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Wormerine

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Everything posted by Wormerine

  1. I believe that DOS main strength lies in coop. Characters and scenarios aren't particularly engaging unto themselves but it is a way you interact with the world and solve problems which makes it so fun. If you have a gaming buddy I can't think of better game to spend an evening with than DOS.
  2. Do we know how well DOS did? I think that Feargus said in an interview that PoE sold around a Million copies which seems solid. They do support multiple projects right now, so it seems the success of PoE was used to revive the company rather than pour all of it into a single project. And even though Deadfire is a game I am looking most forward to, I am also looking forward to see what the secret project is.
  3. I personally didn't have issue with PoE voicework beyond mixing unvoiced narration and voiced lines in a same window. Double VO is very welcome. I am not a bit fan of full voiced RPG - I would rather see a more reactive game. As much as I enjoyed Mass Effect or KOTOR games, it is not what I want from PoE and it is not necessarly an improvement, just trading one thing for another. It has been a while but I am pretty sure Baldur's Gate was very sparse with voiceacting as well. I also would be careful with comparing PoE to BG2 (though in Deadfire case it might be more appropriate) as BG2 was already builing on a sequel and a couple of spin offs.
  4. Well, no, it shows how character can be characterized via dedicated animation. If they used same walking animation for every character it would be just generic. And if it was a runner and they would put the same about of money into animating each individual character's run I am pretty sure they could achieve a similar effect. I am pretty sure the original request was to include an option to walk, not to create unique walking animation for each character.
  5. How the hell did you do that archivement. I barely got throught game with Trial of Iron and Path of the Damned. If it were without companions Id propably die fairly early. lol I feel ya. But here is an example: https://m.youtube.com/watch?v=KtAFiEuSiMk
  6. I believe the same thing happens in Shadowrun Returns/Dragonfall/etc. That's a pretty good way to do it I reckon. Oh yes they did. It annoyed me a lot. I would much prefer walk/run toggle.
  7. It was a complete con job and a scam. They raised on kickstarter and took millions of dollars of peoples money on the basis of the game being similar to torment, baldurs gate and pillars. It is nothing like the above games mentioned. It is one of the worst games I have ever played. 0/10 for me Well, not sure about scam. You should go into crowd funding understanding the nature of investment and loss. However, I remember when they revealed full vertical slices and then did their whole pre-release media push, that people were really excited about it and thought it looked better than Pillars. I had the opposite reaction, hardly anything about it enticed me. I wasn't feeling the art, the 3D assets in the scene didn't mesh with the world. The whole class system was super simple, the combat looked bad. Now I can't fully judge a game I haven't played, but I have a very good compass for my own tastes when it comes to judging a games systems and style by it's demo showings. Torment:ToN just looks like an utter disaster out the gate. I could go on, but I'll spare it the torment. Hopefully they have better luck with Wasteland 3. I think it is quite an ambitious game but every aspect of it feels weak. Firkraag strongly overreacts (unless he was super lucky with the game he played) as it is not a terrible title. It is just not very good either. It is very clear that they tried to recreate Planescape and it shows. Sadly, a game where story and characters were the biggest strength are impossible to recreate in a way games based on mechanics can. Numenera feels very artificial, with story beats and moments which remind you of a good old time but never really matches it. Visually it is clunky but it woundt be an issue if game itself was more engaging (wasteland2 was hideous but still had relatively good time with it - though I think PoE and D:OS have raised a bar a bit higher since then). The biggest criticism I can give Numenera is that I really don't feel like replaying it. It was fine while it lasted, but nothing gameplay/story wise worth revisiting.
  8. It's objectively no less necessary than a non-combat stance in addition to a combat one. Everyone could simply jog around everywhere with their weapons out. Why waste animation resources on a non-combat stance? I was never bother by my character running with their weapons out, just as I am not bothered that my character is more fit than I am and runs everywhere. I am also not bothered that I don't need to wait in a line to buy stuff, and that shops are open 24/7 and that traverns always have a free room even though I never book them. The stash was a very welcome addition, even though it doesn't make much sense and it is nice to have a quest log to remind me what I was doing after 2 weeks of not playing.
  9. If you are interested I would say it's enough to give it a go. All criticism above is valid, but for me the problem was dry writing. There is little character to it, but a lot of explaining and lore. Still I found it interesting enough to complete. A lot of interesting ideas but not really well developed. I though that second "bloom" section of the game was pretty solid.
