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uuuhhii

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Everything posted by uuuhhii

  1. hard to say how reincarnation work 2000 years ago presumably engwithan build the machine in ukaizo to give gods total control over reincarnation rymrgand make each generation of pale elf reincarnate to the same tribe galawain guide the warrior to the arena and maybe woedica keep thaos's memory using such control over reincarnation
  2. looks like paladin and monk can choose devote to a deity like those ondrite in white march
  3. overwhelming quantity of fantasy cliche was the point of pathfinder everything have a piece in it so player can start a game in whatever setting they want and it was also the setting's most obvious weakness as for roleplay as a more consistent character it was not very well constructed worst part are the dialogue option block by alignment the game play system are so ancient even compare to poe and wasteland2 it just doesn't work at all the strength of pfk certainly didn't penetrate it's many flaws player have to fight every single one of it to get to the good stuff usually the short story piece together by items scatter around
  4. the dialogue required for maia to leave player have a little strange to trigger not sure if 5.0 changed any of it but it was avoidable for some faction choice
  5. been asking that for month it depend on what faction quest player did and how such as adra pillar of poko kohara destroy it strengthen rdc restore it strengthen vtc doesn't kill benweth strengthen principi the strongest faction among those player doesn't choose become the final enemy faction
  6. worst part of serafen's quest are there is nothing after killing malnaj the nemesis of serafen past and present no dialogue no special item just very anticlimatically leave the ship boarding scene only put in a few line about it in second dlc who thought it was a good idea? maia pellagina aloth all feels wasted or underdeveloped in different ways vatnir obviously should be a full companion the whole sidekick thing doesn't exactly work out
  7. that is a very weak conjecture about correlation between event even if it is a direct response to what the director says the interpretation of "it was the game director intended to make,not necessarily all the other devs(personal)"are still more logical then "because the director intended to make are not what the same as other devs,we intend not to do the job(professional)" it reads like a disclaimer
  8. of course the boss doesn't represent the collective view of their employees and the rest of the sentence are talking about personal ideology why would the intent means anything professional rather than personal?
  9. how is saying that other devs have their own ideology that doesn't necessarily the exact same with the director means they are not intending to hold up the their director's vision? everyone have different ideology it was just stating the obvious have nothing to do with if the devs try to make the game exactly as director's vision or not
  10. the little head all grown up line when meeting concelhaut again and the joke at start the game when player ask who am i
  11. so why not post this on story spoiler section? deadfire is a miracle of rpg like witcher1 it was everything poe was trying to be and for the most part succeeded eothas stood against volcano and tsunami are the best moment in the main story deadfire have the best faction and major city in recent years there are some bad idea in deadfire of course such as sidekick,hunting season quest,ship to ship combat,higher ar and pen in higher difficulty,weird new skill system and bounty the lower level of Pahowane are accessed by vtc quest after ashen maw
  12. chanter monk and wizard need only minimal attention to be overpowered single class berserker are strong enough but a little simple and barbarian have only two special line dialogue with one npc
  13. why does concept artist need to share any vision of director for the game? writer need to have a consistent writing style artist only need to put some slogan on the picture
  14. improvement in almost every way except the excessive number of skills and the way teammate bonus are calculated really should be 8 skill total and use the highest number of the team in skill checks
  15. temperament isn't about emotion but effect of long cryosleep?
  16. deadfire is the completion of obsidian's attempt to improve dnd formula for pc games but the problem is that people want dnd on pc are mostly people play dnd so they don't care much about how dnd never fit into pc game for people looking for plot and story it is as impenetrable as any other complicate fantasy setting require hours of investment to begin to understand what is going on
  17. gods can take essence from anywhere nothing can stop them short of a crushing moon creation of wheel are more likely about control over reincarnation so gods can decide how to direct any specific soul to make each generation of soul more powerful than the next(atleast eothas want to use the wheel this way)
  18. given the limited information about eora 2000 year ago there could be assumption such as the soul of the gods created before the body the gods are also build upon preexisted myth and legend so engwithan missionary can sell the new gods with relative ease
  19. hoping for a wild space play style player can choose to do things the way no one expected
  20. at early version of the game romance trigger too quick only need 1 reputation with the companion after a latter patch tekehu romance are locked behind faction quest maybe maia too
  21. dialogue in that meeting imply they destroyed their body after abydon died once probably to avoid losing memory and personality after death like abydon did
  22. always use berserker give fast debuff is what barbarian do best in the first few second of combat
  23. don't offer the new suspect cause the old one's execution was a reasonable outcome the journal doesn't have enough variant to reflect the difference player will be happier if there was a way to cause both suspect to be exiled rather than executed
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