Verde
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If POE1 was a 10 on the Resolve-conversation-check scale, then POE2 is a 4. There are a FEW dialogue options where Resolve really helps, but not nearly as many as POE1. Secondly, I'm finding my 8 Resolve PC is getting hit a ton more than my 20 Resolve PC. So in that case, I can't see a tank with low Resolve, but that's only my experience.
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Because not everyone is a plant gobbler or magic spewer? Whether for roleplay reasons (a Rogue with Arcane, ha!) Or they simply don't care to micromanage to that level. I may apply to both lol.
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I hate to say this because I appreciate all the effort put into full VA, and all the different variables, but it doesn't seem like Obsidian played through the game. This is why: 1. Quest resolutions / decisions - really obvious dialogue choices are not present or require a weird work around. In many situations you can go into length about a subject and then get the introductory dialogue, which is required to complete a quest. 2. Who are THESE PEOPLE?! Omg if I have to look up another person I haven't met but I'm referencing in dialogue, I'm going to lose it. So I don't know Alkemyr but I can talk to Concelhaut about him. I don't know the former chief of the Tikawana tribe, but I can go into detail about him with various people. 3. Why can't I tell key people things? It seems that doing quests in a different order than intended really screws with them. Uziako for example you can learn quite a bit about in varying paths but doesn't seem like you can bring it up with key people. 4. Sure, everything at face value - so you can't challenge Eder or Xoti or Palli or really anyone much on their beliefs. Same with the Gods. Sure a few dialogue options here and there, but for a game with focus on Gods and religion it sure sidesteps most of these question. Palli - your precious company is a bunch of soul-sucking slave traders, but oh well. So anyway needed to vent after returning for a second playthrough. Maybe you feel different but it's been nagging at me.
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Well I'm finding quests even more frustrating. Just did Storms of Poko Kohara and at no point could I tell the chief that the priestess killed the Valians. Um ok. Then I have Beza pages but can't show the Director or Governer. I know it's hard to code different variables but this stuff seems pretty obvious.
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I'm a big advocate for the vanilla Rogue. Sure Streetfighter has some perks but it's gimmicky. And you're going to crushed while Flanked if you're not a multi. Assassin isn't my style but admittedly it's a well done subclass. Trickster, not seeing the benefit unless you multi but a Rogue is all about DPS imho so reducing Sneak Attack damage is a big no no. Plus his spells use Guile so it's like, are you an Illusionist or Rogue?
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Great discussion everyone thanks. Wasnt sure how the OP would be received. After playing W3 and thinking about POE2 vs say POE1 and BG, I think the main issues are urgency and "tollgates". Like we said before, having to gather/research, etc while there is a plausible reason why you dont need to chase after the main quest at breakneck speed can do wonders. And then once it picks up, to tie in more of the sidequests (BG2 crushed it here). POE2 unfortunately had an opportunity to push the RPG genre forward but instead regressed in the main story by following the open world trend.