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Wormerine

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Everything posted by Wormerine

  1. Huh, I wonder why it's sabre in Pillars then. Considering that USA is a young country sabre might feel more "historic." Also Brits spelling are usually more fun. I simply would like much more Dishonored if it had "u". I don't know why. Dishonoured just looks more honourable to me.
  2. Nah, just one person treated replies like "something I don't care much about" and "I would rather see Obsidian spend time elsewhere" as an assault on his preference and request, and some people like myself were foolish enough not to ignore him. The funny thing is, I don't think there is anyone who is against the feature.
  3. If you don't know neither programing nor how the PoE engine works, you are unqualified to make any factual statments on how hard it would be to implement something. So you dont have a leg to stand on. As for me, I do know something about programming and how the unity engine works. I am a modder and an amateur game designer myself, so when I tell you that this is literally 5 minutes of work, it just flies over your head. You don't know the first thing about logic, either. Case and point your assinine false dillemma fallacy where you just pull out of your ass how there are only 2 options in how to integrate the walking mechanic. Hell, I can mention 10 games from the top of my hat that all had different ways of implementing walk mechanics. So, what was that about logic again? Because you made a positive claim how most people would not use the feature, you assclown! I mean, LoL Yeah, that's another logical fallacy right there. It's called anecdotal fallacy. Yes, so what? Again, show me the data. From my personal experience, it is the other way around. I guess when you type into Google how to walk faster, you will get bunch of people complaining about the game being too slow, and when you type into Google how to toggle walk, you will get people like me. Wow! Imagine that! You just blew up my mind here, dude! Because double standards? Only if you assume that people will actually read the dialogues and not just quickly click through them and then read the quest log. I mean, I can also pull your stunt now and assert without a shred of evidence how most people will not see it, because they will be rushing through the game, since most people on the forums complain about the game being too slow and the dialogues being too long and windy, etc.. etc.. I don't believe that for a second, but this is quite literally your argument from above.My advice is, you don't know how different people with different preferences will play the game, so don't assume things out of your ass and give people an option to choose. But, NOOO! We cant have that! That would be too sensible. Give me a break, dude. Pfft... God... and then when I call people stupid they will say I am being rude. Dude, do you realize what you just said here?? You literally said that I can play PoE without a walk feature and enjoy the game just as everyone else, despite the fact that I already explained to you that this TO ME AND MANY OTHER people is game breaking. I mean, if I tell you that I hate mexican food, will you try to persuade me how I can enjoy mexican food as everyone else, despite me excplicitly saying that I damn hate it!! How thick do you have to be to not understand this simple concept? I never lashed out at anyone for believing that. I lashed out at people who were saying dumb **** like yourself... like trying to dictate to me and other people what we personally enjoy and do not enjoy. There is a big difference between the two.Personally I have no problem with people who disagree with me on valid grounds, but I have 0 tolerance for sheer stupidity that some people exhibit and I will call these things out for what they are. I would rather be called a moron and see a good argument for it than be exposed to utter garbage that some people post.You too are now heading straight to my block list, because you are just not worth my time anymore. Your arguments are all... just dumb. I am really disappointed to see I have wasted my time.
  4. Awwww... that hurts. Personally, I didn't much care for Kana.
  5. Why can't we have both? Yeah, you are absolutely right that this is not a choice. It should never be a choice. Both of these things need to be in the game, because it will add to imerssion to certain types of players. Not everybody of course, but that can be said about any part of the game. Of course, it was a hypotherical speculation to which I replied ("if you had to choose between those two features, which one would you choose".) It is not a choice mainly becouse one is already implimented and other is not. Curiously enough "idle animations" seem like they would take much more work to impliment unless the way movement in PoE is programed would make it tricky (this is, again, just a speculation on my part - I know little of programing and even less on how PoE engine works. However, after years of following gaming I have learned that sometimes even simple features can take a lot of work to impliment, if engine isn't built to support them.) I brought this subject in order to defent usefulness of "idle animations" over "walking toggle" but that brings us to argument no. 2: I will now use your argument to illustrate the above point: "Well, I doubt people will use it (idle animations), since most people are in a constant hurry to do things, so most of the players would find it to be an unnecessary waste of time." See? We both can make unsubstianted claims. Now, this is just a factually wrong argument on your part, trying to push your agenda no matter if it makes logical sense or not: If/when walk toggle will be implimented it will probably be done in following ways: 1) you click once to walk, double click to run. Possible "always run" in options. 