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Everything posted by Skie Nightfall
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Now I wonder how influence work with companions. Also, godlike races were mentioned much earlier, I thought they are already part of the first 5 races. Doesn't matter much though Just means we got 2 more races, yay!
- 295 replies
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- project eternity
- modes
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My vote goes toward anthropomorphic races, but I'm biased. It was nice to see such suggestions in the topic from a bunch of people. Something equivalent to an orc/half-orc would be nice as well.
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I loved BG1 map the most, but I wouldn't cry over a system like Fallout 1/2 either.
- 61 replies
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- map
- travel map
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Where is everyone from
Skie Nightfall replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Add a middle east option -
DLCs mostly feel broken, not connected canonically, and most importantly, forced. It's rare to have one with an actual good story and relevance to it. Waste of time and money imo. Cosmetic DLCs are even more stupid. Just let the modding community take care of that.
- 139 replies
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- DLC
- Expansion packs
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It would be nice to see utility spells actually coming to use.
- 597 replies
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- cooldown magic system
- vancian
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The Value of Gold
Skie Nightfall replied to SanguineAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Can't recall the last game I played where money wasn't broken and I didn't become super rich (e.g. Skyrim - gold reward scale in such a stupid way). It would be nice to have a balanced economy game for a change, were rewards don't go overboard, and you have to think about your investments. -
Dragon Age origins idea was nice in theory, but takes too much design effort. Some origins were amazing and had impact later in the game which felt nicely connected, and some were pure meh. I prefer Arcanum old school backgrounds. Doesn't take much effort and puts in a lot of flavor.
- 15 replies
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- Character Backstory
- @Bill_Nye_Tho
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It was silly characters could rest endlessly until full healed on the old IE games. On the other hand, severely injured people do need a lot of rest. Could have injured characters have to stay back in camp for example, making you switch companions more often, but then, what about the main character? Can't recall at the moment any game with a specific implementation I liked. Also, things could be different depends on the magic system in the game (healing spells or not) It would be nice to see diseases make a come back (like in ToEE).
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Simple. Will pledge more if there's no DRM. Can't see why a project like this would need it.