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Hawke64

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Everything posted by Hawke64

  1. I'd say, yes. My issue with it that dispositions are not bound to factions/NPCs (Tyranny didn't have dispositions at all, only reputations with factions/characters). As it is, they look too similar to D&D alignments, where you tried to guess what the developers thought the dialogue options meant. Is it a lawfully good (well?) to choose to fight bandits (thus preventing them from attacking anyone else) or is it more LG-ly to convince them to let you pass without violence? (From an encounter in PoEII, by the way. At least one option to attack was disposition-neutral).
  2. The bug is still presented in v2.0.0.0030. Screenshots and the save file: https://drive.google.com/drive/folders/1TChivewNAorqhZFgpLrST5So7XvYfs7r?usp=sharing
  3. I saw the exit portal, so I assumed that they were connected, but went there the last. Spent 15 minutes trying to reach the soul piece on the tower at the Dusk, though (didn't notice the path until opening the map).
  4. I think (haven't solved the puzzle and quite sure that I broke it for this playthrough), that the waterfall in the middle of the map must flow upwards, but doing so makes both entrances to the Sunken Crown inaccessible.
  5. Thanks for the info. I should have clarified that I meant the "take the fight to Rymrgand" dialogue option with Intimidation Bluff/Arcana skill checks. The one about phylactery indeed requires 13 points in Arcana and allowed me to convince Neriscyrlas to help me to free her. Now I have an amulet and no idea how to get her out of it.
  6. Completed Beast of Winter. Going to replay and see other outcomes. The only complaint is that previously rarely used skills are required in many interactions, which is good from the balance standpoint, but bad, because no one in my active party has them high enough. Everything else is absolutely amazing.
  7. Is it possible to convince her to attack Rymrgand or 18-19 skill checks just provide a different "No"? I'm going to respec and check it after completing the DLC, but if anyone has already done it, the information would be much appreciated.
  8. Dark Souls III. Defeated Champion Gundyr and got Firekeeper's eyes and Astorias' armor.
  9. Completed the 2nd playthrough of Alpha Protocol.
  10. Pretty much the same, actually, because of TESV GUI (inventory, journal, etc.) and that I like to move the camera with mouse and attack with LMB, while I use KB to do it in BGEE (I don't remember much about the original edition) and PoE.
  11. Sounds like a bait, but I think (and I am an expert, of course) that there are sub-genres of RPG. The Elder Scrolls and DD:DA are action-RPGs, BG and IWD are CRPGs, which came earlier (and were based on tabletop RPGs), thus they are truer RPGs, than the former two. Also there are JRPGs, which I will ignore for reasons.
  12. Alpha Protocol. Saved Madison Saint-James, Marburg escaped, though. It was rather odd to hear "They were my men! You will pay for this!" after shooting down the second wave of reinforcements ("Shadow Operative" was on cooldown and the tranquilizer didn't work fast enough, so I switched to assault rifle) . What did he think I would do? Surrender?
  13. On the first run I attempted to wait for Eothas to break the Wheel, so I could get Berath (and the other gods), but it didn't work. I don't have any issues with the ending or Ukaizo, except the lack of autosave between the dialogue with the Guardian and the battle against it (I hope that the ability to skip the encounter was intended and will remain in the game). If the area or the last dialogue sequence were longer, it'd be worse, because I (and, likely, a lot of people here) am going to replay it after each DLC.
  14. Alpha Protocol. Had to replay 3 missions, because I forgot about a critically important optional objective (I thought, I'd have to return to the area, where it was), but I do like that the better ending requires some effort. Also defeated Omen Deng.
  15. Dark Souls III. Defeated Aldrich again. After the forth (?) time it became slightly easier, I think. Target-lock resetting and Aldrich's arrow spam were still unpleasant, but the boss took less time, than before.
  16. Anyone is going to pre-order? The game looks promising and I like PoE (party-RPG) and Shadowrun (party-RPG, turn-based combat), but I bounced hard off Divinity: Original Sin I&II (because of its controls, balance and it being MP-focused). Should I get Pathfinder: Kingmaker? Edit. Pre-purchased the Noble Edition on Steam.
  17. Replaying Alpha Protocol, while waiting for the first PoEII DLC. Found my old saved games. It's been seven (!) years since my first PT. About Bayonetta 2 on Wii U. The game is quite playable with its gamepad. Though, I rarely use controllers, so they all are equally uncomfortable for me.
  18. Dead Cells is a rogue-like, so there shouldn't be much time required for one playthrough (haven't played, but heard good things about it). Hyper Light Drifter is not casual and takes about 14 hours to beat. Dragon's Dogma: Dark Arisen ~40-60 hours. I don't remember much about difficulty, except BBI (the DLC island) v.2 being hard.
  19. Completed (reached the credits, not going for the collectibles) Ori and the Blind Forest. The beginning was frustrating and slightly infuriating (because of the plot and character animations), the ending was unsatisfying (couldn't chop down the tree), but in general the game was quite interesting. Neither the best Metroidvania I've played nor the worst. Edit. PC controls are decent, but cannot be changed in-game, only by editing an *.ini file.
  20. Street Sweeper (unique quarterstaff). Nemnok.
  21. There's still an adra pillar to restore and a garrison to save on Hasongo. Not sure, how the chat with Eothas will go, though. Also, the actual end-game is triggered, when you travel to Ondra's Mortar. There will be a warning and a separate autosave.
  22. Shuyan Saga. Completed the game. Got the feeling that it is a port from smartphones, considering that almost all actions are bound to mouse and active abilities' icons located where the right thumb would be. And the game recognizes input rather inaccurately in the "Beat 'em up" mode. A bit better in the duel mode.
  23. Is there a reason to defeat Nemnok from the RP perspective for a not-too-aggressive PC? The settlers seem to like the arrangement, as do the people (including the flame naga) working for him. If Nemnok wasn't the strongest non-dragon boss in PoEII and one of Junvik villagers wasn't unhappy with his son's occupation, would you attack him? Also, I took Nemnok the Petite to visit Arkemyr. No reaction from either of them.
  24. I'd suggest not to side with any faction, that's the most reliable solution. The necessary upgrades to survive Ondra's Mortar cost about 100K (and an expert helmsman and a deckhand are required), so it's quite achievable.
  25. It had positive reviews and I liked the previous Larian games. Currently, trying to complete a playthrough of DOSII and justify my negative review ("One must beat the game to have a valid opinion about it"). The thing is that DOSII is, firstly, multiplayer-focused, secondly, meant to be cheesed (from meta-gaming and save-scumming to "barrelmancy"). I guess, I will regret the time wasted, but I can't refund it, so warning the other potential players seems reasonable. Just in case, it's my personal opinion, not the Ultimate Truth.
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