Verde
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Everything posted by Verde
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Because the best way to play this if you want to explore is to totally forgot about Eothos until you want to move the critical path along. It's a shame they couldn't come up with something creative like - you need to figure out/do something with the adra pillars. But alas knowing what they are is sufficient. Secondly, the game makes it seem like you need to build up a fleet...you don't. That could have been handled better, e.g. Eothos is bringing out all the water baddies plus you have to contend with the storm. And a final showdown with him if you want to stop him (how isn't this an option?) Plus the Gods are squabbling morons who add basically nothing but annoyance and curse/boom depending on choices. Could have been integrated much better. Maybe Rym sends his minions if you dont abide by his suggestion. Maybe there is an element of chaos between the Gods based on your choices- not round table therapy sessions. Lastly, no one else outside of the main quest seems concerned about Eothos. They could have tied most quests in much better. Even personal quests. But hey, Eder is still trying to get some action from an Ex, who's to say his priorities aren't in order?
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Oh Konstanten
Verde replied to ericdy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I love his walk! -
Edér: What happened?
Verde replied to Galagraphia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
It's a shame there isn't a more snarky response to Eders first complaint about Xoti...such as, "That's funny coming from the guy who still views Eothos from a childhood perspective." -
Paradise of the Mind
Verde replied to Hazmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Blind your team and use the small shield you get in Cave on one of the first islands. I had a ton of trouble too and I suspect it was bugs initially because not even drugs made me immune. Haven't tried since 1.1. It was the only area in the entire game to give me trouble at the time. -
Ok so replaying with 1.1 (and knowing more about the the preferred order)...it's a lot better. And I don't think it's a placebo effect of me wanting it to be better. For example, hit the Wild Mare and got a ton of banter with the team, banter I never heard in 45 hrs before. I suspected there were issues with triggers. Also, apparently I never got the Whispers of Yenwood pieces on the first playthrough despite my history, now I was able craft Whispers of Endless Paths which is perfect for a certain Paladin. And admittedly the Beraths Blessings add a bit more flavor and fun to the game. Plus Veteran is noticeably more difficult, but not so much so that it's inorganic. So overall glad to jump back in
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Soul Annihilation damage was basically cut in half. I don't agree that they are now in "avoid" territory though, as soulblade with draining whip mixed with pretty much any martial class is still going to be a very effective damage dealer. I think the issue is more that for any situation where you have 60 focus to cast disintegration/amplified wave or use soul annihilation, you're probably better off using disintegration. For an ability that is supposed to define the subclass, its not that great anymore. Well there is quite a bit of time before getting Disengration:p and it turns all loot to dust so I'm not gonna use it on everything.