2) A "shift + click" to walk or walk toggle (press "shift" to toggle walk/run) - "shift" in this case being symbolic for whatever key would be used to toggle run. Naturally, I don't have much data on how many people run in games (because why would I have those??) but I played for many years, I watched people play for many years. I read/watched many reviews.) Both "idle animations" and "walking animations" are a fluff feature. They cool look. They are "immersive." Idle animations help devs in storytelling (setting a personality of a character, of place etc.) "Walking animations" less so, though of course, you do seem to desire to "roleplay" being in a tavern, in a shop and in those places you usually won't run. Fair enough, good for you, I hope they will impliment it. However, much common are complains of your characters not moving fast enough (I heard plenty complains that PoE fast forward isn't fast enough - also Old Republic made a bussines out of it by gating running from Free to play players), cinematics being unskippable, forced walking etc. Based on all that knowledge, I do say with all confidence that majority of players will prefer to get quicker from point A-B rather than watch their character slowely stroll there. And not here is where you are factually wrong: While I can make a claim that majority of people will not use thise feature, you can't do the same about "idle animations." Because the game is designed in a way that they will. They will see them when they are in conversation (keep in mind game doesn't pause in PoE2 when you enter conversation,) They will see it when they stop to look around or plan what to do next, they will see it in cities and tavern when NPCs will not move and go about their daily business. Again, stupid argument, for a sake of an argument, with no meat to it. You were already corrected by someone that it is not the same. Not putting a feature someone really won't to see, and making a game impossible for someone to play because by inherited fault are quite different things. You can play PoE and PoE2 without walking feature and enjoy the same experience as everyone else. Someone who is color blind can't. He need colours edjusted so he/she can differenciate between friend and foe etc. A more accurate comparison is setting custom colours for circles under your characters. Some people might really really want it (is it in the game already? Might be, don't know) but it is extra fulff, which is nice but unnecessary. More importantly, Josh Sawyer is colour blind:-). Good for you! Of course, I did see you ripping into the features shown at the video because it is not what you wanted to see, and lashing out at people and throwing out personal insults because someone respectfully replied that they believe "idle animations" were more valuable than an option to "walk." However, I am afraid the amount of... support you have recieved works hardly in your favour. So at the time of writing you have 31 likes on your comment, so with you its 32 to people supporting you complain. 24089 saw the video at the time of writing. That would suggest 0.1% people are interested in said feature. If course, it is by no means reliable source of data. A comment "So which Weapon Focus does projectile vomit fall under?" has 64 likes, and top comment is drooling over Katrina. And it is unlikely many people went down to comment section. And I for one, watched the video 3 times by now. So why did I bother to waste my time and write all of this? Please, stop being a d***. No one is agaist walking feature, and some would be happy to see it. But attacking Obsidian and other customers because they don't do/say what you want them to is not a way to get what you want. Sarcasm can be very effective, but the problem is that if your argument is off it just makes you look like a moron. Never insult anyone, but if you do, at least make sure your argument makes some sense. If you really want people to support you, convince them that your idea is good, just not this: "The anti-walk people are just a bunch of retarded ADHD morons and that is a bloody fact." I, for one, do not have ADHD, I am capable of focusing intensly for a lengthy period of time, and my IQ, field of work and education would also go against the "moron" part. Even if all those were true in order to call them "facts" you would need access to my/our medical records. Which you don't have. Now off to something productive.
  6. I would say this is hardly a choice. Idle all the way. I really do have hard time believing that the walk toggle is REALLY so desired. I doubt it will get much use if it will be implimented. Even if some people really can't deal with them characters jogging from one place to another, most of the players would find it to be an unnecessary waste of time. Idle animations will be seen by everyone - when they look around, during conversations etc. And they enhance the game by helping in fleshing out companions, locations and your character.
  7. We know she was travelling for 5 years already by the time you encounter her. She is 57 so I doubt she just popped a kid and went for a lengthy journy. It is likely that her children will be adults by the time Deadfire will be taking place. Wait, when is her age mentioned? I got it from gamepedia. Whenever it is accurate or not I cannot tell. I don't believe game itself mentioned her exact age.
  8. We know she was travelling for 5 years already by the time you encounter her. She is 57 so I doubt she just popped a kid and went for a lengthy journy. It is likely that her children will be adults by the time Deadfire will be taking place.
  9. I think it depends how much "fantasy" is in the fantasy. if you world looks so much like ours, has similar culture and habits and yet dropps more problematic issues it can feel out of place. While don't have issues some people have with equal rights in games, I can understand why seeing "man and woman are equal" in medieval-like setting can be seen as wrong. I think, for example, that having an RPG where man and woman are not treated as equals is a very interesting proposition. Same with race or sexual orientation.It is, however, a tricky proposition and I am not surprised developers prefer to avoid that kind of approach.
  10. I believe in one of the streams Josh said we won't be visiting Naasitaq in Deadfire. However, he did mention that it would be a cool location to consider for the DLC.
  11. Not my intention to seem mean but... Maybe it's because Pillars I is one of the only title in your list that was "Crowdfunded". Ok, I understand your request aswell, I'd love the Game to be Voiced in my language too, but come on : Be realistic, if you've been following the Video Game industry for that long (Since Planescape, Temple, etc), & its evolution, you KNOW localization cost a tremendous amount of money ! Especially for a Game as"wordy" as those ones are, the amount of dialogue lines that should be voiced would cost "close to a third" (just my guess, but it cost A LOT) of Obsidian's budget. It's not fare, in my opnion, to think & ask OBS to put so much money into "Voice Acting". (which would imply to cut off many things from the main game by the way) Again, I understand the request but, it'll already be localized in sooo many languages, thanks to all the Korean, Portuguese, Italian Fans & all the community who've been VERY LOUD during the Campaign, asking for their languages to be added. Even Chinese people have asked for "Simplified Chinese" to be added. It's not a Triple A Production. With all dued respect, I think you're asking for too much. Just my opinion though. Just a small correction. Tides of Anime era (autocorrect from Numenera - had to leave it in) was crowefunded as well, but as pointed out before it's amount of VO was minimal.
