 27 hours was to enable players to have 8-hour rests without completely missing a time period in the day. One thing that sometimes occurred to me while playing the IE games was that due to the way I played I often ended up sleeping around the same time each day, which sometimes caused me to barely see daylight for quite some time as I was always sleeping through it. Probably not, but it does mean that player is more likely to rest and still wake up in the same day-period.
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We need new business cards printed for Obs employees... *idea starts sprouting*
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At work. Dropped off a silent but deadly. Waiting for fallout.
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Games you want that'll likely never exist
FlintlockJazz replied to Barothmuk's topic in Computer and Console
Oh, where to start: A lord-type game where you run a fief. You would have your own character you could create and walk around as, and it would be kinda like Crossroads keep in Neverwinter Nights 2 but with the whole game focusing on it. You would get to allocate troops around your domain, recruit troops, etc like in a strategy game but then you would also go on adventures with some of your men, greet visiting dignitaries and go hunting with them, wander round your villages, execute traitors, engage in politics, you know the good stuff. A swashbuckling renaissance adventure set around the 16th-17th centuries with Three Musketeers type characters, perhaps set in Venice. There was that game, Venetica, but I want something more. I want rival fencing schools fighting in the streets to prove whose is better, I want the player to get to choose fencing styles and for fencing styles to be, well, fency. I want to go to Renaissance parties, have duels, shoot someone in the face with a pistol, that kind of thing. To become a patron of the arts, to have clockwork gizmos, and hidden supernatural entities. A piratical adventure, wherein you captain a ship. A kinda combination of Sid Meier's Pirates with RPGs. You run around with the usual party, but then when you go to sea your party becomes shipmates, giving bonuses depending on their class or skills. When you board someone your party is your crew and fights alongside you. Add in a lot of the previous stuff about renaissance adventuring, Governor's Daughters/Sons, Monkey Islands, etc and you got me... excited... -
Companions leaving?
FlintlockJazz replied to Simna's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I dunno about time span, but Grieving Mother will leave if you do her quest 'wrong' or if you choose certain choices in at least one other quest. -
Ruh roh, they found me! Quick, grab her and interrogate her for information!
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So whose won then? Or is this thing still being dragged out?
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For some reason his facial expression in that pic made me think of Street Fighter, which then made me think that the two of them should have a fight, Street Fighter/Mortal Kombat style. I would pay to see that...
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CRPGs have made a comeback! How about RTSs?
FlintlockJazz replied to Heijoushin's topic in Computer and Console
...oh my god that looks awesome... -
Did you kill Harmke?
FlintlockJazz replied to adikKt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As others have said there is no logical reason for that to occur, and if we were to go with consequences like that then the consequence of the PC killing the woodcutters should be them getting arrested and sentenced for murder (which actually would make sense and is a bit weird that you don't get arrested for that thinking about it). Who does Devil of Caroc kill besides the people who burned down her village and killed every man women and child that lived there? I'd blame Galvino for forcing her to acquire his test subjects. There is nothing in game that shows Devil killing anyone who does not have it coming. Harmke and his buddies had already won the war against Raedceres but they wanted more. They went out and burned down a village for the crime of not suicidally attacking an army. If someone thinks that sparing these murderers is a "good" action then we have really different definitions of what good is. Holding harmke and his mob accountable brings them to Justice, letting them get away with it is an injustice. Devil outright states that she burns down homes with people other than her intended target in them, including families and children who had nothing to do with it, and states she does not care about that. So actually she does kill innocents, she's actually no different from the people she is killing for burning down her village. As Lychnidos says, this is a poorly motivated quest, I am actually quite disappointed in it. I kinda expected that it would be expanded more with Part 2, but as far as I have seen there isn't anything more to her quest. I know that many of the companion quests are intended to be 'disappointing' but I like them, Devil's I kinda feel like its too rushed and over too quickly. -
Good question! If before birth you'd think animancers would be able to detect whether the baby would be hollowborn or not before birth, and yet the Dwarf animancer in Gilded Vale never mentioned trying to determine this or even considering trying. Yet at the sometime it kinda implies that the soul is there beforehand, via Grieving Mother and the like, though less 'connected' maybe? Maybe it slowly connects to the body over the pregnancy, and animancers can't detect the soul until the connection gets stronger? Complete theorycraft, I have no idea.
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Did you kill Harmke?
