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Wormerine

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Everything posted by Wormerine

  1. I am not a console player but aren't there M&K for consoles already? It's just if you want to couch game you don't really want to use those. And setting up a desk and a monitor to play on console... I suppose it might be cheaper than buying a PC but at this point you would do better buying a desktop.
  2. Racism is racial prejudice. Yes, it can be hateful and aggressive but essentially when someone judges other people based on their race (for good or bad) he is a racist. Eder is very racist but he is not hateful. Trying to pet Orleans also shows that he thinks of them more like of animals than kith.
  3. Unless it was a walking simulator then you should have started from implementing and developing core game mechanics which would make the base for the rest of the experience ;-P
  4. Yeah, I have that set. But I don't have to have to walk each individual character around a trap that they should just walk around by them selves. Especially in combat where they may collide with one another, then the pathfinding AI goes nuts and they end up gods know where. That is true. It would make sense to make AI not step on traps once it was discovered. There is no situation in which you would want to set those up manually.
  5. Eager to play, huh? It'll take a while longer unfortunately. Who isn't... That old man living across my appartment isn't I, myself, mevy much indeed Why, did you ask him? You never know...
  6. Oh, Sid Meier can we get Pirates! 2? I player both the original and the remake to death already.
  7. I believe it was implied that characters from PoE might appear even if they won't be companions this time around. It is important to not put too many of them (how odd running into the same faces again and again) but seeing friendly face and seeing how far they have progress since last game would be great.
  8. Hah, it would be hilarious to have a silly walks option along with big heads.Actually, is a good analogy for people who don't get at all people who cant stand no walking toggle: imagine silly walks as default I would PAY for a silly walk.
  9. Going "an extra mile" can manifest in various ways though. I do share your sentiment though and hope for Deadfire's factions, relationships and race/class mechanics to be far more involved than what we usually see.
  10. I, on the other hand, feel like those two games are difficult to compare. Yes, they are both isometric and they are both RPGs, but what they value is completely different. While there is certainly an overlap in the audience I wouldn't be surprised of both developed completely different fanbase. I am looking forward to Deadfire more, mostly because I know I will play it. D:OS2 on the other hand... I am yet to beat D:OS1 - my gaming buddy is on the other side of the world. And if its anything like the first one, I am not going to enjoy it that much singleplayer.
  11. It seems to draw some inspiration from "swashbuckling adventure" but I doubt it will depart too far from what PoE1 was. I still expect a sober and serious adventure tough a little but of fun wouldn't hurt.
  12. Eager to play, huh? It'll take a while longer unfortunately. Who isn't...
  13. I think I understand were your thought process is coming from but calling single RPG a multiplayergame because historically some of the roles previously were held by human players is not really accurate. All games in that sense are multiplayer as you interact with AI. If the game is designed with one player in mind it's single player. I know I played those. I suppose it depends on what quality multiplayer do you expect. Some say that coop is always fun than a singleplayer and there is a truth in that. But for me a multiplayer (coop or vs) is the game which requires life player to enjoy it properly. I love SWAT4 and Divinity. But those games don't work nearly as well in singleplayer as a lot of the systems are designed with 2 or more humans in mind. Coop in IE games or Arcanum never really worked for me as gameplay and combat was designed for one player. They were fiddly and I didn't feel like game got much better with a friend, beyond th fact that I played with a friend. That's for me is a bad, tacked on multiplayer. Not to say that there is no audience for it, and it doesn't hurt the singleplayer, but I wouldn't say that it "works." Neverwinter Nights is completely opposite. I have heard that the multiplayer content was really fun, but simgleplayer campaign was really weak (expansions got better but nothing great) - locales were boring, questing and structure unengaging with bad pacing, single character control was disappointing after IE experience. A good example of great singleplayer and multiplayer game is Don't Starve and amount of work and redesign which went into making both versions work. I am a person who favours specialization and I prefer a game which does one thing and does it well, over an overblown production which never fully realises its potential.
  14. Games should have game modes which support the core idea of the experience. You can have both in one game, as long as both make sense. The problem is that a lot of those extra modes (whenever it would be single or multiplayer) are added to create an illusion of content and appeal to wider demographic. Look at Bioware stuff. Their multiplayer modes aren't great, but they have their audience and they are a good place to sell microtransactions.
  15. Yeah, I do hope for some genuine exploration in Deadfire. That said, those hidden "Easter egg like" secrets work well depending on IP. I.E. games had a lot of D&D stuff to reference, and finding special NPC or adventure group or item is much more exciting to find for people familiar with the setting. I feel like PoE would need to build things up first before rewarding you with finding it. As a sequel Deadfire has a more space to manuver. Hidden encounter with Master from Below etc.
  16. It's not really a hard game to finish. Maybe complete every quest of and exhaust every detail and event is harder, but the essential content to the main storyline is pretty simple and straight-forward. Not really. There is stuff you can miss, but most of the questgivers run up to you. Difficulty wise it is not a tough game and you and cheese harder fights. There is just a lot of content to go through.
