Everything posted by FlintlockJazz
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Rant on unique items as requested
I'm trying to think of the unique items in BG1 but all I can think of are the ones from BG2. I think Spiderbane was in 1 right?
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White March Part 2 Italian Interview
FlintlockJazz replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)About time I can truly enforce my will upon those who would oppose me! My tree will be more full than Raedric's tree could ever be.
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Musings on smart barbarians (INT and Carnage)
Well, Conan was smart that was why he was able to adapt so easily he was just uneducated, so it actually makes sense that Intelligence is important for them. Someone who is too dumb isn't going to be able to learn the skills needed to survive nor adapt to changing situations. And the smartest who can adapt will go to these strange lands for adventure and a better life.
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Best hunting bow for ranger?
I'm no expert but I have to say, I think Stormcaller will still top that especially once you unlock all it's capabilities. As DreamWayfarer said, your accuracy as a ranger is already really high which means you shouldn't be getting many grazes. It would probably be better suited to a non-ranger with a lower accuracy rating. Stormcaller is just too awesome to pass up.
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Aloth has disappeared!
Pointed heads? Didn't notice he had a pointed head, though I am a fervent believer that Pillars needs Pointy Hats, and lots of them.
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Can't start The white march expansion...
Sorry but as Barbedbeat says, unless you have a save before you enter the pit there isn't much that can be done. However, the game normally makes a save at that point too for you to go back to, it is an auto-save but not one of the normal auto-saves I believe, unless you specifically deleted it then it should still be there.
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Separate questions about Thaos, Eothas & the gods
That's New Age if I've ever heard it! xD I could be! But I don't think there's enough in the game itself to support this theory. It does make sense, though. It does sound a lot like "Universal Conciousness" and other New Age stuff like that doesn't it? :D But it would explain why the Engwithans didn't find any gods, they were looking in the wrong place. Or maybe they did find it, and the creation of the gods was an attempt to reverse the situation? We know that the souls in Eora seem to be breaking down over each reincarnation, becoming less, maybe this is due to the broken pieces slowly breaking down even more? And the Engwithans realised this and were sticking themselves together to create a more stable form? And then it raises the question of what or who broke them in the first place?
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Separate questions about Thaos, Eothas & the gods
Been thinking about the whole gods manufactured thing, and I wonder if we ain't got it all backward or something. Thaos never says that's what they were doing, maybe they weren't trying to make gods but were attempting to remake them or it?? What if all the souls are broken remnants of some god that got shattered, giving rise to the kith races? They seem to break up, merge together, pick up pieces etc, maybe they are all parts of one whole, or at least once were? That everyone is a part of the Creator-God? Dum dum DUM!
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Any way to move characters from one comp to another?
Yep, copying your save file should work, it worked for me at least. Dunno where the save file is on Mac though sorry.
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Favorite NPC moments
Well, it sounds like they are going to be fixing this. *does happy dance*
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Companion Dialogue when repeatedly clicked on not playing
FlintlockJazz replied to FlintlockJazz's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Thank you Arik and BMac so much for this! Would've said thank you earlier but not had a chance to do so. I think a lot of people just assumed they had been deliberately cut or something, so cool that they are being put in. Thanks again!
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Companion Dialogue when repeatedly clicked on not playing
Not sure if this is a bug or not, so this may in fact be more of a query, but apparently there is dialogue in the game for repeatedly clicking on a companion that is supposed to play but doesn't. For example, there is dialogue for Pallegina to say "Do you think if you click me enough I will lay an egg? Sorry to disappoint you." Is it meant to play or was it just not implemented? The link below is to the thread where this has been brought up, the examples are towards the end. http://forums.obsidian.net/topic/83683-favorite-npc-moments/page-2
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Favorite NPC moments
The we must inform them! *Stands with one foot on desk, draws St Ydwen's Redeemer and holds it aloft pointing forwards* To the technical forums!
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I don't think I am able to get into this game, which is a huge shame and probably my fault or my own stupidity
It's nowhere near as bad as Bioware where every character is pretty much a mouthpiece for their entire culture and a perfect Mar(t)y Sue one at that whose endorsement of their civilisation could not be questioned, though a certain crazy bint comes close whose name I will put in spoilers: Other than her they manage to avoid the horrible plot-driven info-dump characters of other, less reputable developers.
