Everything posted by Wormerine
-
Josh's new suggestion for Resolve is brilliant IMHO!
Uhh... and I though we went past the argument of “but PoE1 worked differently” and strength/resolve will stay. Like many others I am not a fan of the proposed system, though to be honest, I have trouble visualising it. If I understand it well, resolve gives a chance to empower/deposed random ability during a fight - which sucks, really really hard. How does this “chance work”? Other abilities give tangible, reliable benefits. This seems like a slot machine - resolve seems like “luck”, which I was never fond of. Get lucky to empower an ability, get lucky so an ability you want to empower will be a one you will have a use for in the current encounter. EDIT: reread Josh’s post. It gives a chance to empower ability you decide to use. I just don’t like it, because it is not something you can plan for. When you get bonus chance to crit, it is a constant chance with every attack. Abilities are used when they are needed. I don’t think it would be awful, just something I would keep at 10 to have reliable constant success and invest into other attributes - at least gameplay wise. If they are simply going to revert to might, resolve will need something and random empower is better than nothing - It’s Mighty Number 9 of attributes.
-
Companion/Sidekick Class Options Revealed
Wormerine replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ya, original idea was to allow players to multiclass their companions however they choose. It changed however, once multiclassing system got modified to D&D2 style: “JS: What we are currently supporting—and this might change—is that when you get a character in your party you will have the option of taking them as — it depends on the character. There will be three options depending on the character. If you get Edér it'll say: "Hey, do you want to be a Fighter, a Rogue or a Swashbuckler?" There are other characters, like Aloth, where it will be a Wizard or a Wizard mixed with another class(that we'll define), or a third option which is a Wizard mixed with yet another class. That's what we're currently supporting. Depending on how testing of that goes we may open that up to support more than that. It just turned out to be more technically complicated, in terms of UI and progression, than we had expected. But, yeah, the currently plan is that every companion that you get will have those three options and you specify it right there, and then they advance as that class or combination of classes.”
-
Our Real Perception of Naval Battles
- Our Real Perception of Naval Battles
- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Stuff is wrapping up: https://twitter.com/jesawyer/status/967567586035560448 "It is still me, your pal Pallegina... the paladin." Seriously? lol- Our Real Perception of Naval Battles
I am on the stage: “I don’t have enough info, to know how I feel about it”. I don’t feel it needs more to fulfill its intended role. As it turns out different positioning gives you various advantages, disadvantages, different cannons have different strenght and weaknesses. I made a playthrough with the knowledge from the last stream and I found ship combat satisfying, however, it was based on a assumption that my decisions mean something, without much feedback from a game. I can imagine, how a more varied mix of cannons and ships could lead to a more interesting gameplay, but for now, we haven’t seen it in game. What I would like the most to see is better feedback during combat: 1) how is damage calculated (not chance to hit, but chance to hit crew, hull, sails - is it %33 for each? Depends on cannon?). 2) How do special events happen? What is a chance of them occurring? 3) most importantly: what are your ship stats and how they get affected by your positioning/movement - your defence difference between bow/stern and port/starboard side, how much defence you gain by doing a move. 4) explain dice roll, which decided who starts the round ingame. Have it visible (with chances to win) will be more satisfying and clear than starting round 1st or 2nd without any explanation. Hell, I don’t know how it’s calculated, but you could even make it an actual dice roll to fit the PnP feel (who rolls more, bonus captain level gives you extra points). Most important of all, two major feature don’t really work right now - jibe is simply a win manouver allowing you to bombard your enemy without a break, and not having to risk “raking hit” by facing enemy with bow/stern. And full sail doesn’t work - it doesn’t give you movement nor defence, which seem like a primary source of dodging enemy fire. This is a real obstacle in testing the system.- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could replace it with another mechanic. As long as there will be a fresh idea to focus on, they should be fine. Sure, some folks that really liked ships might be vocally disappointed and accuse game of getting “dumbed down” or somethin’, but that will happen no matter what.- The Dwarven Companion Recovery Front
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://m.youtube.com/watch?v=qAnIOCIBFR4- Check out this naval combat
Wormerine replied to Amigo345's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True. But "text based" has little to do with it. It is not in presentation where potential problems lie. If it has interesting mechanics and variety, or it doesn't If it will become tedious I would rather have it text based where I can skip ahead quickly, than have to way 30s for guns to load in a real time combat. With bad base mechanics it could look like "Black Flag" and still be tedious. Sadly, from what I saw and heard Abandon Ship isn't great. Hopefully it will improve throughout early access.- Priest still a ‘must add’ for Deadfire?
