Yeah, that is right, I am not a fan of cooldown based combat (Dragon Age, Tyranny.) Not that the cooldowns are bad themselves. Just the way they were implimented in DA and Tyranny was poor. It took a lot of choice out of the combat. Infinity Engine combat was based on choice - how to buff, how to debuff. It is not perfect and a more intuitive combat system would be appreciated. In Tyranny there is no choice. You have abilities which you spam whenever they are available. It is a mindless system and one which gets dull after a longer period of time. I like Tyranny and KOTOR as they were short RPGs and didn't have time to get bored with combat (and were very storydriven). DA:O on the other hand? oh gosh, most of the game was combat with an unengaging system. So yeah, some of the things they mention do worry me though I will wait with my judgement until the game is out. PoE combat can be improved, and I hope it is what they are doing.