master guardian
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Known Major Issues
master guardian replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Where is the tweet I couldn’t find it. I’m holding off playing the game anymore because it is to easy so would be good to now when they are fixing it -
One thing I’m really concerned about is al the negative reviews and comments they are getting is seriously damaging the sales of the game. It’s only barely in the top 10 in steam. People would be reading comments on the forums stating the game is broken because of the difficulty issues ( its impossible to die) and not buying the game until it’s fixed
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In a way though, they did have to redesign everything from scratch. Altering some of the core combat mechanics created a ripple effect of requisite changes, which means a lot of labor had to go into pretty much building a new combat system mostly from the ground up. It's unfortunate actually, because I think the new combat system offers significantly less depth than PoE1. It's doubly a shame because I think the gameplay outside of combat is greatly improved in the sequel but could have been even better if they had mostly stuck with PoE1's combat, injuries and resting rules. I have some more thoughts about this and will probably make a new topic on it, but suffice to say, almost all the combat encounters ask the player to play one way and only one way, and to do so over and over again. I think you will enjoy it more after they fix the difficulty issues, It is currently impossible to die with a party of five on POTD
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Can I trust Obsidian with PoE:Deadfire?
master guardian replied to fireflame's topic in Obsidian General
The major problem at the moment is game difficulty. It is currently just about impossible to die on the hardest difficulty Path of the dammed, The entire game is a walk over and it needs to be fixed ASAP IMO the game is broken in its current state due to this and is unplayable -
Known Major Issues
master guardian replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
You would think so. Being able to one shot dragons isn’t a priority at obsidian atm apparently The game is currently completely broken. It is almost impossible to die on the hardest difficulty POTD -
Ofcourse Obsidian want constructive criticism, but that's really not what's going on here. You're being completely tunnelvisioned, and your claims are false. It's not debatable. The consensus on steam, and on metacritic is that 90% of the reviews are very to overwhelmingly positive. An unplayable bugfest as you describe would NEVER get such reviews. Noone is saying, that there isn't any bugs, but it's really a minor issue for the most part. You're grasping at straws to force your false narrative upon this forum, and it's getting so damn old. things I edited this for master guardian's choice of words. ~ Gorgon
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Maybe they finally decided they would rather let us have fun than "balance" everything? I'm having a lot more fun in Deadfire than I did in PoE 1 and part of the reason is how grossly overpowered you can become. You should be able to select a difficulty level that is appropriate though currently there is no hard difficaulty
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OK. So the idea was to build a rogue mulitclassed with another class so i could be this weapon of mass destruction. I was going to achieve this by selecting both active and passive abilities mainly to bolster my offense and defense. For example for the rogue i was going to select all the rogues obvious passives, eg sneak attack, backstab, deathblows, and the extra hit to crit passives plus the a few other goodies and then say use wizard spells to keep him alive and boost the output of the damage (Rogue/ Wizard spell-blade) Problem is this is a game where you can recruit other party members or companions and the issue is these other companions are better at buffing you then you are at buffing yourself. For example the ciphers pain block is an incredible buff to help keep my rogue alive, and the priests devotions of the faithful (+20 accuracey) is a better buff that i could ever dream of applying to myself. So what is the point of multiclassing?? I think they have over balanced multiclassing to point where its not worth it