Everything posted by Wormerine
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Unable to finish Plucked Fruit Quest
Wormerine replied to Tanis's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Once you know he goes there you should be able to find him. He might even go there before you gather clues, I dunno. Just to make sure you look at the right place: If you can't find him there, you might want to send over your save for the devs to investigate.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wonder if it will be getting inspirations from Josh's tabletop design.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What’s the fun in not playing the game? I have everyone on autoattack (and occasional no AI if I want to time my recovery) and manage every ability use. It’s way more fun that way, than watching figurines smash it out with little imput from yours truly (what can I say - I am a control freak).
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Forgotten Sanctum wrong final choice triggered
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Glad to hear it. No worries about my save though - I fixed it soon after posting this issue by replaying the fight and during the conversation with Wael not entertaining the idea of giving Concelhaut his/her body. And I like your writing! Looking forward to whatever is your next project.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now that is a very good question.Turn time limit, like in Invisible Inc. time trial?
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Eulogy for the Dead encounter difficulty
Wormerine replied to ryak2002's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You are not the first to report such issue with this particular area. I think it might be a good idea to to head over to bug section and report it with as a save attatched (I usually use google disk as saves are too big to be attatched). https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Curious. I will certainly give it a go. I can’t really thing of anything that would make the system not work as Turn Based, but balancing it to be fun might be tricky. Certainly it can’t be 1:1 translation or combat will go for way too long.
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Forgotten Sanctum wrong final choice triggered
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Oh boy. It must have been one of the first two. I am 75% sure it was “go-ahead to chop you to pieces” but might have been the 1st one.
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Question to devs: content complete?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope someday we can live in a world where money doesn't matter.
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Grimoire Swapping in Combat
Wormerine replied to Jastiger's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Your amount of casts is character dependant. Grimoires only expand your available spells. There is a grimoire which gives you one additional cast per level.
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End of content roadmap?
Wormerine replied to footy_'s topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It seems to be pretty much content complete. Devs are still working on some things (including one extra challange) but if there are any other changes beyond tweaks and patches is unknown. During recent stream they said that they will clearly communicate when game will be completely wrapped up, but Forgotten Sanctum was the last major content.
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Removing Undetected Traps
Wormerine replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, if I remember well how much HP your character has doesn't really matter in deadifre. The biggest danger of traps is that they grant you "wounds". Stack more than 3 on your character = DEAD. I don't think it is supposed to be possible to disarm traps without detecting them. You can only avoid them manually (not step on them).
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PC Gamer - Best RPG 2018: Pillars of Eternity 2: Deadfire
Wormerine replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think this is time for Deadfire to get some serious praise and, hopefully, sales. For all the nitpicks that can and have been made, it is still a really well crafted game with a lot of talent behind it. I enjoy playing it every time I return to it.
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Beast of Winter impressions
Wormerine replied to handsomenat's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I did find Eder and Aloth to not really work for me. I suppose I never felt like they belonged in the game beyond being likable faces returning for the sequel. Didn't yet connect with Eder's personal quest, and Aloth's ending up in Deadfire seemed too convenient. Though personally to me, the bigger issue I had is that their PoE1 endings felt undermined in order to allow to have them return without the need to write multiple versions of the same character. Aloth with&without Islelmyr's was in my mind different Aloth, while in Deadfire Aloth without Iselmyr is simply an Aloth with less content. Personally, I think I would prefer to see them as a small cameo but do see a clearer change in who they are though I imagine that properly developing various Eders and Aloths would still take quite a bit of work, even if amount of written words weren't nearly as large.
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Forgotten Sanctum is pretty darn good [Heavy Spoilers]
Wormerine replied to anameforobsidian's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Ha! Llengrath just walked away before I could give her the Godseed. I guess I have my new "orlan baby" for PoE3 reactivity.
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Question About Forgotten Sanctum [Possible Spoilers?]
Wormerine replied to Paper Whisky's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Those are not Wael godlikes. Your second theory is somewhat closer to the truth.
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Forgotten Sanctum no narration
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's been my guess, and that's what I was hoping for. Excellent.
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just noticed something new...
Wormerine replied to topologista's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obsidian = Hand Occult confirmed.
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Forgotten Sanctum no narration
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That would be highly immature of her. Well, they did add the new Ydwin conversation, however, whenever it was recorded with Forgotten Sanctum or before is unknown. It is also possible she might have Ukaizo reactivity - didn't check it, but I has been reported that other sidekick have. If all of those were recorded before, it makes sense they wouldn't book her to record those few lines for FS, or that they didn't mind if she wasn't available. If they did record those with FS I am a bit surprised they didn't pack in narration and slides. Either way, I hope it will make it into the game eventually.
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Forgotten Sanctum is pretty darn good [Heavy Spoilers]
Wormerine replied to anameforobsidian's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Fair enough. Remids me of the time when I watched "The Usual Suspects" and was disappointed that Kevin Spacey was the bad guy. "Because of course he is. That was the twist?"
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What faction did you like it most?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, what would you have, rather than ultimatum? Those are political factions we are talking about, and from different countries. For them it's win or loose game, and when they see opportunity they don't hesitate to act. Certainly not something comfortable to ally with, but it does feel believable. To bad game ends soon after that, and there is no chance to explore benefits of supporting one faction/detremend of not taking sides and letting factions tear Deadfire apart.
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just noticed something new...
Wormerine replied to topologista's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Neat! I wonder what else is hidden. Obs needs to work on their patch notes. Not only they add new stuff to the game for no extra charge, but they also hide it from us!
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Forgotten Sanctum no narration
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I doubt it. It's not like they disabled it throughout (right...? didn't check). It's more likely that Ashley wasn't available for recording or something. The god sequences aren't a bit problem as there actually isn't much for hear to read. But it sucks if there is no narration for new ending slides. That will feel weirdly off. It would be cool if they found a way to patch them in, but with no new major content coming up that might not happen.
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Localization!
I doubt there will be more audio options rather than English. While certainly makes for a better product for those not fluent in English it is a massive investment, especially for an RPG where amount of lines is expected to be significant. In the end it is a mid budget title - I can’t imagine their audio budget to be big enough to support recording sessions in multiple languages. Subtitle translation should be a thing. I hear those haven’t been great lately though. Hopefully 2K might connect Obsidian with a better translation teams than what they used for PoEs.
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The creators of The Outer Worlds on learning to make better RPGs
Yeah, it’s alright. But I don’t think that not having those damages game in any way. In the end it’s about how skill helps you save resources. I am curious if OW will use Deus Ex system (the higher hacking skill the less lockpicks required) or if it will be a hard cap (need that much skill to lockpick). Personally I though the original DE multi tool/lockpick system was great, as it opened more ways for people who invested in hacking/lockpicking, while still allowing everyone to open each, individual lock with enough resources.