I did quite a few runs without a priest on veteran and it worked just fine.- Curious about Pillar of Eternity II funding goal 4.5 Million Ship Crew managing
Wormerine replied to andreicde's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Define a "sidegame". Ship is your primary source of transportation and you are the captain. Unlike Gwent or pod racing&Pazak it makes perfect sense considering the setting.- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, that’s my only concern about the ship system in Deadfire; how are you going to top it in Part 3? There is this sequel curse, where developers feel obligated to do more and more, because more means a better game (spoiler: it doesn't). If Deadfire turns out wonderful, and ship mechanics will deliver - why do it again? Maybe instead of vast caribbean setting we get a more focused adventure. Maybe go for this resource management focused gameplay people claim to crave - exploring White that Wends where every expedition can not return. Making every game somewhat unique is a key of not getting repetitive, especially as potential PoE3 will be helmed by a different creative director. Better for him/her to do his/her own thing, that second guessing what Josh would do it like.- Vancian caster discussion
But if you don't want to waste empower[...] There seem to be items that restore resources. So far I am aware only of Marux dagger doing this (image). But maybe there will be more. Wow! Never leveled it up. Really cool ability.- Vancian caster discussion
@Silvaren I think you have a point assuming that only one spell can be useful during and encounter, or that it is needed. Sure, previous system allowed you to spam favourite spells throughout the encounter. I do find myself wanting to cast myself more spells from the same level - I see it as a good thing though. Maybe expanding my spell limit for a buff, and saving “charges” for a heal. Or not buffing my party in case I will need this heal. Not buffing a spell with empower, to be able to regain spell charge if needed. I don’t find the change that different than first PoE. While first PoE would discourage casting spells, Deadfire requires you to choose what spells you want to cast in this fight. I found myself using a wider range of spells and think about my choices more carefully. The biggest problem I can foresee is when some spells will turn out to be too good and be casted every single fight.- Pre-order and Fig
Wormerine replied to Simon_Riley's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Backer portal? Rewards are the same no matter how you back. Copy of your game will also have fig stain.- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I bet they just wanna see what Jack will say now.https://mobile.twitter.com/kgarsten/status/960054625343696897- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sooo..... no beta update (not even bug fixes for ship combat, which pretty much don't allow to test mechanics), no info on how it works (luckily recent steam explained a lot). Luckily, I can't be mad at muppet Josh.- The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)EDIT: Wrong thread- The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"What codes are you talking about Manifest"- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have exactly the same choices in my save and I don't see why I should change any of them, they weren't bad choices. Sure, I may miss something in POE2 because of that, but I may as well see something people with other choices will not be able to see. I am kinda happy I can't edit importend save. I was intending not to edit anything anyway, but I was tempted by some possibilities, like giving my ex-merchant orlan a 5 year old orlan to care for. Now it will be easier to stick to choices my character would make. I imagine it will be under "The Endless Paths of Od Nua".- Josh Sawyer's tweets and teasers, part 2
Wormerine replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Killed adra dragon, didn’t kidnap the baby, made Aloth repress Iselmyr. Not being able to modify imported save, means I will stick with my choices. Good. Will have a strong motivation for subsequent playthroughs.- Pre-order and Fig
Wormerine replied to Simon_Riley's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Investment via fig comes with financial gain only (no game attached). I can see that you have a backer badge, so I assume you backed the game as well, which should get you a copy of a game. 3 items Pre-order bonus will be given to backers. Check what ya get and see what you get by preordering. Even if there are some items which are missing (there are unique items for fig backers and for various tiers of preordering and I am not sure if those overlap or not) fig and pre-order copies seem to be seperate versions (bonuses from those probably won’t stack. You can redeem your game code from obsidian’s backer portal, see what you get and decide.- Deadfire Save Game State VS Save Importing
Wormerine replied to Trenchcoat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Animation for holding greatsword in DF
How can you eat spaghetti without a spoon?! You would waste so much sauce without it! EDIT: I am really hungry for some spaghetti now. Thanks guys.- The Dwarven Companion Recovery Front
Wormerine replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sagani was probably the first dwarf companion I cared for.