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Everything posted by Wormerine
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What do you mean by: "is turning"? It has been a definite ARG from the very start. I will wait for someone to crack it. I can't bring myself to care enough.
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Edit gilmore ?
Wormerine replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Correct. Grimoires can't be edited. Spells you learn on lvl up are permanently memorized and don't require to be in Grimoire and you can use Grimoires to expand your repertoire. -
That's true. They did lean into "Planescape" trope already. I didn't even realize that. Using that as a main link between instlaments of the same series might be a bit too much for me. I found your "past" to be more of a MacGuffin than a central part of the character - everyone can be awaken after all. But you are right that the trope was already used, without overriding your character's actions. It doesn't have to be bad. Potential of Watcher's abilities haven't been exhausted yet, and you are right - knowing the truth about gods should make for an interesting followup, which a new character wouldn't had - unless we would start with low level ex-Leaden Key member discovering it, or something like that - but it might be a more difficult sell. I just assumed they would roll with new character, as that's what they did in all of their previous sequels - except this time its a sequel to their game. Duh, it's going to be good either way 7 weeks to go. EDIT: After extra 10 seconds of thinking - calling awakening a "MacGuffin" has been quite wrong on my part. It is way too expanded and tied together to the world and your character. Still, more of a motivation, than goal in itself as it was in Planescape.
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Hmm.. I dislike having my character elaborate background story in my RPGs. Yeah, it can work (Planescape, cough, cough) but I much prefer to create MY character that is drawn into an interesting situation, than having an interesting situation thrust upon him. You see, there are very few instances in which character can have defined past AND prewritten background story. Planescape worked, because defining your current character was part of the character. PC in KOTOR was never my character, and same with Numenera. Here is the problem I see with having a “reborn” PC - either your past defines your current character, as you remember your past, which goes against character creation, or you have amnesia (again), which means you being reborn is irrelevant. Doing a twist that the bad guy is you, or facing decision you did in a past - uhh, I have seen it too many times already, it’s not clever anymore. It certainly makes it easier to create a “hook” for your character, but I find this trope to be more useful to writers than us players. Maybe your character was boring, but mine wasn’t:). I am kinda still disappointed they roll with the same PC for the sequel. I was hoping for a new protagonist.
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It's one of the few completely new features Deadfire offers. You can either talk about ship or you can talk about multiclassing. We heard tons of stuff about multiclassing, but previously barely anything about ships. So it's logical that now there is a stronger focus on ship mechanics. Exactly. How do you advertise Deadfire? What is the thing that seperates Deadfire from other RPGs? Ships! There were things like the ship in other RPGs but it is a new, interesting addition, which makes Deadfire unique. Sure, the core of the experience is cRPG, new improvements to expected systems are what will make or break the game, but ships are the most unique and marketable addition.
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How do you even see those. I have to spend 5 minutes staring at those pictures, knowing something is there already, before I manage to notice one. ughhhh...
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Why should it? You are either greedy or selfless. Rewarding player with something just as good, or better when folowing selfess path defeats the purpose. Bioshock messed that up badly. Someone on stream asked Josh for good paths to be balanced as far as rewards are concerned, and he said that if you are greedy you get more stuff - that's the point. Do what your character would do. That's what choices are for. I doubt state of Heritage Hill will impact Deadfire much, maybe a different line here and there.
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I am just trying to guess what they are teasing. Outer Worlds announcment? It seems weird, if they could announce anything new Pillars related.
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Maybe my difference in opinion lies in that I used to cast cast no more than 1 per battle in PoE (unless it was a major battle), which at average makes my spellcasters more useful per battle. Did they buff spells with the last patch? I didn’t pay too much attention to spellcasting as I was focusing on other things, but AOE spells actually hit stuff. What I can agree on is that here could be more variety in casting length - I would like to see spells like fireball buffed, but weaker spells could benefit from being a quick cast. Oh yeah, and while I don’t mind mages that much, ciphers bothered me a bit, maybe due to my main character in PoE being a cipher. It is really difficult to convince myself to cast cipher spell, or even time it will with casting times.
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Always casting time complains. If casting times are shorter how will you interrupt/be interrupted by enemies? I still, find sometimes that those 6 second cast to be just enough to perform and interrupt unless I get very lucky with recovery timing. Consuming scrolls might be a a nice way of having more reliable casting tied to item consumption. I rarely use scrolls in RPGs...
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The Outer Worlds Trademarks (Obsidian's AAA RPG?)
Wormerine replied to UrbaNebula's topic in Obsidian General
Lost my Civilization in dark Age in civ only to ragequit (not really) and find some good news instead! Yay. -
Aren't new enchantment system focused on upgrading unique enchantments rather than adding them? That's what was claimed. In recent beta, crafting and enchanting has been added, however only basic quality enchantments can be done, and upgrading for unique weapons seems to be broken. https://forums.obsidian.net/topic/95890-testing-crafting-not/
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I am assuming by lack of backer badge that you didnt back the game before release announcement and preorders. Backer Beta was part of crowdfunding campaign and available by backing only. Still, don’t worry. It really is a test play ground, just 2 or 3 hours of content to test core mechanics. Not much fun to be head yet. Soon we will get full game anyway .
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Ah! I thought it a brilliant, one of a kind movie. I am a fan of character driven, realtime, play-adapted films (Carnage, Rope) and 12AM is the best of them all. 12 men representing different casts of American society with its self interests and prejudices. Great performances by pretty much entire cast, great subtle direction. Great tension building, expanding viewers doubts regardng the case, constant power shifts between characters. Masterclass of film making.
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Yes, not being access main game menu during ship combat. Once they add quick "flee", "ram" or "surrender" options it should be an issue. Do you mean "report to" was unavaliable? I have noticed that moves you can do get grayed out in a way used conversation routes get grayed out but you can still use them. If it has "per round" limiation it should disappear from the list just like "full sail" does. Didn't use much "report to". Under enemy portrait you can see their class and level, which should give you a rough idea how hard they will be hand to hand combat. Some enemies will be easier to defeat on sea, some will be easier when boarding. Yeah, right now combat comes down to making 180 turns and shooting, or rushing enemies for boarding - not great.
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Ah that's nice to hear about, so we might see more improvement then? Good to know that Josh plays FTL too! Many of key differences seem to be very conscious decisions - keeping it in PnP feel, making you s Captain giving orders rather than manually control the ship. I am not sure implementing FTL like game with full complexity would work that well, as ship2ship,combat is meant to complement main game rather than distract from it. Either way, hoping for some improvements with the next update in couple weeks time.
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Of course. My pernament tablet game. Josh mentioned in recent interview they had a look at FTL when designing the system.