Everything posted by C2B
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Zane Lyon leaving Obsidian for Turtle Rock
http://www.linkedin....k=nmp_pymk_name Bye Zane. We'll miss ya' So, who's leading the South Park team then?
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Hey Devs, don't want to be pushy or anything...
I would bet a virtual six pack of beer that they are going to use Onyx for a number of reasons. It's internally developed and supported, it seems stable and they have experience with it and its tool sets already. Dungeon Siege III runs on it, as does the current in development South Park game. Two very different types of games, both visually and game mechanics wise. At least seen from the outside, it looks like an obvious choice. Not to mention they already worked on a render for this one.
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Bring in BioWare or Other Legendary Designers as Stretch Goal
If they were smart, they wouldn't be working for EA, lke Brent Knowles, Trent Oster, Drew Karpyshyn or these guys: http://www.indiegame...he-banner-saga/ http://www.escapistm...are-Hello-Indie There's no future to be had there, only layoffs. Companies struggle and layoffs happen. That doesn't mean these people are not smart.
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What if we could have a child?
No, too creepy and unesscary. Except if multiple Generations was actually a gameplay element like it was in DQV. Would that even work in the first place?
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Chris, if you write a full party of characters as good as Kreia...
I've always wondered if a lot (I'm not saying all) of the people that hate the critical mentor thing just can't take critisism in real-life. Or have to deal with critisism so much that they are exhausted on it.
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[Merged] George Ziets as as the 2.8 million stretch goal
Add Justin Sweet to that and this game could be a Kickstarter record. Ziets is an attainable goal. At least 3 of the mentioned not so much. While great, don't be disappointed if nothing happens on it.
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Bring in BioWare or Other Legendary Designers as Stretch Goal
I have to say, I'm not against the inclusion of all Bioware designers. But the ones I want have a pretty set job and most of all these guys live in canada.
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Yo, Alvin and the other Obs Devs
I had this open in a tab the whole yesterday. And it is still very hypnotizing. I can't even count the amount of times I listened to Haddaway this weeken while watching the gifs And I'm not sick of it
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Stretch Goals
All that stuff is in the upcoming weeks. The Kickstarter literary just started and its the weekend.
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Yo, Alvin and the other Obs Devs
Need some more devs in here when monday comes!
- [Merged] Co-Op Multiplayer as some potential future stretchgoal?
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Composer for Eternity?
I just noticed that Justin was in the Kickstarter video
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Will Project Eternity raise 10M?
Depends what they reveal over the upcoming weeks. Methinks the Kickstarter will end at around or short of 4 Million. Hoping for even more of course.
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[Merged] George Ziets as as the 2.8 million stretch goal
Yup. Should have done a poll. Realizing just now. -.-
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Composer for Eternity?
With pleasure Justin. The pitch video music was really good. (Also where's your developer tag. *Kickstart* someone on monday for it )
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Regarding player housing
I haven't finished NwN2 yet (I'm early on the campaign), but they described the feature as stronghold then. Now they are talking about Player Housing. Sure, I won't rule out a sad misunderstanding but these guys are writers, they know their words. Not all of them are writers. Also Saturday evening after staying up long a night watching counters. And: The Sink in Old World Blues And again: We have no idea what they actually mean with "player housing" except for prejudices. There's no definition.
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Regarding player housing
There's no way. No way, this is actually going to be a simple player house with boxes in it. They may still be in the game as places to hide out/sleep safely, but the specific one in the stretch goals is almost certainly going to be something special.
- What will you miss the most from Planescape: Torment?
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[Merged] PROTIP: Replace the "Player House" stretch goal with multi-language support
Seems to be a seperate thing from pure stretch goals
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Ruleset
As mentioned they're developing a custom ruleset based on RTWP combat with a high focus both on combat and non-combat skills.
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[Merged] PROTIP: Replace the "Player House" stretch goal with multi-language support
The Sink in Old World Blues And how do you know exactly that this one will be just a "simple" player house? Because that's not what I expect it to be (knowing Obsidian), nor should you sea.
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Suggestion/I Will Pay You Money For This: Get Rid of Straight Males
Yes, tackeling an (admittingly serious) issue by doing the exact opposite of finding a solution or middleground. I'm really sure that will help. Totally. -.-
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[Merged] George Ziets as as the 2.8 million stretch goal
He seems willing http://www.formspring.me/GZiets Give us any number Obsidian. ANY. (For those not in the know. George is the Lead writer of Mask of the Betrayer. Considered to be Obsidian's best written game. Sadly he left after a project got cancelled this year)
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[Update 02.10.12] Project Eternity: Known Information
From current information 2D backgrounds with 3D charachters. How *exactly* though we'll see with the first screenshots.
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Will we see the musical talent of you devs again?
I loved the stuff in New Vegas. Would especially like to hear Mrs. DeBrule again. http://www.youtube.com/watch?v=pgZ3sryr87I