master guardian
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I have no idea how this thing is supposed to work the description on it is very vague For starters: What is Cacophony? tt says it means 100% damage to destructibles what is that supposed to mean?? This is also factored into the damage variable if you click on it but im not seeing it show up in the damage log when i hit someone with it Then there is the upgrade thunderersblows. IT says if you destroy a destructable you get a thunder clap??? WTF is a destructable????
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So im playing POTD and steamrolling it. IT IS WWWWAAAAAAAAYYYYYYYY TOOOOO EEEEASSSSSSY!!!!!!!!!!!!!! Im well aware they Josh has said he is fixing it but they need to make this a priority and do it asap because it isnt fun beating entire groups of bad guys with a broom stick on the highest difficulty. Can we please voice our opinion here so they make POTD ALOT harder. Not just a little bit harder they need to make it far harder then it is. Lets all work together for once guys and voice our opinion for the good of this common cause Please post below that you want POTD FAR harder then it is.
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Im loving the actual game play of Deadfire. But i must admit im finding the main plot narrative extremely dull. Every time I hear that narrator i think " Jesus i cant wait to this crap finishes so i can get back to playing the game again" IMHO they have got the narrative and the main plot very wrong. It is not captivating, interesting or well written. If they ever do a game like this again they need to get a new narrative team at obsidian to do it because they let the rest of the team down. Dont get me wrong the game is still unbelievably good just not the narrative
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My First Impression Yeah its awesome. Im pretty immersed in it. Still ealy days though i have only completed the first island. Its definitely a lot better then the first game. Significantly better. It is currently way to easy on POTD but that is getting fixed apparantly. The only problem i have with Deadifre is the narrative and plot arent as good as what they could be. If Obsidian did a game like this again i would highly recommend they get a new Narrative director for the story plot and script writing. This is where they have fallen short i think in this area, i give them about a 5/10 for narrative and all other areas probably close to 10/10. I think the game exceeds BG2 in all aspects apart from the narrative and plot. These are two very important parts though so unfortunately i dont think deadfire is overall better then BG2. BG2 had the luxury of tapping into Forgotten Realms lore. IF only Obsidian had the chance to do the same ...................... Overall i give it an 8.5/10
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Patch Notes
master guardian replied to Elarie's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
what do you meant there was no patch there was a fricken huge patch done from beta 4 to game release If anyone nows where it is please post asap -
oh...i thought there was monk and fighter and lots of others?...buggerHe is absolutely wrong. He is just salty that they nerfed the rogues sneak attack skill. Rogues have plenty of utility and are excellent when multiclassed due to the utility (through some cheap/good DoT and debuffs) and mobility they provide Check out their skills by going to the Pillars of eternity Reddit and seeing the ful lalbum of skills. Seriously, he was complaining all of yesterday in threads that weren’t even his own at one point. F off rogues are weaker in deadfire then POE1 easily - no reckless assualt (-6 accuracey and 20% damage i think) - sneak nerfed to 30% - Deathblows nerfed to 50% - No accuracey stacking talents anymore so no more critting like POE1 And are you waiting for it.............listen to this one: - Rogues get only 1 high level ability and all it does is let you make an attack then go invisible for 5 secs AND CHANTERS CAN SUMMON FRICKEN DRAGONS YEP THATS RIGHT DRAGONS!!