  17. I feel it performs far better that vanilla, but as usual it depends on you setup. I had a great time so far, I did encounter a crash today. I didn't found a way around it just yet. Might have to reload geoscape and try to restart the mission. A shame as it was rather tough fight - supply raid with a chosen and lost. When I kill chosen and lost turn kicked in game constantly crashes.
  18. I think it would be nice to transfer PoE1 controller support to PC version and do the same with Deadfire once port is made. Assuming that console port is playable... and that there are enough people who would choose a controller for isometric PC RPG game when given a choice.
  19. I didn't have internet at that time so... Now about that medal... I just hope you meant real medal, not that "Warfighter" ****e.
  20. I mean, it still works. I immediately went, and googled the thing, assuming that there was still a fight in BG I somehow missed. Oh, how excited I was...
  21. Nah, I will wait for the full release... meantime War of the Chosen could finish downloading already!
  22. Well, game design is limiting. "Freedom" in a game is limited, as what you do should get a reaction, which means it has to be preplanned by a designer in the first place. Disctiptions expand Obsidian ability to tell stories without expanding budget so I will take it. Whatever freedom you have will always be within what designers have imagined. Since we're already constrained, we should be made to feel even more constrained? If it serves the story then yes. I want it to be as limiting as it needs to be. You might be looking for something else in gaming than I do of course. I never found "freedom" of Elder Scrolls engaging, as yes, you can do anything, at any point you want but none of that matters. You can go straight and climb this mountain, but will anything interesting be there, or will anyone respond to it? Not really. Going against established rules of freedom is what annoys me a lot. In Dishonored you have to walk into a trap, even though you see it coming miles away, even though it goes against the freedom the game offered you thus far (and the knowledge you and Corvo have seem to differ). However, you could say something similar happens in Thief: The Dark Project but I as the player was never in charge of choices Garret made and the choice he made fit with his character. I can't say I ever found discriptions to be limiting (let's drop the "narrator" as it is not appropriate outside scripted interactions, and at this point "game master" would be more appropriate, I think) but they added details or build atmosphere which wouldn't be possible to convey through in game means. But I also tend to create conventional characters, so if someone goes for something more... unusual (like super dumb barbarian or sociopath) it might be possible that what game tells you what your character notices it's not what he should notice. Paragraph 1: This would eliminate a sense of exploration, which I greatly enjoy. If you don't want to explore the mountain then don't explore the mountain. Stick to the story, and let the rest of us enjoy the scenery and adventure. Paragraph 2: That just sounds like poor writing. Paragraph 3: There's an expression in writing: show, don't tell. To me it means don't use exposition when exploration and experience will serve the same end. Sometimes you have to resort to written or narrated descriptions, but they aren't always the best choice. Yes. Yes. Yes. ... I am confused. Are we arguing against putting discriptions in PoE or just criticising writing? Because storytelling in PoE was far from perfect.
  23. It's not really atheistic at all though, it only appears that way to those who associate being a theist with believing in a monotheistic creator deity. Take the Greek gods for example: they didn't create the world, they didn't create humanity and they themselves were created by others. The Eoran gods are similar, the only difference is that they were created by the kith rather than being descended (ultimately) from the sky and the earth. Moreover the fact that the Eoran gods were created by the Engwithans doesn't mean there isn't a creator deity in the Eoran universe. The existence of a creator god is no more or less likely than it is in our own world, so even if you do insist on a creator god there could be one. In fact I think the emergence of a monotheistic religion in opposition to the worship of the "false" Engwithan gods could be an interesting development for the franchise, particularly in light of the revelation that the gods were created by kith. This isn't quite accurate though. The Engwithans are said by Iovara to have found out that there was indeed 'nothing' where they believed to be gods, and thus created surrogate gods for people to not lose faith. The reason is important here, as it is not the same reason that motivated the creation of the gods in Greek mythology or other faiths. In Pillars you are only left with the atheist position in the end, because the gods are just there to conceal the nothingness that is behind. After my first playthrough of the game I was pretty curious about the possibility of there being amidst the gods we know of in the game a 'real' god that hid himself amidst the constructs (I assumed that to be Wael). However, the way Iovara and Thaos both phrase their revelations leaves no room for such ambiguities. The ending of PoE is so brilliant because it is quite a complex idea and you can look at it from many angles. We know that in PoE Gods don't exist. Or didn't exist. Not in a typical fantasy setting. They are powerful, superhuman beings.... but they are created by humans. I am glad we weren't force to make any decisions regarding Gods at the end of PoE as I really don't know what my character would do so soon after revelation. Yes, Gods are not what they were made to be. But can people do without them? We have seen good & bad of what gods can do. I don't know, Thaos did have a point.

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