Everything posted by Wormerine
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Ship crew mechanics disappointing...
Wormerine replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, I have seen it. You are listing there things that Sunless Sea does that Deadfire doesn’t. I just don’t see how they have anything to do with Deadfire system, or how Deadfire would benefit by implementing them. You want your crew to make babies? Or go insane? Or jump of the ship or coming suicide after you went through a quest to recruit them? Some of them are also incorrect. Deadfire has different ships which vary in layout, crew, cannon capacity, possibly more. Crew have different skills, making them more fit for different positions. Ships jobs are hardly unrealistic. If there is an additional job which could be added and would add an interesting functionality which isn’t in Deadfire yet, I am sure a suggestion would be welcome.
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WTF are sidekicks?
Wormerine replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I actually am. Sort of. Slowly wrapping BG1 right now. I am appreciating PoE1 so much more now. Weren’t romances linear developments which you could do, or not do? Don’t take me wrong, BG2 has still my fav romances in all RPGs but wouldn’t say that they had much depth - they weren’t very interactive or responsive to you as a character. What was great in BG2 was how character interacted and were aware of each other. It something that was lost along the way. It always bothered me in later RPG than except some flavour banter companions seemed to live in their own pocket planes. In Dragon Age I would be a different character for every companion and there wasn’t much crossover. I hope for relationship system to restore (and expand?) those dynamics.
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Ship crew mechanics disappointing...
Wormerine replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Overall, I am really confused. What is this thread about? There are mentiones of three games now, without mention how we should compare them to each other. Each game represents a different genres and the only common motif is that they have ships in them.
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Ship crew mechanics disappointing...
Wormerine replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is not. There are some things you can do in PoE that you can't do in Pirates! (like that you have to give orders to crew manually) but it is not a more complex ship game. That said Pirates! wasn't terribly complex. The way world was systemic and changed as factions fought for control was neat, but core mechanics were realyl basic.
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Ship crew mechanics disappointing...
Wormerine replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I must, say I am not terribly interested in what my deckhands have to say after getting showered with cannonballs.
- The Outer Worlds Trademarks (Obsidian's AAA RPG?)
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Portraits
Wormerine replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, the Crones' true forms are freaking disgusting. Like, revolting. I am not a native english speaker, so my intuition might be off, but calling someone "ugly" is quite rough, isn't it? Someone who is really unpleasant to look at. They don't sell intended character - thats what I am bother by (and by bothered by I mean: roll my eyes. I really don't care enough to have any strong emotional reaction). PoE is not a gym or a mall simulator. I find it just as absurd as I would an attempt to sexy up Durance. Just... why? Why can we have Humphrey Boghart or Jack Nicholson but every female character gets reduced to: "is she bangable or not". I think she looks spot on. Her skin seems a bit darker in the new portraits but thats about it. Same hard and proud expression. EDIT: I am sorry for messing up the thread. If I knew consequences of my snark I would keep it to myself.
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Portraits
Wormerine replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Being ugly somehow makes a character more unique? Interesting. Anyway, it's escapism. Not sure what's wrong with wanting attractive characters in your fantasy game. "Ugly" is quite an extreme discription. Crones in Witcher 3 are ugly. Those original portraits simply look more like real people, instead of a glam photos for a cover of Vogue. I really can't say anything about Yidwin or Xoti as I now nothing about them, but that is not Pallegina. I just find desire to edit female character portraits to be more sexually appealing... curious. "Really?" That said: quality work. They do look very good. I must say, I am shocked how my throwaway snark poked a beehive.
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Beta update?
Sure, why not. Without a new beta build I could use some extra entertainment.
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Beta update?
We've been bamboozled gentlemen, should I get our pitchforks ready? Not really, Beta build was released in early February. There was no promise of a new beta this week from Obs,
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Portraits
Wormerine replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ahh, nothing like sucking any unique characteristics out of your companions in favour of making TVshow babes out of them.
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Launch Date For Pillars of Eternity II: Deadfire Announced, Pre-Orders Now Live!
Similar to steam. You redeem your key in the galaxy client or in the web browser (I would recommend using galaxy just for easier game updates in the future) and the game will show up in your library. As it is not out yet, the “instal” button is grayed out.
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Launch Date For Pillars of Eternity II: Deadfire Announced, Pre-Orders Now Live!
How could we possibly know any of this stuff? No one here played 1.0. 1) It has been claimed that Deadfire will run more or less like PoE1. Whenever they will reach this goal remains to be seen. On steam and gog Specs are copied from PoE but they are placeholder and are a subject to change. Beta is a seperate build so it’s not representative of the current, or future state of the game. Optimisation is one of the last things to do in development. In other words: We won’t know how it runs until game releases or reviews come out. There are multiple promises by Josh that it will run much better. Deadfire has double the VO budget of PoE1. How it translates to the game we don’t know. The next update is about audio so maybe we will learn something more.
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Fig backer DLC missing/ wrong key?
Wormerine replied to DevilBlazer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But there's a preorder that incudes a dlcs. Its a season pass sort of situation. DLC will be made and released months after the main game. During the fig campaign DLC was added as a seperate addon. You have received by now a key for your main order (base game) as it is what is being finalized right now. DLC will be delivered as a seperate key closer to release of each one. There wasn't a tier which would include DLC by default, so those keys will be seperate for everyone that backed via fig. With preorders is a bit different because the highest tier already includes them (therefore one key). Don't worry you will get your DLC in due time. There is no reason to worry about it right now.
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Beta update?
They usually release on thursdays (or early Fridays my time). I think all talk so far has been purely speculative.
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What are you playing right now?
Bought it right now and am currently installing. Was waiting for this since it was announced - and then forgot about it on release date! They dropped the RNG, which works for this type of game. Reminds me somewhat of Klei’s Invisible Inc. as a tactics game where results of your actions are 100% predictable and yet leads to some really unexpected situations.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They just want us to suffer for all the complaining about game mechanics.
- Resolved to fix Resolve!
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My Resolve Suggestions
It really shouldn't be. It was reported by Josh (and it is true in beta) that conversation checks refering to attributes are fairly rare. Game tends to checks skills (athletics, deplomacy, bluff, intimidation etc.) more often now.
- Resolved to fix Resolve!
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I assumed it would cause some unforeseen issues. Interesting insight from Josh.
- The Great Game Giveaway: It's beginning to look a lot like Christmas Edition
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WTF are sidekicks?
Wormerine replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)None offence taken, didn’t take it as anything else than a critique of multiclassing system. I just don’t think contrasting work which goes into companions with their lack of mechanical flexibility to be a worthwhile argument, as work which is put into them goes into defining them, rather than making them as customisable as possible. I wonder what was the big obstacle, that made them simplify the system. Multiclassing screen is already there for PC. Maybe they wanted to make a clear division between lore approved picks and “it’s on you” ones?
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Pillars Bugs continue to spoil gameplay
I am just curious how you play to make all those things happen. I played through PoE1 three times, between release on WM2 till now (didn’t play with the newest Deadfire pack addon). The only bug I encountered throughout three playthroughs was a singular journal entry not updating. Oh, and there is (was?) this annoying bug with keep adventure UI, which made me call back an assigned companion by accident too many times.
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Resolved to fix Resolve!
I am replaying BG:EE right now, and I have been looking for stuff that PoE is missing and that could be borrowed. PoE doesn’t have moral mechanic - though I am not sure if I miss my characters running around in panic and getting killed when getting to low health. Getting lower/higher resistance to moral with resolve seems like a good fit but I am not so hot on the mechanic itself.