FlintlockJazz replied to adikKt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You have to give her an answer one way or the other, as she won't let it go until she gets an answer, the option not to kill them though is phrased as "He is not responsible" as opposed to "He didn't do it" and isn't marked as a lie or deceptive. I'm guessing the logic is that while he may have physically thrown the torch that he is not accountable for it, that it was more the mob as a whole that shares the burden perhaps (if it wasn't him then it would have been someone else), that it was an act of passion or that he had no choice. Of course, you may still think him responsible and still choose not to kill him, in which case it should be marked as a lie and/or as deceptive, but it seems to presume that you are telling the truth to her regardless of which you go for. -
Did you kill Harmke?
FlintlockJazz replied to adikKt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Latest playthrough chose not to after a long and hard debate with myself. In the end, what swung it was that he had children, who may end up suffering without a father bringing in an income especially in a place like Stalwart. And this doesn't count the other woodcutters many of whom would also have children. Sure, they didn't show mercy to the children of Cold Morn, but that ain't the kids' fault and mass killings ain't gonna bring nobody back. Plus, as Lychnidos pointed out, it wasn't like Devil was paying me, I mean who does she think I am, a hippy paladin??! I gots expenses to think of, notching my sword on some hillbilly woodcutter can be costly! Bloody freeloading scroungers, expecting me to kill for free... *grumble grumble* -
This is by far the most ridiculous thing on this forum. I'm really starting to consider this true. I've been thinking, the problem is that there is levels at all: all systems that have classes and levels suffer this problem. I think the reason for this is because of the 'inflation' of character stats as you level, while all systems can have this occur those with levels inevitably go for increasing health and attack rolls with every level as 'base'. This inevitably means that the enemies also need to inflate their health and attack rolls to counteract this, which means that to keep it challenging the game needs to throw equivalent level monsters at you, making the inflation actually pointless as it's being counteracted by increasing the defenses of the enemy. I wonder if instead of increasing these base stats, the game just gave you the abilities and talents for your class? You could still increase things like accuracy by spending your talents on Weapon Focus and the like, but you wouldn't get the +3 accuracy every time you level up. This would make power growth 'flatter' at least, but as I am not a games designer I make no claim as to whether this would be a good idea or utterly the worst.
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Both Skyrim and Oblivion have certainly been subject to much criticism as Elder Scrolls RPG titles, so I would better adjust my original statement as such: 2) The evolution of Elder Scrolls titles (Arena vs Morrowind) Surely, you would not dare taint the great name of Morowind?? I feel also compelled to point out that evolution does not necessarily mean 'improvement'. There is a misunderstanding that as something evolves that it gets 'better' and more 'complex', eg that humans will evolve to be brainier or into energy lifeforms, that each step is an improvement of the capabilities of what came before. This is not what natural evolution does, evolution is the adaptation of a species to better succeed in its current environment. This may sometimes lead to more capability, but it can also lead to actual lessening of capability or taking on of flaws that fit with its environment and make its survival and ability to reproduce more likely. Mother Nature is not only a bitch but also a complete idiot, she doesn't care what accomplishments Bob makes, its the fact that Bill has knocked up ten women that she cares about. Likewise, the evolution of game does not necessarily mean improvement, just whether or not it makes the owners more money.
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I wouldn't compare Bioware's and Obsidian's reputation systems. If you look at something like Dragon Age the whole reputation system is a cheap gimmick where you can just buy your companions with gifts where as in Obsidian's games it's mostly your actions and what you say that decide how your companions feel about you. Not sure if you played Alpha Protocol but that game did the whole reputation system pretty much perfectly. Everything you say and do in the game will matter when it comes to how others perceive you. If they can get Tyranny's reputation system close to what it was in Alpha Protocol or even in PoE it should be a lot better than the ones I've seen in Bioware's games (haven't played DA3). This. In Alpha Protocol even the ways in which you accomplished missions (whether by stealth or mass murder) was added into how people viewed you, even those who weren't there to view it firsthand. Bioware, on the other hand, pretty much had zero impact from the way you played, you could tell someone that you too love kittens to gain Love Points while wiping your blade clean of the blood from that litter of kittens you just been butchering (or, to use one of the more famous examples from their actual games, cast Blood Magic right in front of Templars and never even get called out on it).
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Pale elf with beards - total portraits: 0 This is a big issue for me. The major point of playing Pale Elves is that they are Elves With Beards, yet none of their portraits have one and due to the unique and specific characteristics of Pale Elves that make them differ such from normal Elves make it really hard to find Appropriate Portraits for them. I refuse to Elf without Beard!
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Obsidian, let Sawyer do his historical rpg
FlintlockJazz replied to Revan91's topic in Obsidian General
I would be interested in this style of game, so I will give the idea of Sawyer doing this my Jazz Seal of Approval. Well I would if I had one. -
Why is wand "two-handed"
FlintlockJazz replied to adikKt's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I need two hands to handle my wand, though I tend to prefer referring to it as a staff... I'll get my coat.