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Favorite NPC moments
Actually, they did. Companions' voice sets in \PillarsOfEternity_Data\data\audio\vocalization\vo wav include this barks but for some reason they never trigger. Pallegina says, for example, "Do you think if you click on me enough that I'll lay an egg? Sorry to disappoint you." Aw man! I wonder why, did they decide deliberately not to implement them? Or has no one thought to mention it to them?
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Traps
FlintlockJazz replied to Bluedemonfox's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Grenades would be awesome!
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Which games would you like Obsidian to develop the most?
No.... gods no! Please tell me this was intended as humour, that I have failed to read the sarcasm intended. The wasn't enough? With something like that, you can never ever have enough smilies to show you're joking! My heart attack has stopped now, thank you! Sorry for the trauma! That's alright, my fault I should learn to stay calm, otherwise next time it could kill me!
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No Roleplay? :-(
You misread. He said 'next to useless unless used as a tank'. So he did, obviously my brain is missing out words now, maybe it's time I laid off the snorting of game discs like cocaine. Obviously what I thought he had written was weird so I re-read it again and still mis-read it. And I used to be good at reading in my youth...
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No Roleplay? :-(
Um, next to useless as a tank? The paladin? Can you post some links to where these claims are, because they totally untrue, and I could do with a good laugh.
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Stunning Shots work with melee
Thanks. There really doesn't seem to be any rhyme or reason to whether the Ranger modals work with melee attacks or not, but oh well.
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Pillars of Eternity: The White March Part II will be released on February 16th!
It's hard to say. Most fixes and features tend to be retroactive, but not all of them—and it's unlikely that the patch notes will be complete at all, let alone that they mention whether fixes are retroactive. Waiting until TWM pt. II comes out is the safest bet to experience all the changes and features; however, YOLO and if you want to play the game now, you should. Even if you missed out on a couple fixes/features for this play through, you'd still get the bulk of it and you could always play the game again at any time in the future I second this and also add that if you're anything like me you'll probably restart a few times anyway before you settle on a character anyway so might as well get those restarts out the way beforehand. Eh eh thank you, but I've already played through the vanilla game twice, with dozens of restarts of course! Now I'm experiencing the wonders of the White March for the first time. As for the new companions, I'm planning to keep only the Devil of Caroc in my party (amazing character btw: interesting story, fantastic voiceover, funny lines "if this is a staring contest, I'm gonna win."), and leaving Zahua for the future, in WMPart 2, where he will get his personal quest. Does it look like a good plan? Have I understood it correctly? Ah! Well then, carry on lol. Sounds like my plan in that case, I went ahead and did the White March stuff with my ranger, keeping Devil as well while Zahua has kinda been dumped at Caed Nua all this time, but I have also held off on starting any new playthroughs with most of the characters I have planned now that the second part has been announced so hopefully if I end up missing stuff with my ranger due to the changes I will catch them with my next playthrough. I am curious to see what the changes to the Stronghold are gonna do and whether they are retroactive to an in-progress playthrough or not. Will Caffeine the Ranger need to start over again?
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What are the chance's of a console version?
Anyway else get the War of the Worlds song "The change of anything coming from Mars..." stuck in their head when they see the thread title?
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Favorite NPC moments
I couldn't agree more! I hope that in PoE2 they'll improve this, because only two lines for the clicking action are not enough. Hey. Hey. Mh. Hey. Hey. Mh. Don't they realize how many times we are going to hear those words? Give us a bit of variety! I had to edit the companions' audio files to make them say more interesting things on selection! At least it's not a "Heya, it's me Imoen!" Guessing they were more focused on making sure other things were voiced first, but I feel it would add that little bit of charm to lighten the mood occasionally.
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Stunning Shots work with melee
As per the title, does the Ranger's stunning shots work with melee? With things like Swift Aim working with melee but Vicious Aim not, it can get a bit annoying working out whether something is working as it is supposed to be.
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Favorite NPC moments
I love that line, it starts off sounding all sneaky and zen but then he goes "actually wait..." and you're like "oh yeah..." Didn't realise all those lines were by the same person, they should like get to write more, chain her to the desk and get her pumping that stuff out!! Or not... One thing I missed from the old IE games that they didn't do in Pillars was the funny lines you'd get when clicking on a character repeatedly. Maybe not fourth wall breaking like they were in Baldur's Gate, but something more than the two different lines you get currently that quite often consist of a single word (Eder's "Hey" for instance).