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Wormerine

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Everything posted by Wormerine

  1. @Silvaren I think you have a point assuming that only one spell can be useful during and encounter, or that it is needed. Sure, previous system allowed you to spam favourite spells throughout the encounter. I do find myself wanting to cast myself more spells from the same level - I see it as a good thing though. Maybe expanding my spell limit for a buff, and saving “charges” for a heal. Or not buffing my party in case I will need this heal. Not buffing a spell with empower, to be able to regain spell charge if needed. I don’t find the change that different than first PoE. While first PoE would discourage casting spells, Deadfire requires you to choose what spells you want to cast in this fight. I found myself using a wider range of spells and think about my choices more carefully. The biggest problem I can foresee is when some spells will turn out to be too good and be casted every single fight.
  2. Backer portal? Rewards are the same no matter how you back. Copy of your game will also have fig stain.
  3. I bet they just wanna see what Jack will say now.https://mobile.twitter.com/kgarsten/status/960054625343696897
  4. Sooo..... no beta update (not even bug fixes for ship combat, which pretty much don't allow to test mechanics), no info on how it works (luckily recent steam explained a lot). Luckily, I can't be mad at muppet Josh.
  5. I have exactly the same choices in my save and I don't see why I should change any of them, they weren't bad choices. Sure, I may miss something in POE2 because of that, but I may as well see something people with other choices will not be able to see. I am kinda happy I can't edit importend save. I was intending not to edit anything anyway, but I was tempted by some possibilities, like giving my ex-merchant orlan a 5 year old orlan to care for. Now it will be easier to stick to choices my character would make. I imagine it will be under "The Endless Paths of Od Nua".
  6. Killed adra dragon, didn’t kidnap the baby, made Aloth repress Iselmyr. Not being able to modify imported save, means I will stick with my choices. Good. Will have a strong motivation for subsequent playthroughs.
  7. Investment via fig comes with financial gain only (no game attached). I can see that you have a backer badge, so I assume you backed the game as well, which should get you a copy of a game. 3 items Pre-order bonus will be given to backers. Check what ya get and see what you get by preordering. Even if there are some items which are missing (there are unique items for fig backers and for various tiers of preordering and I am not sure if those overlap or not) fig and pre-order copies seem to be seperate versions (bonuses from those probably won’t stack. You can redeem your game code from obsidian’s backer portal, see what you get and decide.
  8. How can you eat spaghetti without a spoon?! You would waste so much sauce without it! EDIT: I am really hungry for some spaghetti now. Thanks guys.
  9. Sagani was probably the first dwarf companion I cared for.
  10. I will be really surprised if they will keep using "high quality" portraits for ship crew. As we will be finding them via quest using waterpainted ones seems to make more sense. While I always enjoyed those hand painted portraits I rarely felt like there were enough of them. Luckily it is fairly easy to import your own. At least with dwarf you can easily remedy lack of portraits. Tis more difficult with orlans or Aumaua as they are unique to Eora.
  11. I did find and "equip" baby boar, but did no experimenting with it.
  12. Yeah, Deadfire runs on updated engine, pretty much everything is made anew. Quality of current animations can be easily judged by watching any of the updates on Obsidian site or any playthrough on YouTube. For example here is one of the updates which feature unique animation for pommel strike as well as some basic attack animations. https://m.youtube.com/watch?v=64U0n2SaNmI
  13. Isn’t the idea to target weak defences? If enemy has over hundred fortitude, you are not supposed to target him with abilities attacking fortitude.
  14. If there has been any updates done in animation department throughout the beta I didn’t notice any.
  15. Confirmed: https://twitter.com/jesawyer/status/966481109021175811 Gunpowder barrels will go BOOOOM! when shot with a gun.
  16. You did miss something - like couple updates and one stretchgoal. Game features 7 companions and 4 sidekicks. Companions are getting expanded in Deadfire - with the relationship system. They will also have all their own character arch’s and personal quest. Sidekicks are companions light - unique NPC whom you will meet on your journey, with their own story and character, but they are less complex. They won’t have relationship system, nor story arc nor personal quest. The idea was to give players more cool characters to choose from, with less design and narrative work. Josh compared it to how in Baldur’s Gate some of the companions had robust arcs, while other were cool, but didn’t evolve or interact with you all that much.
  17. https://mobile.twitter.com/jesawyer/status/966445724731764736 Orlan baby I presume. I am tempted now to corrupt my save import by distorting reality a bit.
  18. Ya, I had my eyes on it for a while. I will wait till its finished though and reviews are out before purchasing. Visual presentation isn't much of a concern to me, what Deadfire already has is great, and I really can't figure out mechanics from store page to see of there is anything there Obsidian could borrow from. EDIT: Watched a playthrough on youtube. Based on a tutorial, it doesn't seem to do anything more than what Deadfire already does - basic crew stats, manning different parts of a ship, different cannons useful against different ship arts (connon, chain, grape). It seems you can aim manually, but I am not sure how much it does - you need to use different cannons for different ship parts (sail, hull, crew). "Abandon ship" has a damage and repair system (like in FTL) though Deadfire has something like that with the "event" system. Positioning seems more limited than in Deadfire.
  19. Strangely enough this is one of the main reasons Josh said he decided to change to system - to make it clearer when your weapon is working and when it is not. In beta1 it was even more extreme as you would do only 30% damage when you were below pen. This change should actually make it easier to play with less digging into stats. What it does, is communicate to you clearly when you play badly, while in PoE1 you had to do more analyzing.
  20. This will be good point if there wasn't BUT...You watch movie usualy w/o skipping BUT if there is some kind of comercial or someone tell you "now stop watching and start reading. Next 20min of story will be only available in written form". So you got movie, but you have to read part of story from book if you want catch the point of whole movie. If someone tell me, this movie isn't whole available as movie, part you have to read as book what do you think? Yes you are right - I can live w/o this movie (say you can't read or you hate reading because your eyes are bad). (...) One annoying trifle can kill fantastic game (movie, book, any product...). I do think you are right. A mechanic, which takes you away from the fun part of the game, or doesn’t fit with the whole experience can negatively impact a game. Ship mechanics in Deadfire can be that thing. Bat mobile in Arkham Knight was for many people that thing. Fin and Rose subplot in Last Jedi was for me that thing. Still, I would argue that all of those are necessarily for the intended experience and none of the can be just cut out, but they need to be good and engaging rather than skippable. As far as your previous analogy to ship combat being like a commercial or tacked on product. I disagree that this is a case. If it doesn’t work (and I am not sure about it yet - it might work, it might not, I feel like I haven’t seen enough of it to fully form my opinion.) it won’t be because it doesn’t fit the game, but because it was poorly executed. One of the things I think they nailed is that it does fit cRPG style. Ship to ship combat is presented in a way of tabletop RPG or a scripted interaction. It doesn’t strike me as a feature not fitting rest of a product. All of the ship elements have a potential of interacting and enhancing the core dungeon crawling experience. Therefore, I will agree with Yosharian - let’s keep talking about way of improving it, rather than demanding skipping it.
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