Everything posted by Wormerine
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Player sexual companion
Wormerine replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, everyone who backed on a high enough level or purchased extra early access add on.
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Polish localization with voice acting
Wormerine replied to Marang's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Polish localisation was reached but I imagine that none of the localisations include VO, right? Torment had indeed polish VO but they had little VO overall.
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A Reqeust for a walk toggle this Time
Wormerine replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Listen with an intent to understand, not with an intent to respond.
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Polish localization with voice acting
Wormerine replied to Marang's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wait what? Your English seems really good, so if you played it with polish localisation I recommended giving a shot to English version. Keeping dictionary near might be helpful as Obsidians doesn't shy from flowery discriptions but it might be worth it. PoE1 had some pacing problems but it certainly wasn't flat and it's approach to world and characters was very mature. Maybe the translator did a poor job. Unless by "adult" you literally mean more "adult language" (f***, c*** etc.) in which case, please no.
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Polish localization with voice acting
Wormerine replied to Marang's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I understand your request (polish VO for Baldurs Gate was magnificent) but that won't happen. Essentially they would need to double their VO cost for every language they decide to add. As they look to expand the amount of VO that is in the English version it would get really expensive to record them in other languages. If Obsidian will selfpublish it, it would be tricky to organize casting and recording in Europe. That's to bad. I can't play the mixed polish/English localisations anymore. At least I can explain to myself spending way to much time playing games as working on my language skills.
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Two-handed sabers
Wormerine replied to meppe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Like a swiping status effects broom?
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A Reqeust for a walk toggle this Time
Wormerine replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)haha, well the side effect of posting a suggestion/request on a public forum is that you might get a positive/negative feedback from other users. Your previous post sounded like walking feature would improve the game a lot. I don't believe it would, not for a majority of players. You posted your opinion, I did mine. Obsidian will do what they feel is right either way. That is exactly the point. IF people show interest in it Obsidian might put it in. Because it would make it worth investment and cluttering UI with. People come and say "nah, we don't care" not with an intention of ruining your fun. I did it with an intention to let you know that I don't believe that the feature is worth implimenting. This is not a petition, this is a place for a discusion. Still, good luck with "toggle walking" crusade:-)
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Josh Sawyer Something Awful PoE2 Posts
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That is what I am hoping to see. Adding those mechanics means they have more tools to design quests. Without too much extra coding they could create multiple ways to solve quests in a way which feels natural and utilises more unique skills of your party. PoE evolved around conversation/combat/scripted interaction design. Expanding on stealth hopefully will add another layer when appropriate.
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A Reqeust for a walk toggle this Time
Wormerine replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh, because T:ToN would so much less clunky if you had an option to make your characters walk slower. Not that I am against the feature if it is simple to implement. I see no use for it. Otherwise I imagine it is a not very popular thing. Shooters benefit from having walking options. RTS, top down RPGs? Not so much. But seriously. Just replayed fallout recently. Walking is annoying. Had to turn on auto run. Walking/running has no benefit beyond wasting your time.
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Josh Sawyer Something Awful PoE2 Posts
Wormerine replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's it thanks! It also mentions that you can reverse pickpocket explosives on people, which I find hilarious. Ah! After they mentioned that I just had to install fallout and reverse pickpocket some time bombs into people pockets. Wonderful stuff.
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Player sexual companion
Wormerine replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because some people have limited imagination. When I hear romance in Deadfire I think of other romances in RPGs I know and red light goes off in my head. To be honest we so little about the system, characters, and structure of the game anything we are writing is just second guessing and pointless venting. You must stop say, though, that it's lots of fun.