  12. Full VO is a common thing to do, so it can is not insane request, but at this time it just won't happen. It is common but the game won't come in other voiced language than English and French, Russian and German are in line before Polish as one can tell from the main Fig page; so asking for a Polish VO sounds kinda "weird" (as in nationalistic) to me. This in conjuction with "Native English speakers don't realise, but localization without voice acting can easily break the immersion" and "I don't like English language and would love to hear my characters shouting ''Do boju'' instead of '' To battle'".There are other Polish people in here (such as you ) but they don't ask things suspiciously I like giving people benefit of the doubt;-P. While wording of the request was odd, and the requested feature is too expensive thing to make it happen it is not a wrong thing to ask for. It is proven that people respond the best to their naive tongue. Ideally, no matter what you create, you want to reach out to people in language they respond emotionally to. Having desire to experience a game in language you are most comfortable with is fully understandable, especially as other titles offer such option. I believe his request is more personal (selfish?) than nationalistic (promoting interests of polish players over Germans or french). Though these days you never know... because why wouldn't you want to have Matt Mercer in your VO?
  13. Haha as if doing full VO had something to do with artistic integrity. It is done to widen the market. If the sales aren't worth the extra investment then they don't do it. With Mass Effect 3 I am willing to bet that they just rushed it out too quickly to put together full foreign VO. The whole game felt like a first draft with an ending copy pasted from a different project.
  14. I can't speak for him, but it doesn't seem to me as absurd as it might to you. I can't deal with both Polish/English language at the same time either. I can understand English just fine and that is kinda the problem. I can watch Japanese films without issue as I know no Japanese. But when I read and hear at the same time and two things don't overlap it is distracting and weird. When I am watching a movie with subtitles I have to ignore them otherwise my brain gets confused whenever translation is not literal, uses different structure that original or joke/play on words is messed up (and that happens a lot). I turned PoE for a bit into PL as I didn't know couple words but I ended up just keeping dictionary at hand. It is really weird to hear Eder speak, and read something similar but not really the same. Full VO is a common thing to do, so it can is not insane request, but at this time it just won't happen.
  15. Well, everyone who backed on a high enough level or purchased extra early access add on.
  16. Polish localisation was reached but I imagine that none of the localisations include VO, right? Torment had indeed polish VO but they had little VO overall.
  17. Listen with an intent to understand, not with an intent to respond.
  18. Wait what? Your English seems really good, so if you played it with polish localisation I recommended giving a shot to English version. Keeping dictionary near might be helpful as Obsidians doesn't shy from flowery discriptions but it might be worth it. PoE1 had some pacing problems but it certainly wasn't flat and it's approach to world and characters was very mature. Maybe the translator did a poor job. Unless by "adult" you literally mean more "adult language" (f***, c*** etc.) in which case, please no.
  19. I understand your request (polish VO for Baldurs Gate was magnificent) but that won't happen. Essentially they would need to double their VO cost for every language they decide to add. As they look to expand the amount of VO that is in the English version it would get really expensive to record them in other languages. If Obsidian will selfpublish it, it would be tricky to organize casting and recording in Europe. That's to bad. I can't play the mixed polish/English localisations anymore. At least I can explain to myself spending way to much time playing games as working on my language skills.
  20. Like a swiping status effects broom?
  21. haha, well the side effect of posting a suggestion/request on a public forum is that you might get a positive/negative feedback from other users. Your previous post sounded like walking feature would improve the game a lot. I don't believe it would, not for a majority of players. You posted your opinion, I did mine. Obsidian will do what they feel is right either way. That is exactly the point. IF people show interest in it Obsidian might put it in. Because it would make it worth investment and cluttering UI with. People come and say "nah, we don't care" not with an intention of ruining your fun. I did it with an intention to let you know that I don't believe that the feature is worth implimenting. This is not a petition, this is a place for a discusion. Still, good luck with "toggle walking" crusade:-)
  22. That is what I am hoping to see. Adding those mechanics means they have more tools to design quests. Without too much extra coding they could create multiple ways to solve quests in a way which feels natural and utilises more unique skills of your party. PoE evolved around conversation/combat/scripted interaction design. Expanding on stealth hopefully will add another layer when appropriate.
  23. Oh, because T:ToN would so much less clunky if you had an option to make your characters walk slower. Not that I am against the feature if it is simple to implement. I see no use for it. Otherwise I imagine it is a not very popular thing. Shooters benefit from having walking options. RTS, top down RPGs? Not so much. But seriously. Just replayed fallout recently. Walking is annoying. Had to turn on auto run. Walking/running has no benefit beyond wasting your time.
  24. That's it thanks! It also mentions that you can reverse pickpocket explosives on people, which I find hilarious. Ah! After they mentioned that I just had to install fallout and reverse pickpocket some time bombs into people pockets. Wonderful stuff.
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