Everything posted by Wormerine
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could replace it with another mechanic. As long as there will be a fresh idea to focus on, they should be fine. Sure, some folks that really liked ships might be vocally disappointed and accuse game of getting “dumbed down” or somethin’, but that will happen no matter what.
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The Dwarven Companion Recovery Front
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://m.youtube.com/watch?v=qAnIOCIBFR4
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Check out this naval combat
Wormerine replied to Amigo345's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True. But "text based" has little to do with it. It is not in presentation where potential problems lie. If it has interesting mechanics and variety, or it doesn't If it will become tedious I would rather have it text based where I can skip ahead quickly, than have to way 30s for guns to load in a real time combat. With bad base mechanics it could look like "Black Flag" and still be tedious. Sadly, from what I saw and heard Abandon Ship isn't great. Hopefully it will improve throughout early access.
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Priest still a ‘must add’ for Deadfire?
I did quite a few runs without a priest on veteran and it worked just fine.
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Curious about Pillar of Eternity II funding goal 4.5 Million Ship Crew managing
Wormerine replied to andreicde's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Define a "sidegame". Ship is your primary source of transportation and you are the captain. Unlike Gwent or pod racing&Pazak it makes perfect sense considering the setting.
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, that’s my only concern about the ship system in Deadfire; how are you going to top it in Part 3? There is this sequel curse, where developers feel obligated to do more and more, because more means a better game (spoiler: it doesn't). If Deadfire turns out wonderful, and ship mechanics will deliver - why do it again? Maybe instead of vast caribbean setting we get a more focused adventure. Maybe go for this resource management focused gameplay people claim to crave - exploring White that Wends where every expedition can not return. Making every game somewhat unique is a key of not getting repetitive, especially as potential PoE3 will be helmed by a different creative director. Better for him/her to do his/her own thing, that second guessing what Josh would do it like.
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Vancian caster discussion
But if you don't want to waste empower[...] There seem to be items that restore resources. So far I am aware only of Marux dagger doing this (image). But maybe there will be more. Wow! Never leveled it up. Really cool ability.
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Vancian caster discussion
@Silvaren I think you have a point assuming that only one spell can be useful during and encounter, or that it is needed. Sure, previous system allowed you to spam favourite spells throughout the encounter. I do find myself wanting to cast myself more spells from the same level - I see it as a good thing though. Maybe expanding my spell limit for a buff, and saving “charges” for a heal. Or not buffing my party in case I will need this heal. Not buffing a spell with empower, to be able to regain spell charge if needed. I don’t find the change that different than first PoE. While first PoE would discourage casting spells, Deadfire requires you to choose what spells you want to cast in this fight. I found myself using a wider range of spells and think about my choices more carefully. The biggest problem I can foresee is when some spells will turn out to be too good and be casted every single fight.
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Pre-order and Fig
Wormerine replied to Simon_Riley's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Backer portal? Rewards are the same no matter how you back. Copy of your game will also have fig stain.
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I bet they just wanna see what Jack will say now.https://mobile.twitter.com/kgarsten/status/960054625343696897
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sooo..... no beta update (not even bug fixes for ship combat, which pretty much don't allow to test mechanics), no info on how it works (luckily recent steam explained a lot). Luckily, I can't be mad at muppet Josh.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)EDIT: Wrong thread
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"What codes are you talking about Manifest"
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have exactly the same choices in my save and I don't see why I should change any of them, they weren't bad choices. Sure, I may miss something in POE2 because of that, but I may as well see something people with other choices will not be able to see. I am kinda happy I can't edit importend save. I was intending not to edit anything anyway, but I was tempted by some possibilities, like giving my ex-merchant orlan a 5 year old orlan to care for. Now it will be easier to stick to choices my character would make. I imagine it will be under "The Endless Paths of Od Nua".
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Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Killed adra dragon, didn’t kidnap the baby, made Aloth repress Iselmyr. Not being able to modify imported save, means I will stick with my choices. Good. Will have a strong motivation for subsequent playthroughs.
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Pre-order and Fig
Wormerine replied to Simon_Riley's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Investment via fig comes with financial gain only (no game attached). I can see that you have a backer badge, so I assume you backed the game as well, which should get you a copy of a game. 3 items Pre-order bonus will be given to backers. Check what ya get and see what you get by preordering. Even if there are some items which are missing (there are unique items for fig backers and for various tiers of preordering and I am not sure if those overlap or not) fig and pre-order copies seem to be seperate versions (bonuses from those probably won’t stack. You can redeem your game code from obsidian’s backer portal, see what you get and decide.
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Deadfire Save Game State VS Save Importing
Wormerine replied to Trenchcoat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Animation for holding greatsword in DF
How can you eat spaghetti without a spoon?! You would waste so much sauce without it! EDIT: I am really hungry for some spaghetti now. Thanks guys.- The Dwarven Companion Recovery Front
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sagani was probably the first dwarf companion I cared for.- The Dwarven Companion Recovery Front
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)8-I That's such a weird decision.- The Dwarven Companion Recovery Front
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I will be really surprised if they will keep using "high quality" portraits for ship crew. As we will be finding them via quest using waterpainted ones seems to make more sense. While I always enjoyed those hand painted portraits I rarely felt like there were enough of them. Luckily it is fairly easy to import your own. At least with dwarf you can easily remedy lack of portraits. Tis more difficult with orlans or Aumaua as they are unique to Eora.- Empower - Babe put in a corner
I did find and "equip" baby boar, but did no experimenting with it.- Updated fighting animation for POE II?
Wormerine replied to mightyjules's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, Deadfire runs on updated engine, pretty much everything is made anew. Quality of current animations can be easily judged by watching any of the updates on Obsidian site or any playthrough on YouTube. For example here is one of the updates which feature unique animation for pommel strike as well as some basic attack animations. https://m.youtube.com/watch?v=64U0n2SaNmI- Does perception need a buff?
Isn’t the idea to target weak defences? If enemy has over hundred fortitude, you are not supposed to target him with abilities attacking fortitude.- Updated fighting animation for POE II?
Wormerine replied to mightyjules's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If there has been any updates done in animation department throughout the beta I didn’t notice any. - Animation for holding greatsword in DF