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Player sexual companion
Wormerine replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Algroth, Beyond The Sea and I, among others, were discussing the inclusion, or lack thereof, of different kinds of romances. Romances from BW games were used as examples, mostly in terms of approach. If anything here is a personal attack, I'd say it's storming in and demanding everyone shut up. I haven't attacked anyone, nor have I felt attacked, until that point. I understand not liking games by a particular developer, but the degree to which BioWare seems to set people off is... odd, to say the least. As far as "demands" go... fandoms have certainly become teeth-shatteringly obnoxious and supremely entitled nowadays. But let's not swing the other way and act like developers can just do whatever they want and no one can judge them. They put forward a product, and people will have expectations of it. Fair or otherwise. Desiring that they handle inter-character relationships a certain way is no different than desiring that they don't reduce party size to 5. Haha true, I am happy to admit that I have a broken heart relationship with Bioware (bioware-like) products. For a long time they used to be my go-to company. Baldur's Gate2 had a huge impact on me, and defined what I believed games could one day be. However, as the time went on and they increased their budget I started to like their games less and less. KOTOR was ok, but it felt like an RPG for people who dont want to play RPGs, with very constrained story (but a good one) and unengaging mechanics. Setting of Jade Empire was fresh but game itself was quite average. I did enjoy Mass Effect one and two but Dragon Age Origins was were my fanboism was broken. While hailed as return to Baldurs Gate roots I found the game to have much more in common with KOTOR than BG. Unlike KOTOR DA was very long and after an impressive opening act the game became boring. The story lacked good hook, darkspawn made of unengaging nemesis. The world tried to be "mature" but all it came down to was lots of lore dump and all fun sucked out of it. And sadely lore was very generic. So yeah Dragon Age gets much more hate from me, than it probably deserves as after all it is a solid product. After DA went ever farther downhill (didn't play Inquisition. Heard it is ok) and Mass Effect fall flat on its face with ME3 plus a horrid idea of making KOTOR3 into MMO I lost any hope of seeing western RPG I will actually enjoy. Anthem demo looked pretty but I see nothing of interest in it, even if it is not a complete fake. And there kickstarter comes in, Wasteland 2 turned out flawed but enjoyable enough, Pillars was pretty great. None of those had romances. Romances were a staple of Bioware ever since BG2 and one player choice they seemed to expend with every game was who you can sleep with. It might be unrelated with the fact that companions were gradually become less and less interesting to me. It is possible they would be just as bland if romance was never implemented. But if you say romance RPG I think Bioware just as when you say StarWars and love story I think "I don't like sand". Sure, it wasn't the reason prequels sucked and Han&Leia relationship was fun. But some scars don't heal that easily. Of course, Obsidian might do justice to the idea of relationship and romance and it might end up being my favourite feature of Deadfire. I was horrified when CD Project RED announced Witcher 3 to be openworld as I don't enjoy those. Just like romances they always seem like a good idea on paper but usually turns out to shallow, or limited to really work. I, of course, has been proven wrong and I hope to be surprised by Deadfire. Until that timehowever, I will keep claiming that it is a bad idea, which brings little to the table but opens entire can of worms.
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Player sexual companion
Wormerine replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)......... If there is a joke in here, which I am to dumb to get, then pleas excuse me. Bioware and bio shock has no relation with each other.
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Loading time
Wormerine replied to PangaeaACDC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Could be that the video is edited as well. But I hope it's much, much faster than in POE1 in any case, because as mentioned it gets a bit boring to stare at the loading screen so darn often. I've recently been playing some Witcher 2 again, and the immersion is much greater when there is no loading times as opposed to every time you go in a door or change area. Hopefully it's possible to do something similar in Unity. I must say, no exteriors/interiors of Witcher 3 did spoil me quite a bit. There is something special about being in tavern and seeing what is happening outside. Or just casually walking into a cave and 15 minutes later emerging on the other side a mountain all without a single loading screen. For someone with no knowledge of how engine works it seems like a simple thing to do but I wonder how much technical wizardry went into making that happen.
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Player sexual companion
Wormerine replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)^.^ my average age is 27
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Gamescom 2017
Wormerine replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes that one, where Josh and Adam showed like 10 mins of the game and then we got clarification updates. I really think the best update's gonna be youtube videos of people playing the beta tbh Definitely, there's a good chance the beta will happen soon enough, because the end of production is scheduled for August (Adam's Interview with Kotaku, but he didn't mention if it ends in Early or Late August). Then "Full Alpha", play-testing the Game internaly, then... it's our turn !! Could someone more familiar with game production cycle explain what "end of production mean?" I imagine they did not implement everything yet (companion quests, all areas etc.) does end of production mean that they have all basic mechanics with which they will build the game, or do they literally have it done and now it is th case of testing, cleaning and reworking stuff?
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The Witcher 3: The Wild Hunt
With Heart of Stone and Blood and Wine I felt that CD project red went for the short stories feel Witchers books had in their first two tomes. While they ar connected to the main game, they feel like separate adventures, with unique atmosphere and story arcs. HoS is probably my fav part of the witcher franchise and B&W is a wonderful farewell to Geralt and the trilogy as a whole. I think that Super Bunny Hop did a great job pointing out B&W weaknesses in storytelling and it does have some contrivances which could be ironed out with a bit more time. Overall, still high quality adventures no matter how you look at it. Replaying Witcher 2 recently, I did realise how little presence did scoiatel have in W3 and that's a shame, though from what I understand they storyline has been cut out from the game as devs deemed it not good enough.
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Loading time
Wormerine replied to PangaeaACDC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, while now BG loads within second I specifically remember it wasn't that way when I played it on my all powerful Pentium 3 800GHz. ;-) They specifically mentioned that interiors will be streamed and there should be no loading times between main area and interiors. We will see how it will work in practice. I didn't find PoE loading times bad enough to bother me, but you do change areas often so minimazing them as much as possible would be a very welcome thing.
