Jump to content

Hawke64

Members
  • Posts

    1159
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Hawke64

  1. I think, the Three are the Guardian of Ukaizo - Dūmu the Eldest, Tapua the Wise and Tokima the Recaller. Neriscyrlas knew of them.
  2. Still Baldur's Gate II: Enhanced Edition, ~40 hours, Chapter 2. The good: I've found two (!) +2 scimitars and the party mage has learned Death Fog. The bad: I've understood where criticism for BG2 plot was coming from and some quests have made me facepalm. I guess, I know where I can find +3 scimitars and that a good-/neutral-aligned party is unlikely to acquire them. Is +3 weapon necessary or +2 is enough for SoA?
  3. Baldur's Gate II: Enhanced Edition. Despite the cut-scenes, the new content provides a reasonable challenge (i.e. 2 times more opponents with buffs, than the original game). Found a wand of Cloudkill, so I'm likely to cheese overcome it.
  4. I'd recommend Tyranny. Haven't played Banner Saga and disliked D:OS.
  5. Still Baldur's Gate II: Enhanced Edition. The new content now, though. There are much more cut-scenes, when the game just wrestles control from the player, which is quite unpleasant and unexpected.
  6. There's usually a wardstone in the same area as the Death Sigil. I remember 3, including the DLC. Also, how does one destroy these Sigils without wardstones (i.e hitting them in melee with a mace)? Spells (such as Minoletta's missiles) are deflected back at the caster and firearms don't have crush as their damage type.
  7. Did you fight any creatures in that map? There was one tree I couldn't interact with because I had fought some animals near it. I had to try again and use stealth to interact with the tree first. Yes, the pwgra must be alive and not in combat (not sure about animals), thus stealth is preferable.
  8. Baldur's Gate II: Enhanced Edition. After obtaining several +2s and all 6 party members the game became much more interesting, though I still haven't left Athkatla.
  9. Returned the scroll to the questgiver, accepted Hylea's assistance and sent the souls to the Hollowborn. When I had Eliam in the crew, he died (reloaded and didn't bother Wael on that run). When I didn't (another character), I saw the eyeless face under the hood. Never had Caegr (?) in the crew. Not sure, what determines the outcome.
  10. Baldur's Gate II. Imported the PC from BG1. Not sure, if the game should be easier or harder. Almost defeated a vampire at the graveyard, but it turned into its gas form, flew away and I couldn't find it again.
  11. I tried to say nothing to Rynhaedr (Rymrgand's temple guardian; BoW DLC). Unsuccessfully.
  12. Tried Joe Dever's Lone Wolf. Failed all QTE, I think. Tried Baldur's Gate II: Enhanced Edition. Couldn't bind Quick Save to F5. BG1EE had decent GUI and controls. Why BGIIEE does not puzzles me. Also the size of the starting city is intimidating.
  13. Reached the credits in Consortium. Seems to be a first-person adventure game. Not sure.
  14. When the auto-level up option is turned on, the newly recruited characters have their skills and abilities allocated. What abilities they have, if they're recruited at level 20 and the first option for their class is selected?
  15. Dark Souls III. Defeated Darkeater Midir, Slave Knight Gael and the Soul of Cinder. The 5th (2nd for DLC) playthrough (STR/DEX build and the Mirrah set) is completed.
  16. Yes, there are checks, but they aren't shown unless you pass them. Usually 2 levels are required.
  17. On unrelated note, praised be the length of the end-game (Ukaizo). Edit. Moved the spoiler tag to the beginning of the post.
  18. I'd say, yes. My issue with it that dispositions are not bound to factions/NPCs (Tyranny didn't have dispositions at all, only reputations with factions/characters). As it is, they look too similar to D&D alignments, where you tried to guess what the developers thought the dialogue options meant. Is it a lawfully good (well?) to choose to fight bandits (thus preventing them from attacking anyone else) or is it more LG-ly to convince them to let you pass without violence? (From an encounter in PoEII, by the way. At least one option to attack was disposition-neutral).
  19. The bug is still presented in v2.0.0.0030. Screenshots and the save file: https://drive.google.com/drive/folders/1TChivewNAorqhZFgpLrST5So7XvYfs7r?usp=sharing
  20. I saw the exit portal, so I assumed that they were connected, but went there the last. Spent 15 minutes trying to reach the soul piece on the tower at the Dusk, though (didn't notice the path until opening the map).
  21. I think (haven't solved the puzzle and quite sure that I broke it for this playthrough), that the waterfall in the middle of the map must flow upwards, but doing so makes both entrances to the Sunken Crown inaccessible.
  22. Thanks for the info. I should have clarified that I meant the "take the fight to Rymrgand" dialogue option with Intimidation Bluff/Arcana skill checks. The one about phylactery indeed requires 13 points in Arcana and allowed me to convince Neriscyrlas to help me to free her. Now I have an amulet and no idea how to get her out of it.
  23. Completed Beast of Winter. Going to replay and see other outcomes. The only complaint is that previously rarely used skills are required in many interactions, which is good from the balance standpoint, but bad, because no one in my active party has them high enough. Everything else is absolutely amazing.
  24. Is it possible to convince her to attack Rymrgand or 18-19 skill checks just provide a different "No"? I'm going to respec and check it after completing the DLC, but if anyone has already done it, the information would be much appreciated.
×
×
  • Create New...