  10. I am not a console player but aren't there M&K for consoles already? It's just if you want to couch game you don't really want to use those. And setting up a desk and a monitor to play on console... I suppose it might be cheaper than buying a PC but at this point you would do better buying a desktop.
  11. Racism is racial prejudice. Yes, it can be hateful and aggressive but essentially when someone judges other people based on their race (for good or bad) he is a racist. Eder is very racist but he is not hateful. Trying to pet Orleans also shows that he thinks of them more like of animals than kith.
  12. Unless it was a walking simulator then you should have started from implementing and developing core game mechanics which would make the base for the rest of the experience ;-P
  13. Yeah, I have that set. But I don't have to have to walk each individual character around a trap that they should just walk around by them selves. Especially in combat where they may collide with one another, then the pathfinding AI goes nuts and they end up gods know where. That is true. It would make sense to make AI not step on traps once it was discovered. There is no situation in which you would want to set those up manually.
  14. Eager to play, huh? It'll take a while longer unfortunately. Who isn't... That old man living across my appartment isn't I, myself, mevy much indeed Why, did you ask him? You never know...
  15. Oh, Sid Meier can we get Pirates! 2? I player both the original and the remake to death already.
  16. I believe it was implied that characters from PoE might appear even if they won't be companions this time around. It is important to not put too many of them (how odd running into the same faces again and again) but seeing friendly face and seeing how far they have progress since last game would be great.
  17. Hah, it would be hilarious to have a silly walks option along with big heads.Actually, is a good analogy for people who don't get at all people who cant stand no walking toggle: imagine silly walks as default I would PAY for a silly walk.
  18. Going "an extra mile" can manifest in various ways though. I do share your sentiment though and hope for Deadfire's factions, relationships and race/class mechanics to be far more involved than what we usually see.
  19. I, on the other hand, feel like those two games are difficult to compare. Yes, they are both isometric and they are both RPGs, but what they value is completely different. While there is certainly an overlap in the audience I wouldn't be surprised of both developed completely different fanbase. I am looking forward to Deadfire more, mostly because I know I will play it. D:OS2 on the other hand... I am yet to beat D:OS1 - my gaming buddy is on the other side of the world. And if its anything like the first one, I am not going to enjoy it that much singleplayer.
  20. It seems to draw some inspiration from "swashbuckling adventure" but I doubt it will depart too far from what PoE1 was. I still expect a sober and serious adventure tough a little but of fun wouldn't hurt.
  21. Eager to play, huh? It'll take a while longer unfortunately. Who isn't...
  22. I think I understand were your thought process is coming from but calling single RPG a multiplayergame because historically some of the roles previously were held by human players is not really accurate. All games in that sense are multiplayer as you interact with AI. If the game is designed with one player in mind it's single player. I know I played those. I suppose it depends on what quality multiplayer do you expect. Some say that coop is always fun than a singleplayer and there is a truth in that. But for me a multiplayer (coop or vs) is the game which requires life player to enjoy it properly. I love SWAT4 and Divinity. But those games don't work nearly as well in singleplayer as a lot of the systems are designed with 2 or more humans in mind. Coop in IE games or Arcanum never really worked for me as gameplay and combat was designed for one player. They were fiddly and I didn't feel like game got much better with a friend, beyond th fact that I played with a friend. That's for me is a bad, tacked on multiplayer. Not to say that there is no audience for it, and it doesn't hurt the singleplayer, but I wouldn't say that it "works." Neverwinter Nights is completely opposite. I have heard that the multiplayer content was really fun, but simgleplayer campaign was really weak (expansions got better but nothing great) - locales were boring, questing and structure unengaging with bad pacing, single character control was disappointing after IE experience. A good example of great singleplayer and multiplayer game is Don't Starve and amount of work and redesign which went into making both versions work. I am a person who favours specialization and I prefer a game which does one thing and does it well, over an overblown production which never fully realises its potential.
  23. Games should have game modes which support the core idea of the experience. You can have both in one game, as long as both make sense. The problem is that a lot of those extra modes (whenever it would be single or multiplayer) are added to create an illusion of content and appeal to wider demographic. Look at Bioware stuff. Their multiplayer modes aren't great, but they have their audience and they are a good place to sell microtransactions.
  24. Yeah, I do hope for some genuine exploration in Deadfire. That said, those hidden "Easter egg like" secrets work well depending on IP. I.E. games had a lot of D&D stuff to reference, and finding special NPC or adventure group or item is much more exciting to find for people familiar with the setting. I feel like PoE would need to build things up first before rewarding you with finding it. As a sequel Deadfire has a more space to manuver. Hidden encounter with Master from Below etc.
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