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A bit late to the party...
Wormerine replied to Pallegina's Panties's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Depends how you market it and why you are doing early acces to begin with. Both companies I mentioned knew what they use EA for. They tested things there. They had self imposed deadlines. The idea of EA is not that you sell incomplete game but that if you are enthusiastic about a project join in and provide testing and feedback for devs who might not have been able to afford wide testing. Naturally EA has been abused throughout the years. But if done right the game can develop and improve in ways which wouldn't be possible otherwise. However, like every healthy relationship in the world, early access most of the times disappoints. And yeah, as mentioned before Klei is able to do 3rd (I think) EA release with much success as they have dilivered previous times. Similarly, Obsidian had success with PoE2 because they dilivered with PoE.
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Moar Godlikes!
Wormerine replied to Pallegina's Panties's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Abydon and Wael would be pretty interesting, I agree. I can sort of picture the latter as a Residents member (though, not really). I can't really picture what a Wael Godlike would look like though. I mean, the Gods based on natural concepts are relatively easy. But for the Gods based on human concepts (Wael, Skaen & Woedica), it's a bit more tricky to come up with. Also, considering how mysterious Wael is, I'm not sure he would make Godlikes. He'd prefer to keep people guessing Yeah, Devil of Caroc is my idea of an Abydon Godlike. Well, Wael Godlike could just have a big question mark instead of head.
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A bit late to the party...
Wormerine replied to Pallegina's Panties's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am pretty much there with you, though I do buy early access, if I am interested in providing feedback to the game I am playing. They are not good purchases if you look for entertainment. So far I had great time with EA. I got Prison Architect, though by the time I jumped unto the wagon it could have been released as 1.0 and no one would complaign. I also played Invisible Inc. which was really fun to see it grow and turn into one of my favourite games of all time. I am currenty trying Oxygen not Included, though I feel couple updates are still needed before I will figure out what direction they are going with it and be able to give helpful feedback.
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A bit late to the party...
Wormerine replied to Pallegina's Panties's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In short, step by step becoming closer to steam. Regional pricing, regional blocking, DLC all over the place, microtransactions, and of course now pushing Galaxy all over the place rather aggressively. I probably forgot many steps along the way too. Galaxy is still technically optional, but I don't expect that to last given what is occurring. It's still the least horrible store out there, but many of the "old guard" don't like the negative direction they have decided to pursue. Hopefully they won't ditch the DRM Free principle too. If they do, I have no option but to stop buying and playing games. About the question however, I can still pledge for POE2 and get the game DRM Free and for Linux, via GOG? Many of those things you mentions have nothing to do with GOG, but rather with expanding their offer. DLCs are part of the gaming industry and on principle there is nothing wrong with that. I got DLC for my Darkest Dungeon on GOG and its great. Regional pricing I also see as a positive thing, though it can screw people over. Some coutries with lower income, it is more beneficial for Devs/publisher to sell games cheaper. Since GOG introduced Polish currency to their store, I found their offers more affordable. Galaxy is a really neat feature, which fixed a lot of issues I had with GOG (need to check for updates, fiddly download.) They did state they will never make it a DRM. Companies, of course, can lie, though so far it has not been gogs policy. Yes, the keys will be available for steam or gog depending on your preference.
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Equality?
Tyranny and Pillars of Eternity have not pushed any equality agendas. I wasn't offended when Gothic1 had almost entirely male cast. I am not offended now when PoE and Tyranny has a mixed sex society. I don't remember those game ever drawing attention to it. I think that lack of definition on Kyros part comes from a much different direction than you think it does. Similar with Beastman. There might be "let's look on a spreadsheet and make sure we have similar amount of female and male NPCs" but I imagine that is about it.
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A bit late to the party...
Wormerine replied to Pallegina's Panties's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nothing I am aware of. They added optional gog galaxy to easier manage, download and update your games. And to allow multiplayer titles. It is not even a DRM service (unless you want to play online game, duh) as you can run any installed game without logging into Galaxy or even starting it up.
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Five man party ? idk... let's discuss
Wormerine replied to dam's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, no, if Obsidian believes that party of five will work better than party of 6 or 7 or 12 they should cap at 5. Because they are game designers. Their job is to design the game so it is fun to play. It is their responsibility to come up with rules which organize and benefit the experience. You can challenge yourself and go solo, but it is clear for anyone who plays the game that it is not what you are supposed to do. Like no mind control/heavy plasma run in XCOM. Giving you a higher companion cap and expect you to play with 5 to have a good experience would be a silly idea.