Jump to content

Search the Community

Showing results for tags 'enchantments'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 7 results

  1. Dragon's Dowry arquebus is my first gun which deals damage to the wielder on attack(in accordance with description). This looks like reasonable tradeoff for powerful weapon. What I cannot understand is the enchantment which..umm..increases chance to get damage and increases this damage. What is this? And why would one want to spend resources on that?
  2. Enchantments : It's written "Known Recipes", so, finding Enchantments Recipes seems to be a thing in Deadfire now. That's great, I always wanted to be able to find Unique Enchantments in the First Game. Unfortunately, there's nothing at the moment in the Backer Beta except the regular "Quality Increase" for Weapons, Shields and Armors. Vektor doesn't sells any, and the Racist Lady didn't want to open her store for me. B*tch... ------------------------------------------------------------------- High Level Spells : As for High Level Spells, there's some pretty cool Stuff. Lo
  3. Quick disclaimer: I've verified files (steam) restarted client, loaded and reloaded saves - it's consistent and reproducible. Issue description: When I open Igrun's shop-screen (in the Copperlane market) the enchanted Plate armor in Eder's inventory looses all its enchantments. Steps to reproduce: Talk to Igrun. Ask to look at his wares. Details: I placed the Plate armor in his inventory so it's easier to see: one can see that it instantly looses it's enchantments as soon as the shop window opens - no further action required. The issue is the same regardless of whether or not t
  4. So I'm considering trying to make a mod that allows you to reforge Soulbound weapons with the Durgan's Steel upgrade (and possibly other modifications like adding enchantments and quality as a separate option) once you have completed the soulbound challenges of the weapon. I've also gotten a request to look at whether class restrictions can be removed (and the relevant bonuses replaced) on the Soulbound items that I would like to look into. Does anyone know if this may be possible and any particular place I should start looking within the code to accomplish this? (This was origi
  5. I think this subject may interest some people, One of my concern on the 1st Pillars Of Eternity was that we'd get to know & see, every possible Enchantments we could do, like, from the very begining of the Game. And never had the opportunity to find that great treasure containing that awesome new Recipe for Weapons, Armor, Shields or Hats. Pretty sure it was a lack of time and ressources problem for you to make it happen. But now, killing Concelhaut, or Any Archmage should have this feature in Deadfire. Sneaking in his/her own private Library, looking for Unique Spells &am
  6. So I'm considering trying to make a mod that allows you to reforge Soulbound weapons with the Durgan's Steel upgrade (and possibly other modifications like enchantment and quality as a separate option) once you have completed the soulbound challenges of the weapon. Does anyone know if this may be possible and any particular place I should start looking within the code to accomplish this?
  7. It seems that with the recent 1.05 beta patch the DR for armors has been severely messed up. 1. Player enchant for quality is not visible in the item's description. Notice the description and hovering info does not show fine enchantment, however the icon and the character DR information provide info to the fine quality: 2. The quality enchantments don't provide a consistent +2, +4 etc to DR. Form the picture above (notice that apart from the armor the character does not have anything else equipped) we have: slash and pierce are 18 instead of 17(15+2), shock is 7 instead of 8 (6+2)
×
×
  • Create New...